| Literature DB >> 36160565 |
Johannes Solzbacher1, Artur Czeszumski1,2, Sven Walter1, Peter König1,3.
Abstract
Tendencies of approach and avoidance seem to be a universal characteristic of humans. Specifically, individuals are faster in avoiding than in approaching negative stimuli and they are faster in approaching than in avoiding positive stimuli. The existence of this automatic approach-avoidance bias has been demonstrated in many studies. Furthermore, this bias is thought to play a key role in psychiatric disorders like drug addiction and phobias. However, its mechanisms are far from clear. Theories of embodied cognition postulate that the nature of gestures plays a key role in this process. To shed light on the role of the involved gesture we employed a 2 × 2 factorial design with two types of stimuli. Participants had either to approach positive and avoid negative stimuli (congruent conditions) or to avoid positive stimuli and approach negative stimuli (incongruent conditions). Further, they responded either with a joystick or a button press on a response pad. Participants reacted faster in congruent conditions, i.e., avoiding negative stimuli and approaching positive stimuli, than in incongruent conditions. This replicates the known approach and avoidance bias. However, direct analysis of the button press condition revealed no reaction time advantage for congruent trials compared to incongruent trials. In contrast, in the joystick condition participants were significantly faster performing congruent reactions than incongruent reactions. This interaction, a significant reaction time advantage, when the response is enacted by moving a joystick towards or away from the body provides evidence that approach-avoidance tendencies have a crucial bodily component.Entities:
Keywords: action; approach-avoidance task; automatic approach bias; automatic approach-avoidance tendencies; cognition; embodiment
Year: 2022 PMID: 36160565 PMCID: PMC9505509 DOI: 10.3389/fpsyg.2022.797122
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Example-stimulus in its natural resolution in front of a grey background. Note that the picture shown is not actually part of the used stimulus-set to not make IAPS-pictures publicly accessible.
Figure 2The upper part shows the zoom-effect for both directions. The lower parts show approach and avoidance reaction for both devices (joystick and response pad). This figure is partly reused from Czeszumski et al. (2021).
Figure 3Cumulative Distribution Function of all condition-pairs between joystick/response pad and congruent/incongruent.
Figure 4Main effects for device (joystick vs. response pad), condition (congruent vs. incongruent) and valence (positive vs. negative).
Figure 5Interaction between condition and device. Participants were significantly slower for the incongruent condition when using the joystick but not when using the response pad. Note that the standard error in the figure suggests a bigger divergence than the actual LMM. This is because the model uses an inter-subject comparison (random variable ‘subject’), but the standard error does not.