Literature DB >> 15667052

Video game addiction in children and teenagers in Taiwan.

Shao-I Chiu1, Jie-Zhi Lee, Der-Hsiang Huang.   

Abstract

Video game addiction in children and teenagers in Taiwan is associated with levels of animosity, social skills, and academic achievement. This study suggests that video game addiction can be statistically predicted on measures of hostility, and a group with high video game addiction has more hostility than others. Both gender and video game addiction are negatively associated with academic achievement. Family function, sensation seeking, gender, and boredom have statistically positive relationships with levels of social skills. Current models of video game addiction do not seem to fit the findings of this study.

Entities:  

Mesh:

Year:  2004        PMID: 15667052     DOI: 10.1089/cpb.2004.7.571

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  37 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Attention problems and pathological gaming: resolving the 'chicken and egg' in a prospective analysis.

Authors:  Christopher J Ferguson; T Atilla Ceranoglu
Journal:  Psychiatr Q       Date:  2014-03

3.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

4.  Diagnostic instruments for behavioural addiction: an overview.

Authors:  Ulrike Albrecht; Nina Ellen Kirschner; Sabine M Grüsser
Journal:  Psychosoc Med       Date:  2007-10-04

5.  Combined influence of media use on subjective health in elementary school children in Japan: a population-based study.

Authors:  Harunobu Nakamura; Kumiko Ohara; Katsuyasu Kouda; Yuki Fujita; Tomoki Mase; Chiemi Miyawaki; Yoshimitsu Okita; Tetsuya Ishikawa
Journal:  BMC Public Health       Date:  2012-06-13       Impact factor: 3.295

6.  The effects of pathological gaming on aggressive behavior.

Authors:  Jeroen S Lemmens; Patti M Valkenburg; Jochen Peter
Journal:  J Youth Adolesc       Date:  2010-06-13

7.  Playing video games while using or feeling the effects of substances: associations with substance use problems.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  Int J Environ Res Public Health       Date:  2011-10-18       Impact factor: 3.390

8.  Gaming in the Military: A Longitudinal Study of Changes in Gaming Behavior Among Conscripts During Military Service and Associated Risk Factors.

Authors:  Olav Kjellevold Olsen; Ståle Pallesen; Helga Myrseth
Journal:  Front Psychiatry       Date:  2021-07-09       Impact factor: 4.157

9.  Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.

Authors:  Maria Anna Donati; Cristiana Alessia Guido; Giuliano De Meo; Alberto Spalice; Francesco Sanson; Carola Beccari; Caterina Primi
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

10.  A cross-sectional survey of internet use among university students.

Authors:  Kristina Adorjan; Simon Langgartner; Maximilian Maywald; Susanne Karch; Oliver Pogarell
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2020-11-16       Impact factor: 5.270

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