| Literature DB >> 36254290 |
Chao Gu1, Shuyuan Lin2, Jie Sun1, Chun Yang3, Jiangjie Chen3, Qianling Jiang3, Wei Miao4, Wei Wei4.
Abstract
Mobile interactive video advertising is a relatively new type of media. A combination of interactivity and narrative is used to tell the video story to the audience. This study studied in three steps on mobile interactive video advertising to determine the design basis that should be paid attention to. Firstly, the research framework is proposed through expert interview and qualitative coding of the interview text. Secondly, research samples are made through surveys and conference discussions. The samples were designed into 30 types containing various interactive narrative and involvement. Finally, the qualitative results are verified in a quantitative way. The results show that in order to improve the audience's purchase intention, more attention should be paid to interactive narrative, subjective video quality assessment, immersion, satisfaction, and product involvement.Entities:
Keywords: Electronic commerce; Interaction design; Media arts; Psychology
Year: 2022 PMID: 36254290 PMCID: PMC9568838 DOI: 10.1016/j.heliyon.2022.e10910
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Figure 1Research procedure.
Figure 2Traditional video versus interactive video.
Information of interview experts.
| Interviewee | Experience | Position | Expertise and work |
|---|---|---|---|
| Expert A | 5 years | Deputy department manager | Mobile phone imaging quality monitoring |
| Expert B | 5 years | Senior manager | Mobile products and technologies |
| Expert C | 5 years | Co-founder | Manufacture of new media interactive devices |
| Expert D | 10 years | Associate researcher | Video art research |
| Expert E | 10 years | Account Director | Advertising |
| Expert F | 15 years | General manager | Development of digital interactive products |
| Expert G | 20 years | Associate professor | Screen imaging |
Expert focus group 1 information.
| Participants | Seniority | Position | Specialty and work items |
|---|---|---|---|
| ExpertsA | 3 years | Associate Professor | Color research |
| ExpertsB | 10 years | Lecturer | Animation creation |
| ExpertsC | 20 years | Assistant professor | Media art |
Focus group 2 expert information.
| Participants | Seniority | Position | Specialty and work items |
|---|---|---|---|
| ExpertsA | 5 years | Producer | Video production |
| ExpertsB | 10 years | Interaction designer | Interaction design |
| ExpertsC | 20 years | Assistant professor | Media art |
| ExpertsD | 10 years | Lecturer | Animation creation |
| ExpertsE | 10 years | Lecturer | Interaction design |
Scale of product involvement.
| Items | Source |
|---|---|
| 1. This product tells other people sth. about me. | ( |
| 2. It helps me express my personality. | |
| 3. It does not reflect my personality. | |
| 4. It is part of my self-image. | |
| 5. It is not relevant to me. | |
| 6. It does not matter to me. | |
| 7. It is of no concern to me. | |
| 8. It is important to me. | |
| 9. This product is fun. | |
| 10. I find it fascinating. | |
| 11. I find it exciting. | |
| 12. I am interested in it. |
Item is reverse scored.
Axial coding results.
| Main category | Sub-category | Main category | Sub-category |
|---|---|---|---|
| Content desirability | The ornamental value of advertising, the quality of costumes and props, unexpected elements in the watching process, story, dramatic tension, the performance of the actors, The attractive elements of advertising, pros and cons of the video, editing and packaging, shooting quality of picture, understandability, audience's willingness to try, the appeal of advertising | Brand awareness | Brand style, the spreading power of advertising, motivation to watch, communication elements, CTR (click-through rate) |
| Product involvement | To hide irrelevant marketing | Interactive narrative | The level of audience interaction, new perspective offered by advertising, plausibility of plot and interaction, meaningfulness of interaction, interactive games with moderate difficulty, text structure, manipulation of the action, interactive technology, advertisement with interactivity, acceptance of audience, to provide audience with different sensory feelings, diverse interactive experiences, audience's influence on advertisements |
| Immersion | Immersive, spiritual experience, audience's attention on watching, elements of mystery, full screen, humer experience | QoE | Aesthetic perception, tonal, image quality, carrier features, watching place and situation |
| Satisfaction | The amount of time the audience wants to watch, to praise the audience in a more grandiose way, innovation of the advertisements, artistry, the story flows smoothly as when watching, the spread among audience, attention to details, appropriate advertisements length, guidance of interaction, user experience of advertising, design quality of advertising, relax to watch | Purchase intention | Advertising appeal、target consumer groups |
| Positive theme | Positive emotional acquisition, the emotional resonance of the audience to the advertisement, degree of touching | Acceptance of new media | Production cost, capability of advertising producer, advertising features |
Relation link result and interview text basis.
| Relationship | Basis | Relationship | Basis |
|---|---|---|---|
| 1.Content desirability - > Product involvement | 16.Interactive narrative - > Purchase intention | ||
| 2.Content desirability - > Interactive narrative | 17.Immersion - > Content desirability | ||
| 3.Content desirability - > Immersion | 18.Immersion - > Product involvement | ||
| 4.Content desirability - > QoE | 19.Immersion - > Interactive narrative | ||
| 5.Content desirability - > Satisfaction | 20.QoE - > Content desirability | ||
| 6.Content desirability - > Purchase intention | 21.QoE - > Immersion | ||
| 7.Content desirability - > Positive theme | 22.QoE - > Satisfaction | ||
| 8.Brand awareness - > Content desirability | 23.QoE - > Purchase intention | ||
| 9.Brand awareness - > Purchase intention | 24.QoE - > Positive theme | ||
| 10.Product involvement - > Satisfaction | 25.Purchase intention - > Content Desirability | ||
| 11.Product involvement - > Purchase intention | 26. Positive theme - > Immersion | ||
| 12.Interactive narrative - > Product involvement | 27. Positive theme - > QoE | ||
| 13.Interactive narrative - > Immersion | 28.Positive theme - > Satisfaction | ||
| 14.Interactive narrative - > QoE | 29.Acceptance of new media - > Content desirability | ||
| 15.Interactive narrative - > Satisfaction | 30.Acceptance of new media - > Purchase intention |
Figure 3Research hypotheses.
Figure 4Incremental percentage of data coefficient of the last ten strokes.
Appropriateness test results of clustering.
| Specifies the number of clusters | Dimension | Levene test | ANOVA | ||
|---|---|---|---|---|---|
| statistic | Sig. | F | Sig. | ||
| 4 Groups | 1 | .378 | .770 | 163.909 | .000 |
| 2 | 2.851 | .060 | 227.902 | .000 | |
| 3 | .526 | .669 | 94.265 | .000 | |
| 4 | .888 | .462 | .045 | .987 | |
| 5 | 3.178 | .043 | .243 | .866 | |
| 6 | .984 | .418 | .052 | .984 | |
| 8 Groups | 1 | 2.411 | .067 | 175.018 | .000 |
| 2 | 2.055 | .108 | 146.131 | .000 | |
| 3 | 0.608 | .721 | 39.926 | .000 | |
| 4 | 1.657 | .186 | 4.464 | .004 | |
| 5 | 1.622 | .195 | 6.985 | .000 | |
| 6 | 0.476 | .818 | 3.172 | .021 | |
The level of significance is 0.05.
Product division and representative product selection results.
| Groups | Product category | ||||
|---|---|---|---|---|---|
| Representative sample | Other samples | ||||
| 1 | PC game | Music software | Mobile phone games | Mobile phone input method | |
| 2 | Search Engine APP | Browser APP | Takeout platform APP | Video APP | Take a taxi APP |
| 3 | Retail stores | Transportation bureau | Bank | ||
| 4 | Drinks | Cleanser | Dress | Diamond | |
| 5 | E-commerce platform | News website | Live platform | Fundraising platform | |
| 6 | Mobile phone | Car | Electrical appliances | ||
| 7 | Artificial intelligence company | Advertising company | Game company | ||
| 8 | Fatigue driving detection system | ||||
Figure 5Text structure grouping and selection (Crawford, 2005; Horton, 1990; Meadows, 2002; Ryan, 2006, 2015).
Figure 6Interactive form grouping and selection.
Confirmatory factor analysis test results of the overall model.
| Constructs | Coding | Items | Factor loading | AVE | CR |
|---|---|---|---|---|---|
| Interactive narrative | IN1 | I think the interaction of the AD is meaningful | .865 | .752 | .901 |
| IN3 | I think the AD gave me a new perspective | .875 | |||
| IN5 | I think the interactive experience provided by this AD is diverse | .862 | |||
| Subjective video quality assessment | SVQA2 | I think the design of this advertisement is exquisite | .887 | .827 | .935 |
| SVQA3 | I think the advertisement is aesthetically pleasing | .928 | |||
| SVQA5 | I think the colors in this AD are nice | .913 | |||
| Immersion | IM3 | I'll be interested to see how this advertising thing goes | .880 | .773 | .911 |
| IM5 | I'm really focused on watching this AD | .899 | |||
| IM6 | I think watching this AD is experiencing something rather than just doing something | .858 | |||
| Satisfaction | SA2 | I think this AD has an appropriate advertising length | .826 | .723 | .887 |
| SA3 | I think the advertisement is creative | .839 | |||
| SA4 | I think this AD gives a good user experience | .885 | |||
| Purchase intention | PI1 | If I have a need, I'm more likely to buy the advertised product | .942 | .877 | .955 |
| PI3 | I will buy the product in the advertisement | .932 | |||
| PI4 | I will probably buy the advertised product | .936 |
Results of Fornell-Larcker criterion test.
| IN | SVQA | IM | SA | PI | |
|---|---|---|---|---|---|
| IN | .867 | ||||
| SVQA | .629 | .909 | |||
| IM | .710 | .651 | .879 | ||
| SA | .747 | .720 | .758 | .850 | |
| PI | .611 | .627 | .727 | .711 | .936 |
The level of significance is 0.05.
Figure 7Path analysis results.
Results of path analysis.
| Hypothesis | IV | DV | Direct effect | Indirect effect | Total effect | Results | |||
|---|---|---|---|---|---|---|---|---|---|
| β | Sig. | β | Sig. | β | Sig. | ||||
| H1a | IN | SVQA | .731 | .016 | / | / | .731 | .016 | Support |
| H1b | IM | .549 | .000 | .260 | .006 | .809 | .005 | Support | |
| H1c | SA | .368 | .000 | .488 | .004 | .856 | .005 | Support | |
| H1d | PI | -.083 | .040 | .771 | .002 | .688 | .007 | Not support | |
| H2a | SVQA | IM | .356 | .003 | / | / | .356 | .003 | Support |
| H2b | SA | .298 | .001 | .119 | .004 | .417 | .002 | Support | |
| H2c | PI | .052 | .073 | .338 | .004 | .390 | .001 | Not support | |
| H3a | IM | SA | .334 | .003 | / | / | .334 | .003 | Support |
| H3b | PI | .494 | .001 | .130 | .002 | .624 | .002 | Support | |
| H4 | SA | PI | .389 | .001 | / | / | .389 | .001 | Support |
The level of significance is 0.05.
Results of moderation effect.
| IV | DV | Low product involvement | High product involvement | Nested Model Comparisons | |||
|---|---|---|---|---|---|---|---|
| β | Sig. | β | Sig. | CMIN | Sig. | ||
| IN | SVQA | .724 | .043 | .760 | .022 | 1.118 | .290 |
| IN | IM | .624 | .001 | .479 | .001 | 8.417 | .004 |
| IN | SA | .413 | .000 | .319 | .000 | 3.272 | .070 |
| IN | PI | -.106 | .110 | -.084 | .081 | .051 | .698 |
| SVQA | IM | .285 | .003 | .437 | .004 | 7.983 | .005 |
| SVQA | SA | .233 | .001 | .368 | .002 | 7.384 | .007 |
| SVQA | PI | .099 | .023 | -.045 | .330 | 6.702 | .010 |
| IM | SA | .419 | .003 | .249 | .003 | 10.372 | .001 |
| IM | PI | .358 | .001 | .596 | .003 | 8.841 | .001 |
| SA | PI | .492 | .002 | .391 | .001 | 1.494 | .222 |
The level of significance is 0.05.
| Constructs | Coding | Items |
|---|---|---|
| Interactive narrative | IN1 | I think the interaction of the AD is meaningful. |
| IN2 | I think this AD and I have a high degree of interaction. | |
| IN3 | I think the AD gave me a new perspective. | |
| IN4 | I think the plot and interaction of the AD are reasonable. | |
| IN5 | I think the interactive experience provided by this AD is diverse. | |
| IN6 | I think the AD is interactive. | |
| IN7 | I think the manipulation of the AD is reasonable. | |
| Subjective video quality assessment | SVQA1 | I think the imaging quality of this AD is good. |
| SVQA2 | I think the design of this advertisement is exquisite. | |
| SVQA3 | I think the advertisement is aesthetically pleasing. | |
| SVQA4 | I think this advertisement is suitable for mobile phone. | |
| SVQA5 | I think the colors in this AD are nice. | |
| SVQA6 | I think the rhythm of the video is smooth. | |
| Immersion | IM1 | I was not aware that I was using any device to control it. |
| IM2 | I think this AD is very immersive for me. | |
| IM3 | I'll be interested to see how this advertising thing goes. | |
| IM4 | I'd love to see this AD on the full screen. | |
| IM5 | I'm really focused on watching this AD. | |
| IM6 | I think watching this AD is experiencing something rather than just doing something. | |
| IM7 | I think the AD has a puzzle element. | |
| Satisfaction | SA1 | I think the plot of the AD is smooth. |
| SA2 | I think this AD has an appropriate advertising length. | |
| SA3 | I think the advertisement is creative. | |
| SA4 | I think this AD gives a good user experience. | |
| SA5 | I think the AD provides an appropriate guide to how the interactive process works. | |
| SA6 | I would like to share this AD. | |
| Purchase intention | PI1 | If I have a need, I'm more likely to buy the advertised product. |
| PI2 | I am willing to keep buying the advertised products. | |
| PI3 | I will buy the product in the advertisement. | |
| PI4 | I will probably buy the advertised product. | |
| PI5 | If the price is the same, I will choose the advertised product. | |
| PI6 | I'd like to recommend the advertised product to my friend. |