Literature DB >> 10378165

Virtual reality exposure therapy for PTSD Vietnam Veterans: a case study.

B O Rothbaum1, L Hodges, R Alarcon, D Ready, F Shahar, K Graap, J Pair, P Hebert, D Gotz, B Wills, D Baltzell.   

Abstract

Virtual reality (VR) integrates real-time computer graphics, body tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer-generated virtual environment that changes in a natural way with head and body motion. VR exposure (VRE) is proposed as an alternative to typical imaginal exposure treatment for Vietnam combat veterans with posttraumatic stress disorder (PTSD). This report presents the results of the first Vietnam combat veteran with PTSD to have been treated with VRE. The patient was exposed to two virtual environments, a virtual Huey helicopter flying over a virtual Vietnam and a clearing surrounded by jungle. The patient experienced a 34% decrease on clinician-rated PTSD and a 45% decrease on self-rated PTSD. Treatment gains were maintained at 6-month follow-up.

Entities:  

Mesh:

Year:  1999        PMID: 10378165     DOI: 10.1023/A:1024772308758

Source DB:  PubMed          Journal:  J Trauma Stress        ISSN: 0894-9867


  31 in total

Review 1.  Virtual reality exposure therapy for post-traumatic stress disorder and other anxiety disorders.

Authors:  Maryrose Gerardi; Judith Cukor; Joann Difede; Albert Rizzo; Barbara Olasov Rothbaum
Journal:  Curr Psychiatry Rep       Date:  2010-08       Impact factor: 5.285

2.  Fear extinction in traumatized civilians with posttraumatic stress disorder: relation to symptom severity.

Authors:  Seth D Norrholm; Tanja Jovanovic; Ilana W Olin; Lauren A Sands; India Karapanou; Bekh Bradley; Kerry J Ressler
Journal:  Biol Psychiatry       Date:  2010-10-29       Impact factor: 13.382

3.  Virtual reality exposure therapy using a virtual Iraq: case report.

Authors:  Maryrose Gerardi; Barbara Olasov Rothbaum; Kerry Ressler; Mary Heekin; Albert Rizzo
Journal:  J Trauma Stress       Date:  2008-04

4.  Telemental health: A status update.

Authors:  Elias Aboujaoude; Wael Salame; Lama Naim
Journal:  World Psychiatry       Date:  2015-06       Impact factor: 49.548

Review 5.  The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders.

Authors:  Jessica L Maples-Keller; Brian E Bunnell; Sae-Jin Kim; Barbara O Rothbaum
Journal:  Harv Rev Psychiatry       Date:  2017 May/Jun       Impact factor: 3.732

6.  An evaluation of a computer-imaging program to prepare women for chemotherapy-related alopecia.

Authors:  Elizabeth L McGarvey; Maguadalupe Leon-Verdin; Lora D Baum; Karen Bloomfield; David R Brenin; Cheryl Koopman; Scott Acton; Brian Clark; B Eugene Parker
Journal:  Psychooncology       Date:  2010-07       Impact factor: 3.894

Review 7.  Game-based digital interventions for depression therapy: a systematic review and meta-analysis.

Authors:  Jinhui Li; Yin-Leng Theng; Schubert Foo
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-05-08

8.  More than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder.

Authors:  Luther Elliott; Andrew Golub; Matthew Price; Alexander Bennett
Journal:  Games Health J       Date:  2015-04-14

Review 9.  Virtual Reality-Enhanced Extinction of Phobias and Post-Traumatic Stress.

Authors:  Jessica L Maples-Keller; Carly Yasinski; Nicole Manjin; Barbara Olasov Rothbaum
Journal:  Neurotherapeutics       Date:  2017-07       Impact factor: 7.620

Review 10.  From Pavlov to PTSD: the extinction of conditioned fear in rodents, humans, and anxiety disorders.

Authors:  Michael B VanElzakker; M Kathryn Dahlgren; F Caroline Davis; Stacey Dubois; Lisa M Shin
Journal:  Neurobiol Learn Mem       Date:  2013-12-07       Impact factor: 2.877

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