| Literature DB >> 36231916 |
Yuxin Bai1, Jiang Shao2, Ying Zhang1, Lulu Chen1, Xijie Zhao1, Fangyuan Tian3, Chengqi Xue4.
Abstract
Due to the large volume of monitoring data in mines, concentrating on and reviewing the data for a long period of time will easily cause fatigue. To study the influence of different visual codes of early-warning interfaces on the response of individuals who are fatigued, the changes in the subjective fatigue and corresponding frequency waves are compared before and after a fatigue-inducing task, as well as using event-related potential to study the behavioral data and EEG signals of subjects who participated in an oddball task on an early-warning interface. The results showed that all 14 subjects became fatigued after the fatigue-inducing task, and the amplitude of P200 when text is used in a fatigued state was the largest, with the longest latency. The subjects showed a slower reaction time and a reduced accuracy rate, thus indicating that in designing a warning interface, when text rather than color is used as a visual code, the operating load will be larger, mental load is increased, and attention resources are consumed. The experimental results provide the basis for the design and evaluation of early-warning interfaces of mine management systems.Entities:
Keywords: early-warning interface; event-related potential; fatigue; mine management system
Mesh:
Year: 2022 PMID: 36231916 PMCID: PMC9565217 DOI: 10.3390/ijerph191912616
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Experimental flow.
Figure 2Mine management system’s interface.
Experimental materials.
| Early-Warning Level | |||||
|---|---|---|---|---|---|
| Normal | Level IV Warning | Level III Warning | Level II Warning | Level I Warning | |
| color code | ● | ● | ● | ● | ● |
| text code | Normal | IV | III | II | I |
| corresponding keys | {SPACE} | l | k | s | a |
Five-level warning system.
| Level | Color | Definition |
|---|---|---|
| I | Red | Alarm |
| II | Orange | Vigilance |
| III | Yellow | Caution |
| IV | Blue | Attention |
| Normal | Green | Secure |
Figure 3Early-warning interface oddball experiment flow.
Figure 4Experimental scenario.
Correctness and reaction time before and after fatigue-inducing tasks.
| Before Fatigue-Inducing Task | After Fatigue-Inducing Task | |
|---|---|---|
| KSS Score | 2.5714 ± 0.787 | 7.857 ± 11.107 |
Figure 5Power spectra of θ, α, δ, and β rhythms before and after fatigue-inducing tasks.
Multivariate ANOVA results for reaction times of mental state and visual code.
| Value | F | df |
| |
|---|---|---|---|---|
| mental state | 0.710 | 5.303 | 13 | 0.038 |
| visual code | 0.014 | 890.809 | 13 | 0.000 |
| mental state × visual code | 0.809 | 3.061 | 13 | 0.104 |
Multivariate ANOVA results for accuracy rates of mental state and visual code.
| Value | F | df |
| |
|---|---|---|---|---|
| mental state | 0.325 | 26.963 | 13 | 0.000 |
| visual code | 0.474 | 14.407 | 13 | 0.002 |
| mental state × visual code | 0.325 | 26.963 | 13 | 0.000 |
Figure 6(a) Accuracy rate of mental state × visual code. (b) Reaction time of mental state × visual code.
Figure 7The total average waveform of the oddball paradigm P200.
Figure 8Target stimulation mean ERP in Fz and FCz.
Multivariate ANOVA results for P200 mean amplitude of mental state and visual code.
| Value | F | df |
| |
|---|---|---|---|---|
| mental state | 0.557 | 2.387 | 13 | 0.220 |
| visual code | 0.107 | 24.946 | 13 | 0.015 |
| mental state × visual code | 0.263 | 8.386 | 13 | 0.063 |
Multivariate ANOVA results for P200 latency of mental state and visual code.
| Value | F | df |
| |
|---|---|---|---|---|
| mental state | 0.202 | 11.820 | 13 | 0.041 |
| visual code | 0.688 | 1.363 | 13 | 0.327 |
| mental state × visual code | 0.305 | 6.832 | 13 | 0.079 |
Figure 9(a) Mean amplitude of mental state × visual code. (b) Latency of mental state × visual code.