| Literature DB >> 36186277 |
Yves Wycisk1, Kilian Sander1, Reinhard Kopiez1, Friedrich Platz2, Stephan Preihs3, Jürgen Peissig3.
Abstract
Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid inventory for the objective measurement of immersive listening experiences resulting from audio playback formats with increasing degrees of immersion (from mono to stereo, 5.1, and 3D). The development of the Immersive Music Experience Inventory (IMEI) could close this gap. An initial item list (N = 25) was derived from studies in virtual reality and spatial audio, supplemented by researcher-developed items and items extracted from historical descriptions. Psychometric evaluation was conducted by an online study (N = 222 valid cases). The N = 222 Participants (female = 112, mean age = 38.6) were recruited via mailing lists (n = 34) and via a panel provider (n = 188). Based on controlled headphone playback, participants listened to four songs/pieces, each in the three formats of mono, stereo, and binaural 3D audio. The latent construct "immersive listening experience" was determined by probabilistic test theory (item response theory, IRT) and by means of the many-facet Rasch measurement (MFRM). As a result, the specified MFRM model showed good model fit (62.69% of explained variance). The final one-dimensional inventory consists of 10 items and will be made available in English and German.Entities:
Keywords: 3D audio; emotion; immersion; item response theory; many-facet Rasch measurement; music; psychometrics
Year: 2022 PMID: 36186277 PMCID: PMC9524455 DOI: 10.3389/fpsyg.2022.951161
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Initial list of 25 items plus two additional control items (C1 and C2).
| # | German | English | Source/inspired by |
| 1 | Mir gefiel das Zuhören, da es für mich ein neuartiges Hörerlebnis war. | I enjoyed listening, as it was a new kind of listening experience for me. |
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| 2 | Ich habe gerne Zeit zum Zuhören aufgewendet. | I enjoyed spending time listening. |
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| 3 | Ich hätte das Musikstück gern bis zum Ende gehört. | I would have liked to carry on listening till the end of the piece/song. |
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| 4 | Ich mochte das Zuhören. | I enjoyed listening. |
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| 5 | Das Hörerlebnis fesselte mich. | The listening experience captivated me. |
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| 6 | Ich empfand das Zuhören oft als aufregend. | I often found the music exciting to listen to. |
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| 7 | Ich war neugierig auf den weiteren Verlauf des Hörerlebnisses. | While I was listening, I was curious as to how the experience of listening would continue. |
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| 8 | Ich war oft aufgeregt, weil mich die Musik unmittelbar erreichte. | I was excited because I felt a direct connection with the music. |
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| 9 | Beim Zuhören verblassten alltägliche Gedanken. | While I was listening, my everyday thoughts faded away. |
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| 10 | Beim Zuhören verblassten alltägliche Sorgen. | As I listened, my everyday concerns faded away. |
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| 11 | Beim Zuhören konnte mich kaum etwas ablenken. | While I was listening, hardly anything could distract me. |
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| 12 | Beim Zuhören verlor ich mein Zeitgefühl. | While listening, I lost all sense of time. |
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| 13 | Ich dachte, die Musiker würden live vor mir spielen. | It felt like the musicians were playing live, right in front of me. |
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| 14 | In einigen Momenten wollte ich mit den Musikern mitmachen. | There were moments in which I wanted to join in with the musicians. |
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| 15 | Das Musikhören war mein einziger Wunsch. | My only wish was to listen to the music. |
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| 16 | Musik auf diese Weise hören zu können, gefiel mir. | I enjoyed being able to listen to music in this way. |
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| 17 | Beim Zuhören fühlte ich mich von der Außenwelt losgelöst. | While listening, I felt as if I were detached from the rest of the world. |
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| 18 | Mein Hörerlebnis entsprach weitgehend meiner Hörerfahrung im Konzert. | My listening experience was very similar to attending a live concert. |
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| 19 | Das Hörerlebnis war überwältigend. | My listening experience was overwhelming. |
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| 20 | Beim Musikhören fühlte ich mich ,,an die Wand gedrückt“. | I felt “blown away” as I listened to the music. |
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| 21 | Das Hörerlebnis hat mich stark berührt. | The listening experience moved me. |
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| 22 | Die Musik schien losgelöst von den Lautsprechern/Kopfhörern. | The music seemed detached from the loudspeakers/headphones. |
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| 23 | Von überall her erklang die Musik. | The music resounded from everywhere. |
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| 24 | Ich fühlte mich an den Ort der Darbietung versetzt. | I felt transported to the actual performance. |
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| 25 | Aus klanglicher Hinsicht war es ein überzeugendes Hörerlebnis. | In terms of sound, it was a convincing listening experience. | RD |
| C1 | Das Musikstück hat mir gefallen. | I enjoyed the piece of music. | RD |
| C2 | Ich hatte bei diesem Musikstück ein dreidimensionales Hörerlebnis. | I had a three-dimensional listening experience while listening to this piece/song. | RD |
RD, researcher-developed item.
FIGURE 1Flowchart of the online study. QHC, Quick Hearing Check; HALT, Headphone and Loudspeaker Test. Items and versions were presented in random order. For example, Version 1 of Piece 1 could be presented in mono whereas Version 1 of Piece 2 could be in 3D. Items 1–28 consisted of the 25 candidate items, the two control items, and the instructed response item.
FIGURE 2Flowchart of the data filtering process for the online study.
Descriptive statistics and socio-demographics of the sample.
| Total sample ( | Subsample from provider ( | Subsample from mailing lists ( | ||
| Gender | female | 112 (50.5%) | 105 (55.9%) | 7 (20.6%) |
| male | 110 (49.5%) | 83 (44.1%) | 27 (79.4%) | |
| Age | Mean ( | 38.6 (11.8) | 39.9 (11.4) | 31.7 (12.0) |
| ISCED 2011 Level | Median (IQR) | 4.0 (3.0) | 4.0 (3.0) | 6.0 (3.0) |
| Min–Max | 1–8 | 1–7 | 3–8 | |
| Music-related profession | 38 (17.1%) | 13 (6.9%) | 25 (73.5%) | |
| QHC score | Mean ( | 5.52 (6.84) | 5.26 (6.92) | 6.97 (6.29) |
IQR, interquartile range. *No participant selected the category of “other” for gender.
FIGURE 3Facet model for the MFRM analysis. F1–F8 represent the five facets of the model and DF2–DF7 the three dummy facets (only considered for interaction effects but not for main effects).
Measurement report for the final 10-item set of the Immersive Music Experience Inventory trimmed for outliers.
| Item | Total Score | Observed Average | Fair (M) Average | Measure (logits) | Model SE | Outfit | Correlation | ||
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| MnSq | ZStd | PtMea | PtExp | ||||||
| 15 | 5146 | 2.26 | 2.08 | 0.40 | 0.03 | 0.91 | −2.4 | 0.79 | 0.77 |
| 8 | 5173 | 2.27 | 2.10 | 0.37 | 0.03 | 0.95 | −1.4 | 0.78 | 0.77 |
| 12 | 5326 | 2.34 | 2.19 | 0.21 | 0.03 | 1.00 | 0.1 | 0.77 | 0.77 |
| 21 | 5344 | 2.34 | 2.20 | 0.19 | 0.03 | 0.97 | −0.7 | 0.79 | 0.77 |
| 19 | 5435 | 2.38 | 2.25 | 0.09 | 0.03 | 1.08 | 2.2 | 0.76 | 0.78 |
| 6 | 5452 | 2.39 | 2.26 | 0.07 | 0.03 | 1.17 | 4.5 | 0.75 | 0.78 |
| 11 | 5542 | 2.43 | 2.31 | −0.03 | 0.03 | 1.16 | 4.3 | 0.75 | 0.78 |
| 5 | 5588 | 2.45 | 2.34 | −0.08 | 0.03 | 0.91 | −2.5 | 0.80 | 0.78 |
| 7 | 5879 | 2.58 | 2.51 | −0.40 | 0.03 | 1.00 | 0.0 | 0.79 | 0.78 |
| 4 | 6256 | 2.74 | 2.73 | −0.81 | 0.03 | 0.97 | −0.8 | 0.78 | 0.78 |
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| Mean | 5514.1 | 2.42 | 2.30 | 0.00 | 0.03 | 1.01 | 0.3 | 0.78 | |
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| 336.0 | 0.15 | 0.19 | 0.37 | 0.00 | 0.09 | 2.6 | 0.02 | |
N = 190. Total Score, observed raw score; Observed Average, observed raw score divided by the number of observations (2,280); Fair (M) Average, Rasch measure to raw score conversion, producing an average rating for the item that was standardized so that it was fair; Measure, item difficulty in logits; Model SE, model standard error; MnSq, mean-square; ZStd, Z-standardized t-statistic; PtMea, point-measure correlation (correlation between the item’s observations and the measures modeled to generate them); PtExp, expected value of the point-measure correlation; SD, standard deviation of the sample (excerpt from Facets Output).
Measurement report and bilingual version of the final 10-item set of the Immersive Music Experience Inventory.
| # | Item | Measure (logits) | Outfit (Mean-Square) | Source |
| 15 | 0.40 | 0.91 |
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| 8 | 0.37 | 0.95 |
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| 12 | 0.21 | 1.00 |
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| 21 | 0.19 | 0.97 |
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| 19 | 0.09 | 1.08 |
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| 6 | 0.07 | 1.17 |
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| 11 | −0.03 | 1.16 |
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| 5 | −0.08 | 0.91 |
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| 7 | −0.40 | 1.00 |
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| 4 | −0.81 | 0.97 |
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For application purposes when using the IMEI, a 4-point rating scale with labeled extremes [1 = strongly disagree (Trifft ganz und gar nicht zu), 4 = strongly agree (Trifft voll und ganz zu)] must be used. For additional statistical details of the items see Table 3.
FIGURE 4Wright map from the MFRM analysis of the final 10-item set based on the data set adjusted for outliers. N = 190 participants. Measure = immersion in logits, “---” in the scale column represents the Rasch-half-point thresholds corresponding to expected values of 0.5 score points.