Literature DB >> 10873221

Using QuickTime virtual reality objects in computer-assisted instruction of gross anatomy: Yorick--the VR Skull.

G L Nieder1, J N Scott, M D Anderson.   

Abstract

QuickTime virtual reality (QTVR) is a software technology that creates, on a normal computer screen, the illusion of holding and turning a three-dimensional object. QTVR is a practical photo-realistic virtual reality technology that is easily implemented on any current personal computer or via the Internet with no special hardware requirements. Because of its ability to present dynamic photo-quality images, we reasoned that QTVR can provide a more realistic presentation of anatomic structure than two-dimensional atlas pictures and facilitate study of specimens outside the dissection lab. We created QTVR objects, using portions of the skull, and incorporated them into an instructional program for first-year medical students. To obtain images, the bones of the skull were mounted on a rotating table, and a digital camera was positioned on a swinging arm so that the focal point remained coincident with the rotational center of the object as the camera was panned through a vertical arc. Digital images were captured at intervals of 10 degrees rotation of the object (horizontal pan). The camera was then swung through an arc with additional horizontal pan sequences taken at 10 degrees intervals of vertical pan. The images were edited to place the object on a solid black background, then assembled into a linear QuickTime movie. The linear movie was processed to yield a QTVR object movie that can be manipulated on vertical and horizontal axes using the mouse. QTVR movies were incorporated into an interactive environment that provided labeling, links to text-based information and self-testing capabilities. This program, Yorick-the VR Skull, has been used in our first-year medical and graduate gross anatomy courses for the past two years. Results of student evaluation of the program indicate that this QTVR-based program is an effective learning tool that is well received by students. Copyright 2000 Wiley-Liss, Inc.

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Year:  2000        PMID: 10873221     DOI: 10.1002/1098-2353(2000)13:4<287::AID-CA9>3.0.CO;2-L

Source DB:  PubMed          Journal:  Clin Anat        ISSN: 0897-3806            Impact factor:   2.414


  6 in total

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2.  Computer aided three-dimensional reconstruction and modeling of the pelvis, by using plastinated cross sections, as a powerful tool for morphological investigations.

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Journal:  Surg Radiol Anat       Date:  2011-08-23       Impact factor: 1.246

Review 3.  Digital photography: a primer for pathologists.

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Journal:  J Clin Lab Anal       Date:  2004       Impact factor: 2.352

4.  Distance learning ects and flipped classroom in the anatomy learning: comparative study of the use of augmented reality, video and notes.

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Journal:  BMC Med Educ       Date:  2016-09-01       Impact factor: 2.463

5.  A recommended workflow methodology in the creation of an educational and training application incorporating a digital reconstruction of the cerebral ventricular system and cerebrospinal fluid circulation to aid anatomical understanding.

Authors:  Amy Manson; Matthieu Poyade; Paul Rea
Journal:  BMC Med Imaging       Date:  2015-10-19       Impact factor: 1.930

6.  Computer Assisted Learning: Assessment of the Veterinary Virtual Anatomy Education Software IVALA™.

Authors:  William Brady Little; Elpida Artemiou; Anne Conan; Cathryn Sparks
Journal:  Vet Sci       Date:  2018-06-19
  6 in total

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