Literature DB >> 8465680

Is there a general tendency to become addicted?

P Rozin1, C Stoess.   

Abstract

The tendency to become addicted across a number of different substances or activities was determined for a sample of 573 subjects, including college students and their parents. Four components of addiction were defined: craving, tolerance, withdrawal and lack of control. Subjects rated the extent to which each of these components characterized their relationships to each of ten substance/activities: coffee, tea, cola beverages, favorite alcoholic beverage, chocolate, nonchocolate sweets, hot chili pepper on food, cigarettes, gambling and video games. An "addiction score" was computed for each subject and each substance/activity, by summing the scores on the four components. Correlations in addiction scores for almost all activities were positive, but low (between 0 and .30), with the exception of chocolate and nonchocolate sweets, where the correlation was higher. The results suggest, at best, a weak tendency to become addicted, across a wide range of substances or activities. Other explanations for the low positive correlations are available, besides the notion of a general tendency to become addicted. There were a few significant mother-father correlations in various addiction scores, but none between mid-parent and child values. Three of the four components of addiction (craving, lack of control and withdrawal), were highly correlated. We conclude that there is little basis for the assumption of a general tendency to become addicted, a conclusion which casts doubt on the derivative notion of an addictive personality.

Entities:  

Mesh:

Year:  1993        PMID: 8465680     DOI: 10.1016/0306-4603(93)90011-w

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  10 in total

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Journal:  Sports Med       Date:  2013-02       Impact factor: 11.136

2.  The pathological status of exercise dependence.

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Journal:  Br J Sports Med       Date:  2000-04       Impact factor: 13.800

3.  Steve Sussman on Matilda Hellman's "Mind the gap! Failure in understanding key dimensions of an addicted drug user's life" addictive effects.

Authors:  Steve Sussman
Journal:  Subst Use Misuse       Date:  2012 Nov-Dec       Impact factor: 2.164

4.  Patterns of and motivations for concurrent use of video games and substances.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  Int J Environ Res Public Health       Date:  2011-10-19       Impact factor: 3.390

5.  Playing video games while using or feeling the effects of substances: associations with substance use problems.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  Int J Environ Res Public Health       Date:  2011-10-18       Impact factor: 3.390

6.  A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  J Addict Res Ther       Date:  2013-05-21

7.  Unraveling exercise addiction: the role of narcissism and self-esteem.

Authors:  Antonio Bruno; Diego Quattrone; Giuseppe Scimeca; Claudio Cicciarelli; Vincenzo Maria Romeo; Gianluca Pandolfo; Rocco Antonio Zoccali; Maria Rosaria Anna Muscatello
Journal:  J Addict       Date:  2014-10-28

Review 8.  Back by Popular Demand: A Narrative Review on the History of Food Addiction Research.

Authors:  Adrian Meule
Journal:  Yale J Biol Med       Date:  2015-09-03

9.  Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  Psychiatry J       Date:  2013-03-20

10.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption.

Authors:  Belinda C Goodwin; Matthew Browne; Matthew Rockloff; Phillip Donaldson
Journal:  J Behav Addict       Date:  2015-09       Impact factor: 6.756

  10 in total

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