| Literature DB >> 8432085 |
J B Funk1.
Abstract
The evolution of the video game phenomenon is reviewed and contemporary data are presented. A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students. In this middle-class sample, about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. About 90% of boys played in the home and about 50% in arcades. Approximately half of preferred games were from one of two categories of violent games, while 2% of preferred games were educational. Parent education about the influence of the media should include recommendations to monitor game playing and influence game selection.Entities:
Mesh:
Year: 1993 PMID: 8432085 DOI: 10.1177/000992289303200205
Source DB: PubMed Journal: Clin Pediatr (Phila) ISSN: 0009-9228 Impact factor: 1.168