| Literature DB >> 36172741 |
Joost C F de Winter1, Dimitra Dodou1, Wilbert Tabone1.
Abstract
This study explored how people look at The Night Watch (1642), Rembrandt's masterpiece. Twenty-one participants each stood in front of the painting for 5 min, while their eyes were recorded with a mobile eye-tracker and their thoughts were verbalized with a think-aloud method. We computed a heatmap of the participants' attentional distribution using a novel markerless mapping method. The results showed that the participants' attention was mainly directed at the faces of the two central figures, the bright mascot girl in the painting, and detailed elements such as the apparel of the key figures. The eye-movement analysis and think-aloud data also showed that participants' attention shifted from the faces of the key figures to other elements of the scene over the course of the 5 min. Our analyses are consistent with the theory that Rembrandt used light and texture to capture the viewer's attention. Finally, the robustness of the eye-tracking method was demonstrated by replicating the study on a smaller replica.Entities:
Keywords: Rembrandt; eye-tracking; painting; salience; texture
Mesh:
Year: 2022 PMID: 36172741 PMCID: PMC9557837 DOI: 10.1177/03010066221122697
Source DB: PubMed Journal: Perception ISSN: 0301-0066 Impact factor: 1.695
Figure 1.Top: Image of The Night Watch (2444 × 2048 pixels) (Rijksmuseum, 2020). Bottom: Saliency map consisting of the local entropy computed for the upper image in grayscale. The entropy value of each pixel was calculated based on its 15-by-15-pixel neighborhood. Entropy is defined as −Σ(p × log2(p)), where p contains the normalized histogram counts in 256 bins. The minimum possible entropy value is 0, which would occur when all 225 (15 × 15) pixels have the same grayscale value. The maximum possible entropy value is 7.81, which would occur when all pixels have a different grayscale value. The maximum entropy in this image is 7.05.
Responses to the post-experimental questionnaire for the real Night Watch experiment (number of participants and percentages).
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| Q1. As an adult, I took classes about art. | 18 | 3 | |||
| 86% | 14% | ||||
| Q2. I took part in education about art. | 18 | 3 | |||
| 86% | 14% | ||||
| Q3. I have a Museum Pass. | 10 | 11 | |||
| 48% | 52% | ||||
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| Q4. On average, how many times a year do you visit an art exhibition, gallery, or museum (before COVID-19)? | 0 | 10 | 6 | 2 | 3 |
| 0% | 48% | 29% | 10% | 14% | |
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| Q5. On average, how many hours a week do you create visual art? | 13 | 3 | 0 | 0 | 4 |
| 65% | 15% | 0% | 0% | 20% | |
| Q6. On average, how many hours a week do you read about art? | 10 | 7 | 3 | 0 | 1 |
| 48% | 33% | 14% | 0% | 5% | |
| Q7. How many times in total have you been to the Rijksmuseum before? (give an estimate) | Mean = 8.1, | ||||
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| Q8. How familiar are you with history of painting? | 4 | 10 | 7 | 0 | 0 |
| 19% | 48% | 33% | 0% | 0% | |
| Q9. How familiar are you with the psychology of eye movements? | 12 | 7 | 1 | 1 | 0 |
| 57% | 33% | 5% | 5% | 0% | |
| Q10. How familiar are you with the painting
techniques used in | 11 | 8 | 2 | 0 | 0 |
| 52% | 38% | 10% | 0% | 0% | |
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| Q11. Before I arrived at the Rijksmuseum, I
already suspected that I would look at | 8 | 3 | 5 | 3 | 2 |
| 38% | 14% | 24% | 14% | 10% | |
| Q12. I have been thinking about | 6 | 8 | 0 | 7 | 0 |
| 29% | 38% | 0% | 33% | 0% | |
| Q13. In the past week, I have looked up
information or read about | 16 | 3 | 1 | 1 | 0 |
| 76% | 14% | 5% | 5% | 0% | |
Figure 2.Photo of the experimental setting. The photo was taken from outside the glass chamber in which The Night Watch was located.
Figure 3.Images recorded with the eye-tracker from the participant's position. The bottom edge of the painting was elevated 60 and 79 cm from the floor during the first and the second day of the experiment, respectively. The participant was standing in front of the rightmost edge of the platform. The lateral distance between the leftmost edge of the painting and the rightmost edge of the platform was 220 and 200 cm during the first and the second day of the experiment, respectively.
Figure 4.Left top: Eye-tracker camera image (1920 × 1080 pixels) for a random frame with a marker drawn at the measured gaze coordinate. Middle top: Heatmap of correlation coefficients (1920 × 1080 pixels) between one of the templates in grayscale and one of the reference images in grayscale (1920 × 1080 pixels). Right top: Estimated gaze positions, that is, locations of the maximal correlation coefficient, in one of the reference images (here zoomed in to 242 × 136 pixels, for clarity). Seven markers are shown, corresponding to the seven templates. The markers are color-coded according to the maximal correlation coefficient (r = 0.72, 0.73, 0.83, 0.82, 0.87, 0.90, 0.93, respectively). Bottom: Templates in grayscale of seven different sizes centered around the gaze coordinate in the eye-tracker camera image. The templates are square-shaped unless they are out of bounds.
Figure 5.Feature matching results for an eye-tracker reference image (left) and the frontal image of The Night Watch (right). Three features were manually added (tip of musket, right eye of the drummer, right corner of the painting).
Figure 6.Scatter plot of versus (left) and versus (right). The diagonal line is the line of unity. Markers (n = 335) are shown with transparency so that overlap can be seen more clearly. r > 0.9999 for the left and right panels.
Figure 7.Voronoi cells around all characters’ noses. These cells were used as areas of interest.
Responses to the post-experimental questionnaire for the replica Night Watch experiment (number of participants and percentages).
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| Q1. As an adult, I took classes about art. | 23 | 4 | |||
| 85% | 15% | ||||
| Q2. I took part in education about art. | 27 | 0 | |||
| 100% | 0% | ||||
| Q3. I have a Museum Pass. | 18 | 9 | |||
| 67% | 33% | ||||
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| Q4. On average, how many times a year do you visit an art exhibition, gallery, or museum (before COVID-19)? | 6 | 9 | 10 | 2 | 0 |
| 22% | 33% | 37% | 7% | 0% | |
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| Q5. On average, how many hours a week do you create visual art? | 21 | 4 | 0 | 1 | 1 |
| 78% | 15% | 0% | 4% | 4% | |
| Q6. On average, how many hours a week do you read about art? | 20 | 6 | 1 | 0 | 0 |
| 74% | 22% | 4% | 0% | 0% | |
| Q7. How many times in total have you been to the Rijksmuseum before? (give an estimate) | Mean = 2.0, | ||||
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| Q8. How familiar are you with history of painting? | 9 | 15 | 2 | 1 | 0 |
| 33% | 56% | 7% | 4% | 0% | |
| Q9. How familiar are you with the psychology of eye movements? | 14 | 9 | 1 | 3 | 0 |
| 52% | 33% | 4% | 11% | 0% | |
| Q10. How familiar are you with the painting
techniques used in | 17 | 6 | 3 | 1 | 0 |
| 63% | 22% | 11% | 4% | 0% | |
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| Q11. I have been thinking about | 23 | 2 | 0 | 2 | 0 |
| 85% | 7% | 0% | 7% | 0% | |
| Q12. In the past week, I have looked up
information or read about | 24 | 2 | 0 | 1 | 0 |
| 89% | 7% | 0% | 4% | 0% | |
Figure 8.Image recorded with the eye-tracker from the participant's position for the replica study.
Seventeen themes and their corresponding words (translated from Dutch to English).
| Theme | Words |
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| Admiration | beautiful, cool, enjoy, fantastic, fascinating, great, impressive, nice, special, splendid, unique, wonderful, wow |
| Central figures | ally, Banninck Cocq, boss, central, foreground, front, general, henchman, important, in front, king, kings, leader, lieutenant, main character, main figure, man on the right, merchant, merchants, Ruyter, middle, most important, nobility, noblemen, protagonists, speaker |
| Chicken | bird, chicken, pigeon, rooster, trophy |
| Clothing | ankle boots, army helmets, belt, bird feather, boots, buttons, cape, clothes, clothing, collar, collars, costume, decorative edges, drawstring bag, dress, edges, embellishment, embellishments, embroidery, fabric, fabrics, feather, feathers, folds, glove, gold stitching, hand, hat, headgear, heels, helmet, helmets, jacket, jackets, kaftan, lace, laurel wreath, neck-sash, outfit, pleats, plume, plumes, pretty things, puffers, robe, robes, sash, scarf, scarf-like, scarves, shoes, sleeve, sol, suit, suits, uniform, vest, wreath neck |
| Color | blue, bluish, brown, brownish, color, colorful, colors, gold, golden, gray, green, greenish, light yellow, red, yellow |
| Contrast | contrasting, contrasts, highlighted, lighter, white |
| Darkness | black, dark, darkness, dimmer, gloomy, shading, shadow, shadow effects, shadows, shadowy |
| Detail | brush, brushstrokes, detail, detailed, detail-rich, details, level of detail, photo, realistic, sharp, sharper, texture |
| Dog | cat, dog |
| Drum | drum, drummer, drumming, drums, instruments, musical instrument, musician |
| Faces | beard, bearded, expression, expressions, eye, eyes, face, faces, facial expressions, goatee, head, heads, mustache |
| Girl | angel, angelic, daughter, girl, girls, lady, maid, woman |
| Lighting | expose, flash, highlighted, illuminated, light, light beam, light effects, light source, lighting, shines |
| Mission | attack, battle, besieged, combat, conquer, defend, enemy, fight, fighting stance, guard, hunt, military, militia, mission, protect, pull out, revolt, revolution, shot, stir up, the watch, victory, war, win, won |
| Night Watch | Night Watch |
| People | character, characters, figures, males, man, men, mister, night watchmen, people, persons, soldiers, watchman, watchmen |
| Weapons | armor, arrow, arrows, banner, beams, flag, flags, gun, guns, harpoon, lance, lances, musket, patch, pawls, pistol, spear, spearheads, spears, spear-thing, stick, sticks, sword, sword-like, swords, weapon, weapons |
Figure 9.Heatmap of the 21 participants combined for the real Night Watch. The heatmap was normalized by dividing by the number of patches and multiplying by 1000.
Figure 10.Left: Heatmap for the first 60 seconds of viewing of the real Night Watch. Right: Heatmap for the last 60 seconds of viewing of the real Night Watch. The heatmaps were normalized by dividing by the number of patches and multiplying by 1000. Note that the color bar ranges from 0 to 18 but from 0 to 10 in the previous heatmap.
Figure 11.Viewing speed of the real Night Watch, that is, the speed of movement of the gaze point on the surface of the painting. This figure represents the median of all participants, which was subsequently filtered using a median filter with a window length of 250 (10 s).
Pearson correlation matrix among mean heatmap values, mean local entropy, mean grayscale value, and eccentricity per area of interest (n = 28).
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
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| 1. Mean heatmap value (Real painting) | |||||||||
| 2. Mean heatmap value, first minute (Real painting) | 0.98 | ||||||||
| 3. Mean heatmap value, last minute (Real painting) | 0.98 | 0.95 | |||||||
| 4. Mean heatmap value (Replica) | 0.95 | 0.91 | 0.94 | ||||||
| 5. Mean heatmap value, first minute (Replica) | 0.96 | 0.99 | 0.95 | 0.91 | |||||
| 6. Mean heatmap value, last minute (Replica) | 0.82 | 0.75 | 0.82 | 0.95 | 0.73 | ||||
| 7. Mean entropy value (Real painting) | 0.74 | 0.68 | 0.70 | 0.70 | 0.67 | 0.63 | |||
| 8. Mean grayscale value (Real painting) | 0.64 | 0.64 | 0.56 | 0.56 | 0.62 | 0.45 | 0.84 | ||
| 9. Mean grayscale value (Replica) | 0.81 | 0.76 | 0.78 | 0.71 | 0.75 | 0.60 | 0.61 | 0.55 | |
| 10. Eccentricity (Real painting) | −0.53 | −0.48 | −0.55 | −0.45 | −0.49 | −0.39 | −0.14 | −0.05 | −0.82 |
Note. The mean entropy value (real painting) and mean grayscale value (real painting) were computed for the image shown in Figure 1. The mean grayscale value (replica) was computed for the image shown in Figure S2 (see Supplemental material) after setting the border, which depicted a bright background, to black.
Figure 12.Left: Scatter plot of the mean heatmap value (real painting) versus the mean local entropy value (real painting) per area of interest. Right: Scatter plot of the mean heatmap value (real painting) for the last versus first minute of viewing. The diagonal line is the line of unity. The numbers correspond to the areas of interest (AOIs) shown in Figure 7. It can be seen, for example, that AOI 16 (the face of captain Frans Banninck Cocq) received less attention in the last minute compared to the first minute.
Figure 13.Heatmap of the 27 participants combined for a replica of The Night Watch. The heatmap was normalized by dividing by the number of patches and multiplying by 1000.
Figure 14.Left: Scatter plot of the mean heatmap value for the replica versus the real painting. Right: Scatter plot of the mean heatmap value for the last versus first minute of viewing for the replica painting. The diagonal line is the line of unity. The numbers correspond to the areas of interest shown in Figure 7.
Figure 15.Left: Scatter plot of the mean number of spoken words per participant per theme for the experiment with the replica Night Watch versus the real Night Watch. The numbers of the themes are sorted according to the mean number of spoken words in the real painting in descending order. Right: Mean elapsed time of spoken words for the replica Night Watch versus the real Night Watch. The diagonal line is the line of unity.