OBJECTIVE: Our goal was to integrate current and emerging technology in virtual systems to provide a temporal bone dissection simulator that allows the user interactivity and realism similar to the cadaver laboratory. STUDY DESIGN: Iterative design and validation of a virtual environment for simulating temporal bone dissection. SETTING: University otolaryngology training program with interdisciplinary interaction in a high-performance computer facility. RESULTS: The system provides visual, force feedback (haptic), and aural interfaces. Unlike previous "fly through" virtual systems, this environment provides a richer emulation of surgical experience. CONCLUSION: The system provides a high level of functional utility and, through initial evaluations, demonstrates promise in adding to traditional training methods. SIGNIFICANCE: The system provides an environment to learn temporal bone surgery in a way similar to the experience with cadaver material where the subject is able to interact with the data without constraints (nondeterministic). Eventually, it may provide the "front end" to a large repository of various temporal bone pathologies that can be accessed through the Internet.
OBJECTIVE: Our goal was to integrate current and emerging technology in virtual systems to provide a temporal bone dissection simulator that allows the user interactivity and realism similar to the cadaver laboratory. STUDY DESIGN: Iterative design and validation of a virtual environment for simulating temporal bone dissection. SETTING: University otolaryngology training program with interdisciplinary interaction in a high-performance computer facility. RESULTS: The system provides visual, force feedback (haptic), and aural interfaces. Unlike previous "fly through" virtual systems, this environment provides a richer emulation of surgical experience. CONCLUSION: The system provides a high level of functional utility and, through initial evaluations, demonstrates promise in adding to traditional training methods. SIGNIFICANCE: The system provides an environment to learn temporal bone surgery in a way similar to the experience with cadaver material where the subject is able to interact with the data without constraints (nondeterministic). Eventually, it may provide the "front end" to a large repository of various temporal bone pathologies that can be accessed through the Internet.
Authors: Matteo de Notaris; Alberto Prats-Galino; Luigi Maria Cavallo; Felice Esposito; Giorgio Iaconetta; Joan Berenguer Gonzalez; Stefania Montagnani; Enrique Ferrer; Paolo Cappabianca Journal: Childs Nerv Syst Date: 2010-02-27 Impact factor: 1.475
Authors: Kimerly A Powell; Gregory J Wiet; Brad Hittle; Grace I Oswald; Jason P Keith; Don Stredney; Steven Arild Wuyts Andersen Journal: Int J Comput Assist Radiol Surg Date: 2021-02-13 Impact factor: 2.924
Authors: Bradley M Gare; Thomas Hudson; Seyed A Rohani; Daniel G Allen; Sumit K Agrawal; Hanif M Ladak Journal: Int J Comput Assist Radiol Surg Date: 2019-11-23 Impact factor: 2.924