Literature DB >> 14756933

Use of virtual reality as a distractor for painful procedures in a patient with pediatric cancer: a case study.

Jonathan Gershon1, Elana Zimand, Rosemarie Lemos, Barbara Olasov Rothbaum, Larry Hodges.   

Abstract

Virtual reality (VR) has been demonstrated as an effective tool to help people overcome a variety of anxiety disorders. In this case study, the use of VR as a distractor to alleviate pain and anxiety associated with an invasive medical procedure for a pediatric cancer patient was explored. An A-B-C-A design during four consecutive medical appointments in an outpatient oncology clinic compared no distraction (A), non-VR distraction on a computer screen (B), and VR distraction with a head set (C). Behavioral observations of distress by the researcher and reports of pain and anxiety by the patient, parent, and nurse were taken before and during the procedure. The child's pulse was monitored throughout the procedure. The findings from this case study suggest benefit from using VR distraction, as indicated by lower pain and anxiety ratings, reduced pulse, and fewer observed behavioral indices of distress. The need for larger scale studies and application of VR with younger children is discussed in the context of confirming effectiveness of this technique and providing more generalizable information about efficacy.

Entities:  

Mesh:

Year:  2003        PMID: 14756933     DOI: 10.1089/109493103322725450

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  17 in total

Review 1.  The use of virtual reality for pain control: a review.

Authors:  Nicole E Mahrer; Jeffrey I Gold
Journal:  Curr Pain Headache Rep       Date:  2009-04

2.  Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Emily F Law; Soumitri Sil; Linda Jones Herbert; Susan Berrin Horn; Karen Wohlheiter; Claire Sonntag Ackerman
Journal:  J Pediatr Psychol       Date:  2009-09-28

Review 3.  The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders.

Authors:  Jessica L Maples-Keller; Brian E Bunnell; Sae-Jin Kim; Barbara O Rothbaum
Journal:  Harv Rev Psychiatry       Date:  2017 May/Jun       Impact factor: 3.732

4.  Virtual Reality Hypnosis in the Electrophysiology Lab: When Human Treatments Are Better than Virtual Ones.

Authors:  Iklo Coulibaly; Laura Sofia Cardelli; Claire Duflos; Lionel Moulis; Bara Mandoorah; Jean Nicoleau; Leslie Placide; François Massin; Jean-Luc Pasquié; Mathieu Granier
Journal:  J Clin Med       Date:  2022-07-05       Impact factor: 4.964

5.  Sustained efficacy of virtual reality distraction.

Authors:  Charles E Rutter; Lynnda M Dahlquist; Karen E Weiss
Journal:  J Pain       Date:  2009-02-23       Impact factor: 5.820

Review 6.  Applications of virtual reality for pain management in burn-injured patients.

Authors:  Sam R Sharar; William Miller; Aubriana Teeley; Maryam Soltani; Hunter G Hoffman; Mark P Jensen; David R Patterson
Journal:  Expert Rev Neurother       Date:  2008-11       Impact factor: 4.618

7.  The Impact of Virtual Reality Distraction on Pain and Anxiety during Dental Treatment in 4-6 Year-Old Children: a Randomized Controlled Clinical Trial.

Authors:  Naser Asl Aminabadi; Leila Erfanparast; Azin Sohrabi; Sina Ghertasi Oskouei; Armaghan Naghili
Journal:  J Dent Res Dent Clin Dent Prospects       Date:  2012-11-12

8.  Virtual reality distraction for acute pain in children.

Authors:  Veronica Lambert; Patrick Boylan; Lorraine Boran; Paula Hicks; Richard Kirubakaran; Declan Devane; Anne Matthews
Journal:  Cochrane Database Syst Rev       Date:  2020-10-22

9.  The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: a randomized controlled trial [ISRCTN87413556].

Authors:  Debashish A Das; Karen A Grimmer; Anthony L Sparnon; Sarah E McRae; Bruce H Thomas
Journal:  BMC Pediatr       Date:  2005-03-03       Impact factor: 2.125

10.  Sound can enhance the analgesic effect of virtual reality.

Authors:  Sarah Johnson; Matthew Coxon
Journal:  R Soc Open Sci       Date:  2016-03-30       Impact factor: 2.963

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