Literature DB >> 11587908

Video games and real-life aggression: review of the literature.

L Bensley1, J Van Eenwyk.   

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Year:  2001        PMID: 11587908     DOI: 10.1016/s1054-139x(01)00239-7

Source DB:  PubMed          Journal:  J Adolesc Health        ISSN: 1054-139X            Impact factor:   5.012


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  5 in total

1.  Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"?

Authors:  Alaina Brenick; Alexandra Henning; Melanie Killen; Alexander O'Connor; Michael Collins
Journal:  Youth Soc       Date:  2007-06-01

Review 2.  Story Immersion of Videogames for Youth Health Promotion: A Review of Literature.

Authors:  Amy Shirong Lu; Tom Baranowski; Debbe Thompson; Richard Buday
Journal:  Games Health J       Date:  2012-06

3.  The digital revolution and adolescent brain evolution.

Authors:  Jay N Giedd
Journal:  J Adolesc Health       Date:  2012-08       Impact factor: 5.012

4.  Failure to demonstrate that playing violent video games diminishes prosocial behavior.

Authors:  Morgan J Tear; Mark Nielsen
Journal:  PLoS One       Date:  2013-07-03       Impact factor: 3.240

5.  Have LEGO Products Become More Violent?

Authors:  Christoph Bartneck; Qi Min Ser; Elena Moltchanova; James Smithies; Erin Harrington
Journal:  PLoS One       Date:  2016-05-20       Impact factor: 3.240

  5 in total

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