Literature DB >> 12096756

Perceived orientation in physical and virtual environments: changes in perceived orientation as a function of idiothetic information available.

William B Lathrop1, Mary K Kaiser.   

Abstract

Two experiments examined perceived spatial orientation in a small environment as a function of experiencing that environment under three conditions: real-world, desktop-display (DD), and head-mounted display (HMD). Across the three conditions, participants acquired two targets located on a perimeter surrounding them, and attempted to remember the relative locations of the targets. Subsequently, participants were tested on how accurately and consistently they could point in the remembered direction of a previously seen target. Results showed that participants were significantly more consistent in the real-world and HMD conditions than in the DD condition. Further, it is shown that the advantages observed in the HMD and real-world conditions were not simply due to nonspatial response strategies. These results suggest that the additional idiothetic information afforded in the real-world and HMD conditions is useful for orientation purposes in our presented task domain. Our results are relevant to interface design issues concerning tasks that require spatial search, navigation, and visualization.

Entities:  

Keywords:  NASA Center ARC; NASA Discipline Space Human Factors

Mesh:

Year:  2002        PMID: 12096756     DOI: 10.1162/105474602317343631

Source DB:  PubMed          Journal:  Presence (Camb)        ISSN: 1054-7460


  3 in total

1.  Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective.

Authors:  Irene Valori; Phoebe E McKenna-Plumley; Rena Bayramova; Claudio Zandonella Callegher; Gianmarco Altoè; Teresa Farroni
Journal:  PLoS One       Date:  2020-01-30       Impact factor: 3.240

2.  Active navigation and orientation-free spatial representations.

Authors:  Hong-Jin Sun; George S W Chan; Jennifer L Campos
Journal:  Mem Cognit       Date:  2004-01

3.  The role of vision and proprioception in self-motion encoding: An immersive virtual reality study.

Authors:  Rena Bayramova; Irene Valori; Phoebe E McKenna-Plumley; Claudio Zandonella Callegher; Teresa Farroni
Journal:  Atten Percept Psychophys       Date:  2021-08-02       Impact factor: 2.199

  3 in total

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