Literature DB >> 11228946

Evaluation of a manual wheelchair interface to computer games.

T J O'Connor1, R A Cooper, S G Fitzgerald, M J Dvorznak, M L Boninger, D P VanSickle, L Glass.   

Abstract

The sedentary lifestyle of many people with spinal cord injury (SCI) has lead to cardiovascular diseases being a major health concern. A suitable exercise program may help improve the SCI individual's cardiovascular fitness level. GAMEWheels is an interface between a custom wheelchair roller system and a computer that enables an individual to control computer video games by driving his or her wheelchair. The purpose of Phase 1 was to evaluate the design of the GAMEWheels system and to determine the type of computer video game that is likely to motivate wheelchair users to exercise. Phase 2 included physiologic testing of wheelchair users and the GAMEWheels system to investigate whether the system elicits an exercise training response. Thirty-five subjects were recruited to evaluate the GAMEWheels by playing three commercial computer games (Phase 1) and to identify the computer game that they would prefer to use when exercising. The feedback from Phase 1 was used with test subjects to verify that the GAMEWheels system elicits an exercise training effect (Phase 2). Phase 2 included 10 subjects using the GAMEWheels system to play Need for Speed II. During game play, physiologic data were collected and the subjects' oxygen consumption and heart rate were analyzed. Analysis showed that the GAMEWheels system induced nine subjects to reach their training zone, defined as 50% and 60% of their maximum oxygen consumption and heart rate, respectively. This study demonstrates that the GAMEWheels system elicits an exercise training response.

Entities:  

Mesh:

Year:  2000        PMID: 11228946     DOI: 10.1177/154596830001400103

Source DB:  PubMed          Journal:  Neurorehabil Neural Repair        ISSN: 1545-9683            Impact factor:   3.919


  5 in total

1.  Video games and health.

Authors:  Mark Griffiths
Journal:  BMJ       Date:  2005-07-16

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  Physiological responses to exergaming after spinal cord injury.

Authors:  Patricia Burns; Jochen Kressler; Mark S Nash
Journal:  Top Spinal Cord Inj Rehabil       Date:  2012

4.  Adaptive Esports for People With Spinal Cord Injury: New Frontiers for Inclusion in Mainstream Sports Performance.

Authors:  Laura Tabacof; Sophie Dewil; Joseph E Herrera; Mar Cortes; David Putrino
Journal:  Front Psychol       Date:  2021-04-15

5.  Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review.

Authors:  Amanda Vitória Lacerda de Araújo; Jaqueline Freitas de Oliveira Neiva; Carlos Bandeira de Mello Monteiro; Fernando Henrique Magalhães
Journal:  Biomed Res Int       Date:  2019-11-13       Impact factor: 3.411

  5 in total

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