Literature DB >> 12855083

Experimental application of virtual reality for nicotine craving through cue exposure.

Jang Han Lee1, Jeonghun Ku, Kwanguk Kim, Byoungnyun Kim, In Y Kim, Byung-Hwan Yang, Seok Hyeon Kim, Brenda K Wiederhold, Mark D Wiederhold, Dong-Woo Park, Youngsik Lim, Sun I Kim.   

Abstract

Research has shown that many smokers experience an increase in the desire to smoke when exposed to smoking-related cues. Cue exposure treatment (CET) refers to the manualized, repeated exposure to smoking-related cues, aimed at the reducing cue reactivity by extinction. In this study, we constructed a virtual reality system for evoking a desire of nicotine, which was based on the results of a Questionnaire of Nicotine-craving. And we investigated the effectiveness of the virtual reality system as compared to classical device (pictures). As a result, we reached the conclusion that virtual reality elicits more craving symptoms than the classical devices.

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Year:  2003        PMID: 12855083     DOI: 10.1089/109493103322011560

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  19 in total

1.  Methamphetamine craving induced in an online virtual reality environment.

Authors:  Christopher Culbertson; Sam Nicolas; Itay Zaharovits; Edythe D London; Richard De La Garza; Arthur L Brody; Thomas F Newton
Journal:  Pharmacol Biochem Behav       Date:  2010-07-17       Impact factor: 3.533

2.  Behavioral economic analysis of cue-elicited craving for tobacco: a virtual reality study.

Authors:  John Acker; James MacKillop
Journal:  Nicotine Tob Res       Date:  2013-01-15       Impact factor: 4.244

3.  Influence of point-of-sale tobacco displays and graphic health warning signs on adults: evidence from a virtual store experimental study.

Authors:  Annice E Kim; James M Nonnemaker; Brett R Loomis; Paul R Shafer; Asma Shaikh; Edward Hill; John W Holloway; Matthew C Farrelly
Journal:  Am J Public Health       Date:  2014-03-13       Impact factor: 9.308

Review 4.  Neuroimaging the Effectiveness of Substance Use Disorder Treatments.

Authors:  Elizabeth A Cabrera; Corinde E Wiers; Elsa Lindgren; Gregg Miller; Nora D Volkow; Gene-Jack Wang
Journal:  J Neuroimmune Pharmacol       Date:  2016-05-16       Impact factor: 4.147

5.  VIRTUAL REALITY CUE EXPOSURE THERAPY FOR THE TREATMENT OF TOBACCO DEPENDENCE.

Authors:  Christopher S Culbertson; Stephanie Shulenberger; Richard De La Garza; Thomas F Newton; Arthur L Brody
Journal:  J Cyber Ther Rehabil       Date:  2012

6.  Perceiving interpersonally-mediated risk in virtual environments.

Authors:  David B Portnoy; Natalie D Smoak; Kerry L Marsh
Journal:  Virtual Real       Date:  2010-03-01       Impact factor: 5.095

7.  Cue reactivity in active pathological, abstinent pathological, and regular gamblers.

Authors:  Ruthlyn Sodano; Edelgard Wulfert
Journal:  J Gambl Stud       Date:  2009-08-07

8.  Effects of systematic cue exposure through virtual reality on cigarette craving.

Authors:  Irene Pericot-Valverde; Roberto Secades-Villa; José Gutiérrez-Maldonado; Olaya García-Rodríguez
Journal:  Nicotine Tob Res       Date:  2014-06-23       Impact factor: 4.244

9.  Effects of D-cycloserine on cue-induced craving and cigarette smoking among concurrent cocaine- and nicotine-dependent volunteers.

Authors:  Jin H Yoon; Thomas F Newton; Colin N Haile; Patrick S Bordnick; Rachel E Fintzy; Chris Culbertson; James J Mahoney; Rollin Y Hawkins; Kathleen R LaBounty; Elizabeth L Ross; Adel I Aziziyeh; Richard De La Garza
Journal:  Addict Behav       Date:  2012-03-26       Impact factor: 3.913

10.  Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges.

Authors:  Paul Krebs; Jack E Burkhalter; Bert Snow; Jeff Fiske; Jamie S Ostroff
Journal:  JMIR Res Protoc       Date:  2013-09-11
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