Literature DB >> 12123244

Virtual reality for health care: the status of research.

Giuseppe Riva1.   

Abstract

As information technology has advanced and costs have declined over the past decade, there has been a steady growth in the use of virtual reality (VR) in health care. According to the data of the two leading clinical databases--MEDLINE and PSYCINFO--the research in the virtual reality field is moving fast: under the "virtual reality" keyword, there are 739 papers listed in MEDLINE and 569 in PSYCINFO (accessed 6 December 2001). Much of this growth, however, has been in the form of feasibility studies and pilot trials. In fact, many researchers tried to use VR, but only a few were able to deepen their study. According to MEDLINE, only 16 research groups published more than three papers related to health care applications of VR. This number lowers to 12 for papers included in PSYCLIT. Therefore, apart from surgical training and some behavioral treatments, there is little convincing evidence coming from controlled studies of the clinical and economical advantages of this approach. This paper discusses recent evidence and outlines some guidelines for future research in this area.

Mesh:

Year:  2002        PMID: 12123244     DOI: 10.1089/109493102760147213

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  8 in total

1.  A Hybrid 2D/3D User Interface for Radiological Diagnosis.

Authors:  Veera Bhadra Harish Mandalika; Alexander I Chernoglazov; Mark Billinghurst; Christoph Bartneck; Michael A Hurrell; Niels de Ruiter; Anthony P H Butler; Philip H Butler
Journal:  J Digit Imaging       Date:  2018-02       Impact factor: 4.056

2.  The acceptability and feasibility of a novel virtual reality based social skills training game for schizophrenia: Preliminary findings.

Authors:  Laura H Adery; Megan Ichinose; Lénie J Torregrossa; Joshua Wade; Heathman Nichols; Esube Bekele; Dayi Bian; Alena Gizdic; Eric Granholm; Nilanjan Sarkar; Sohee Park
Journal:  Psychiatry Res       Date:  2018-10-09       Impact factor: 3.222

Review 3.  Virtual reality in mental health : a review of the literature.

Authors:  Lynsey Gregg; Nicholas Tarrier
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2007-03-12       Impact factor: 4.519

4.  The use of virtual reality for language investigation and learning.

Authors:  Claudia Repetto
Journal:  Front Psychol       Date:  2014-11-06

Review 5.  Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change.

Authors:  Giuseppe Riva; Rosa M Baños; Cristina Botella; Fabrizia Mantovani; Andrea Gaggioli
Journal:  Front Psychiatry       Date:  2016-09-30       Impact factor: 4.157

Review 6.  The Use of Virtual Reality in Psychiatry: A Review.

Authors:  Suji Kim; Eunjoo Kim
Journal:  Soa Chongsonyon Chongsin Uihak       Date:  2020-01-01

7.  Virtual Reality in Health Care: Bibliometric Analysis.

Authors:  Christian Matthias Pawassar; Victor Tiberius
Journal:  JMIR Serious Games       Date:  2021-12-01       Impact factor: 4.143

8.  Through Doorways and Down Corridors: Investigating Asymmetries During Computer Maze Navigation.

Authors:  Nicole A Thomas; Owen S Gwinn; Megan L Bartlett; Michael E R Nicholls
Journal:  J Cogn       Date:  2020-02-03
  8 in total

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