Literature DB >> 16640481

Effectiveness of virtual reality for pediatric pain distraction during i.v. placement.

Jeffrey I Gold1, Seok Hyeon Kim, Alexis J Kant, Michael H Joseph, Albert Skip Rizzo.   

Abstract

The objective of this study was to test the efficacy and suitability of virtual reality (VR) as a pain distraction for pediatric intravenous (i.v.) placement. Twenty children (12 boys, 8 girls) requiring i.v. placement for a magnetic resonance imaging/computed tomography (MRI/CT) scan were randomly assigned to two conditions: (1) VR distraction using Street Luge (5DT), presented via a head-mounted display, or (2) standard of care (topical anesthetic) with no distraction. Children, their parents, and nurses completed self-report questionnaires that assessed numerous health-related outcomes. Responses from the Faces Pain Scale-Revised indicated a fourfold increase in affective pain within the control condition; by contrast, no significant differences were detected within the VR condition. Significant associations between multiple measures of anticipatory anxiety, affective pain, i.v. pain intensity, and measures of past procedural pain provided support for the complex interplay of a multimodal assessment of pain perception. There was also a sufficient amount of evidence supporting the efficacy of Street Luge as a pediatric pain distraction tool during i.v. placement: an adequate level of presence, no simulator sickness, and significantly more child-, parent-, and nurse-reported satisfaction with pain management. VR pain distraction was positively endorsed by all reporters and is a promising tool for decreasing pain, and anxiety in children undergoing acute medical interventions. However, further research with larger sample sizes and other routine medical procedures is warranted.

Entities:  

Mesh:

Year:  2006        PMID: 16640481     DOI: 10.1089/cpb.2006.9.207

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  51 in total

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Authors:  Lindsey L Cohen; Kathleen Lemanek; Ronald L Blount; Lynnda M Dahlquist; Crystal S Lim; Tonya M Palermo; Kristine D McKenna; Karen E Weiss
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Review 3.  The use of virtual reality for pain control: a review.

Authors:  Nicole E Mahrer; Jeffrey I Gold
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4.  Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children.

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Review 5.  Application of virtual reality technology in clinical medicine.

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Review 6.  Role of video games in improving health-related outcomes: a systematic review.

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Review 7.  Virtual reality as an adjunctive non-pharmacologic analgesic for acute burn pain during medical procedures.

Authors:  Hunter G Hoffman; Gloria T Chambers; Walter J Meyer; Lisa L Arceneaux; William J Russell; Eric J Seibel; Todd L Richards; Sam R Sharar; David R Patterson
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8.  Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing.

Authors:  Emily F Law; Lynnda M Dahlquist; Soumitri Sil; Karen E Weiss; Linda Jones Herbert; Karen Wohlheiter; Susan Berrin Horn
Journal:  J Pediatr Psychol       Date:  2010-07-23

9.  Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Lindsay Dillinger Clendaniel; Emily F Law; Claire Sonntag Ackerman; Kristine D McKenna
Journal:  J Pediatr Psychol       Date:  2008-03-26

Review 10.  Systematic review and meta-analysis of distraction and hypnosis for needle-related pain and distress in children and adolescents.

Authors:  Kathryn A Birnie; Melanie Noel; Jennifer A Parker; Christine T Chambers; Lindsay S Uman; Steve R Kisely; Patrick J McGrath
Journal:  J Pediatr Psychol       Date:  2014-06-02
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