Literature DB >> 11795253

Interactive stereoscopic virtual reality: a new tool for neurosurgical education. Technical note.

Jeffrey S Henn1, G Michael Lemole, Mauro A T Ferreira, L Fernando Gonzalez, Mark Schornak, Mark C Preul, Robert F Spetzler.   

Abstract

The goal of this study was to develop a new method for neurosurgical education based on interactive stereoscopic virtual reality (ISVR). Interactive stereoscopic virtual reality can be used to recreate the three-dimensional (3D) experience of neurosurgical approaches much more realistically than standard educational methods. The demonstration of complex 3D relationships is unrivaled and easily combined with interactive learning and multimedia capabilities. Interactive stereoscopic virtual reality permits the accurate recreation of neurosurgical approaches through integration of several forms of stereoscopic multimedia (video, interactive anatomy, and computer-rendered animations). The content explored using ISVR is obtained through a combination of approach-based cadaver dissections, live surgical images and videos, and computer-rendered animations. These media are combined through an interactive software interface to demonstrate key aspects of a neurosurgical approach (for example, patient positioning, draping, incision, individual surgical steps, alternative steps, relevant anatomy). The ISVR platform is designed for use on a desktop personal computer with newly developed, inexpensive, platform-independent shutter glasses. Interactive stereoscopic virtual reality has been used to capture the anatomy and methods of several neurosurgical approaches. In this paper the authors report their experience with ISVR and describe its potential advantages. The success of a neurosurgical approach is contingent on the mastery of complex, 3D anatomy. A new technology for neurosurgical education, ISVR can improve understanding and speed the learning process. It is an effective tool for neurosurgical education, bridging the substantial gap between textbooks and intraoperative training.

Entities:  

Mesh:

Year:  2002        PMID: 11795253     DOI: 10.3171/jns.2002.96.1.0144

Source DB:  PubMed          Journal:  J Neurosurg        ISSN: 0022-3085            Impact factor:   5.115


  8 in total

1.  Pathways for Learning from 3D Technology.

Authors:  L Mark Carrier; Saira S Rab; Larry D Rosen; Ludivina Vasquez; Nancy A Cheever
Journal:  Int J Environ Sci Educ       Date:  2012-01-10

2.  Virtual Reality Educational Tool for Human Anatomy.

Authors:  Santiago González Izard; Juan A Juanes Méndez; Pablo Ruisoto Palomera
Journal:  J Med Syst       Date:  2017-03-22       Impact factor: 4.460

3.  Development and Validation of a Novel Methodological Pipeline to Integrate Neuroimaging and Photogrammetry for Immersive 3D Cadaveric Neurosurgical Simulation.

Authors:  Sahin Hanalioglu; Nicolas Gonzalez Romo; Giancarlo Mignucci-Jiménez; Osman Tunc; Muhammet Enes Gurses; Irakliy Abramov; Yuan Xu; Balkan Sahin; Ilkay Isikay; Ilkan Tatar; Mustafa Berker; Michael T Lawton; Mark C Preul
Journal:  Front Surg       Date:  2022-05-16

4.  Trigeminal neurinomas: clinical features and surgical experience in 84 patients.

Authors:  Xiao-Dong Liu; Qi-Wu Xu; Xiao-Ming Che; De-Ling Yang
Journal:  Neurosurg Rev       Date:  2009-07-25       Impact factor: 3.042

5.  CAVASS: a computer-assisted visualization and analysis software system.

Authors:  George Grevera; Jayaram Udupa; Dewey Odhner; Ying Zhuge; Andre Souza; Tad Iwanaga; Shipra Mishra
Journal:  J Digit Imaging       Date:  2007-09-06       Impact factor: 4.056

6.  Surgical approaches to complex vascular lesions: the use of virtual reality and stereoscopic analysis as a tool for resident and student education.

Authors:  Nitin Agarwal; Paul J Schmitt; Vishad Sukul; Charles J Prestigiacomo
Journal:  BMJ Case Rep       Date:  2012-08-01

Review 7.  Utilizing Light-field Imaging Technology in Neurosurgery.

Authors:  Brian R Chen; Ian A Buchanan; Spencer Kellis; Daniel Kramer; Ifije Ohiorhenuan; Zack Blumenfeld; Dominic J Grisafe Ii; Michael F Barbaro; Angad S Gogia; James Y Lu; Beverly B Chen; Brian Lee
Journal:  Cureus       Date:  2018-04-10

8.  Methodological and institutional considerations for the use of 360-degree video and pet animals in human subject research: An experimental case study from the United States.

Authors:  Martin Swobodzinski; Mika Maruyama; Eric Mankowski
Journal:  Behav Res Methods       Date:  2021-06
  8 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.