Literature DB >> 9710158

Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury.

C Christiansen1, B Abreu, K Ottenbacher, K Huffman, B Masel, R Culpepper.   

Abstract

OBJECTIVE: This report describes a reliability study using a prototype computer-simulated virtual environment to assess basic daily living skills in a sample of persons with traumatic brain injury (TBI). The benefits of using virtual reality in training for situations where safety is a factor have been established in defense and industry, but have not been demonstrated in rehabilitation.
SUBJECTS: Thirty subjects with TBI receiving comprehensive rehabilitation services at a residential facility.
METHODS: An immersive virtual kitchen was developed in which a meal preparation task involving multiple steps could be performed. The prototype was tested using subjects who completed the task twice within 7 days.
RESULTS: The stability of performance was estimated using intraclass correlation coefficients (ICCs). The ICC value for total performance based on all steps involved in the meal preparation task was .73. When three items with low variance were removed the ICC improved to .81. Little evidence of vestibular optical side-effects was noted in the subjects tested.
CONCLUSION: Adequate initial reliability exists to continue development of the environment as an assessment and training prototype for persons with brain injury.

Entities:  

Mesh:

Year:  1998        PMID: 9710158     DOI: 10.1016/s0003-9993(98)90083-1

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  10 in total

1.  Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project.

Authors:  Chiara Zucchella; Elena Sinforiani; Cristina Tassorelli; Elena Cavallini; Daniela Tost-Pardell; Sergi Grau; Stefania Pazzi; Stefano Puricelli; Sara Bernini; Sara Bottiroli; Tomaso Vecchi; Giorgio Sandrini; Giuseppe Nappi
Journal:  Funct Neurol       Date:  2014 Jul-Sep

2.  Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury.

Authors:  Kenneth N K Fong; Kathy Y Y Chow; Bianca C H Chan; Kino C K Lam; Jeff C K Lee; Teresa H Y Li; Elaine W H Yan; Asta T Y Wong
Journal:  J Neuroeng Rehabil       Date:  2010-04-30       Impact factor: 4.262

3.  Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI.

Authors:  Ksenia I Ustinova; Wesley A Leonard; Nicholas D Cassavaugh; Christopher D Ingersoll
Journal:  J Neuroeng Rehabil       Date:  2011-10-31       Impact factor: 4.262

4.  How and why affective and reactive virtual agents will bring new insights on social cognitive disorders in schizophrenia? An illustration with a virtual card game paradigm.

Authors:  Ali Oker; Elise Prigent; Matthieu Courgeon; Victoria Eyharabide; Mathieu Urbach; Nadine Bazin; Michel-Ange Amorim; Christine Passerieux; Jean-Claude Martin; Eric Brunet-Gouet
Journal:  Front Hum Neurosci       Date:  2015-03-30       Impact factor: 3.169

5.  Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population.

Authors:  Sara Bottiroli; Cristina Tassorelli; Marialisa Lamonica; Chiara Zucchella; Elena Cavallini; Sara Bernini; Elena Sinforiani; Stefania Pazzi; Paolo Cristiani; Tomaso Vecchi; Daniela Tost; Giorgio Sandrini
Journal:  Front Aging Neurosci       Date:  2017-11-21       Impact factor: 5.750

6.  Simulated prism exposure in immersed virtual reality produces larger prismatic after-effects than standard prism exposure in healthy subjects.

Authors:  Alexander A Ramos; Emil C Hørning; Inge L Wilms
Journal:  PLoS One       Date:  2019-05-24       Impact factor: 3.240

7.  The Smart Aging Platform for Assessing Early Phases of Cognitive Impairment in Patients With Neurodegenerative Diseases.

Authors:  Sara Bottiroli; Sara Bernini; Elena Cavallini; Elena Sinforiani; Chiara Zucchella; Stefania Pazzi; Paolo Cristiani; Tomaso Vecchi; Daniela Tost; Giorgio Sandrini; Cristina Tassorelli
Journal:  Front Psychol       Date:  2021-03-15

Review 8.  Virtual Reality in Neurosurgery: Beyond Neurosurgical Planning.

Authors:  Rakesh Mishra; M D Krishna Narayanan; Giuseppe E Umana; Nicola Montemurro; Bipin Chaurasia; Harsh Deora
Journal:  Int J Environ Res Public Health       Date:  2022-02-02       Impact factor: 3.390

9.  Traumatic brain injury: future assessment tools and treatment prospects.

Authors:  Steven R Flanagan; Joshua B Cantor; Teresa A Ashman
Journal:  Neuropsychiatr Dis Treat       Date:  2008-10       Impact factor: 2.570

10.  A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients.

Authors:  Ana Lúcia Faria; Maria Salomé Pinho; Sergi Bermúdez I Badia
Journal:  J Neuroeng Rehabil       Date:  2020-06-16       Impact factor: 4.262

  10 in total

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