| Literature DB >> 36199520 |
Andreia Valquaresma1, Joaquim Luís Coimbra1, Patrício Costa1.
Abstract
Creative self-efficacy has emerged as one of the most striking constructs in education. Yet, instruments to assess it in children and adolescents are scant. This article introduces the CASES, a new creative self-efficacy scale designed to address this concern. The process of development and initial validation of the scale are presented herein. Following the items' conception, exploratory, and confirmatory factorial analysis was performed. The final structure comprises nine items, evenly distributed by three factors: fluency, elaboration, and personality. Preliminary reliability and validity analysis display good psychometric properties, highlighting CASES as a potentially relevant addition to the creative self-efficacy assessment instruments array. Designed for children and adolescents (ages 3 to 16), it can uphold a developmental approach of creative self-efficacy, with potential implications within educational settings. Thus, it might be of interest for parents, educators, educational psychologists, researchers, and policymakers involved in designing curricula and interventions to nurture and enhance creative potential.Entities:
Keywords: Child and Adolescent Development; Creativity; Education.; Multidimensional Scaling; Self-Efficacy
Year: 2022 PMID: 36199520 PMCID: PMC9529283 DOI: 10.21500/20112084.5410
Source DB: PubMed Journal: Int J Psychol Res (Medellin) ISSN: 2011-2084
| Gender | Educational Level | Socioeconomic and cultural Level | Age | |||||||
| Male | Female | Preschool | 1st Cycle | 2nd Cycle | 3rd Cycle | Lower | Middle | Upper | ||
| Total Sample ( | 193 (49.1%) | 200 (50.9%) | 85 (21.6%) | 127 (32.3%) | 76 (19.3%) | 105 (26.7%) | 103 (26.2%) | 232 (59.0%) | 58 (14.8%) | |
| EFA (Sample 1) ( | 86 (46.7%) | 98 (53.3%) | 33 (17.9%) | 66 (35.9%) | 38 (20.7%) | 47 (25.5%) | 52 (28.3%) | 101 (54.9%) | 31 (16.8%) | |
| CFA (Sample 2) ( | 107 (51.2%) | 102 (48.8%) | 52 (24.9%) | 61 (29.2%) | 38 (18.2%) | 82 (27.8%) | 51 (24.4%) | 131 (62.7%) | 27 (12.9%) |
Final EFA Pattern Matrix
| Factor | Items | Loading value | Commonalities |
| F1 | 11 | 0.46 | 0.30 |
| Fluency | 12 | 0.70 | 0.45 |
| 16 | 0.73 | 0.48 | |
| 19 | 0.65 | 0.49 | |
| F2 Elaboration | 5 | 0.64 | 0.46 |
| 7 | 0.45 | 0.30 | |
| 8 | 0.39 | 0.22 | |
| 9 | 0.77 | 0.53 | |
| F3 Personality | 14 | 0.62 | 0.48 |
| 15 | 0.73 | 0.45 | |
| 21 | 0.60 | 0.50 |
Mean, Standard Deviation and Correlations between Factors
| Factor | Mean | Standard Deviation | Fluency | Elaboration |
|---|---|---|---|---|
| Fluency | 3.1 | .9 | ||
| Elaboration | .9 | .27∗∗ | ||
| Personality | 1.0 | .41∗∗ | .35∗∗ |
Note. ∗∗p < .001
EFA Reliability Results
| Factor | McDonald’s |
|---|---|
| Fluency | .74 |
| Elaboration | .68 |
| Personality | .70 |
Final CFA Solution for the CASES - Item Distribution, Description, and Standardized Regression Weights
| Factor | Original Item Number | Final Item Number | Item Description (Original Portuguese version) | Item Description (English version) | Standardized Regression Weights |
|---|---|---|---|---|---|
| Fluency | Invento história novas mais depressa do que os meus amigos. | I make up new stories faster than my friends. | |||
| Quando estamos a brincar sou o primeiro a lembrar-me de um jogo para fazer. | When we are playing, I am the first to say which game to play. | ||||
| Adoro inventar jogos | I love creating games. | ||||
| Elaboration | Quando tenho que inventar o final de uma história penso em muitos finais possíveis. | When I have to invent the end of a story, I think of many possible endings. | |||
| Quando quero contar uma história nova, penso nas que já ouvi. | When I want to tell a new story, I think of the ones I’ve heard. | ||||
| Consigo contar uma história nova a partir de sonhos que tive. | I can tell a new story from dreams I’ve had. | ||||
| Personality | Consigo fazer um puzzle, mesmo quando é difícil. | I can do a puzzle, even when it’s hard. | |||
| Aprendo sozinho a construir coisas (p.ex.,um brinquedo, um LEGO). | I can learn how to build something (e.g., a toy, a LEGO) on my own. | ||||
| Continuo a gostar de brincar com uma coisa (p.ex.,um brinquedo, um LEGO), mesmo depois de passar uma tarde inteira a brincar com ela. | I still enjoy playing with something (e.g., a toy, a LEGO) even after spending an entire afternoon playing with it. |
Figure 1CASES final CFA Model item distribution and standardized coefficients
Construct Reliability and Validity of the CASES
| Factor | CR | AVE |
|---|---|---|
| Fluency | .69 | .40 |
| Elaboration | .60 | .34 |
| Personality | .54 | .29 |
Discriminant Validity using HTMT of the CASES
| Factor | Fluency | Elaboration |
|---|---|---|
| Fluency | ||
| Elaboration | .57 | |
| Personality | .71 | .55 |
| EFA (Sample | CFA Sample ( | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Item’s Number | Item’s Label | Range | Min | Max | M | Md | SD | Sk | Ku | M | Md | SD | Sk | Ku |
| 1 | AEPSC_1 | 4 | 1 | 5 | 3.5 | 4 | 1.1 | -.22 | -.61 | 3.5 | 3 | 1.2 | -.26 | -.73 |
| 2 | AESPC_2 | 4 | 1 | 5 | 3.9 | 4 | 1.0 | -.43 | -.86 | 4.0 | 4 | 1.0 | -.71 | -.46 |
| 3 | AEPSC_3 | 4 | 1 | 5 | 3.3 | 3 | 1.1 | -.18 | -.54 | 3.3 | 3 | 1.1 | -.01 | -.94 |
| 4 | AEPSC_4 | 4 | 1 | 5 | 4.0 | 4 | 1.1 | -.77 | -.31 | 3.7 | 4 | 1.2 | -.61 | -.42 |
| 5 | AEPSC_5 | 4 | 1 | 5 | 3.0 | 3 | 1.2 | .02 | -.86 | 3.12 | 3 | 1.3 | -.12 | -1.09 |
| 6 | AEPSC_6 | 4 | 1 | 5 | 3.5 | 3 | 1.2 | -.44 | -.52 | 3.5 | 4 | 1.2 | -.40 | -.70 |
| 7 | AEPSC_7 | 4 | 1 | 5 | 3.1 | 3 | 1.1 | -.18 | -.37 | 3.12 | 3 | 1.3 | -.22 | -.94 |
| 8 | AEPSC_8 | 4 | 1 | 5 | 3.1 | 3 | 1.2 | -.12 | -.67 | 3.1 | 3 | 1.2 | -.10 | -.67 |
| 9 | AEPSC_9 | 4 | 1 | 5 | 3.2 | 3 | 1.3 | -.21 | -.91 | 3.03 | 3 | 1.5 | -.12 | -1.34 |
| 10 | AEPSC_10 | 4 | 1 | 5 | 2.8 | 3 | 1.1 | -.19 | -.53 | 2.5 | 3 | 1.2 | .39 | -.56 |
| 11 | AEPSC_11 | 4 | 1 | 5 | 2.7 | 3 | 1.1 | .32 | -.50 | 2.6 | 3 | 1.2 | .41 | -.70 |
| 12 | AEPSC_12 | 4 | 1 | 5 | 3.1 | 3 | 1.1 | .09 | -.59 | 2.9 | 3 | 1.1 | .12 | -.55 |
| 13 | AEPFC_13 | 4 | 1 | 5 | 4.4 | 4 | 0.9 | -1.21 | .27 | 4.3 | 5 | 0.9 | -1.00 | -.29 |
| 14 | AEPFC_14 | 4 | 1 | 5 | 3.7 | 4 | 1.2 | -.63 | -.45 | 3.5 | 4 | 1.3 | -.29 | -1.08 |
| 15 | AEPFC_15 | 4 | 1 | 5 | 3.9 | 4 | 1.1 | -.77 | -.35 | 3.9 | 4 | 1.2 | -.84 | -.18 |
| 16 | AEPFC_16 | 4 | 1 | 5 | 3.0 | 3 | 1.2 | .02 | -.72 | 2.9 | 3 | 1.3 | .21 | -1.02 |
| 17 | AEPFC_17 | 4 | 1 | 5 | 3.8 | 4 | 1.3 | -.61 | -.84 | 3.7 | 4 | 1.4 | -.69 | -.85 |
| 18 | AEPFC_18 | 4 | 1 | 5 | 3.0 | 3 | 1.4 | -.05 | -1.32 | 2.8 | 3 | 1.4 | .10 | -1.18 |
| 19 | AEPFC_19 | 4 | 1 | 5 | 3.7 | 4 | 1.2 | -.49 | -.84 | 3.6 | 4 | 1.2 | -.23 | -1.02 |
| 20 | AEPFC_20 | 4 | 1 | 5 | 3.4 | 3 | 1.3 | -.43 | -.73 | 3.4 | 3 | 1.2 | -.21 | -.74 |
| 21 | AEPFC_21 | 4 | 1 | 5 | 3.5 | 4 | 1.3 | -.45 | -.91 | 3.5 | 4 | 1.4 | -.43 | -1.07 |
Note. Min=minimum; Max=maximum; M=mean; Md=Median; SD=standard deviation; Sk=Skewness; Ku=Kurtosis
Exploratory Factor Analysis - Eigenvalues and Variance Explained
| Factor | Eigenvalues | Variance Explained (%) |
|---|---|---|
| Fluency | 3.45 | 31.4 |
| Elaboration | 1.67 | 15.2 |
| Personality | 1.20 | 10.9 |
| Activities | Not at all confident | Not very confident | Confident | Quite confident | Totally confident |
|---|---|---|---|---|---|
| 1. I make up new stories faster than my friends. | |||||
| 2. When we are playing, I am the first to say which game to play. | |||||
| 3. I love creating games. | |||||
| 4. When I have to invent the end of a story, I think of many possible endings. | |||||
| 5. When I want to tell a new story, I think of the ones I‘’ve heard. | |||||
| 6. I can tell a new story from dreams I’ve had. | |||||
| 7. I can do a puzzle, even when it’s hard. | |||||
| 8. I can learn how to build something (e.g., a toy, a LEGO) on my own. | |||||
| 9. I still enjoy playing with something (e.g., a toy, a LEGO) even after spending an entire afternoon playing with it. |
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