| Literature DB >> 36151133 |
DeAnna Pinnow1, Renee Causey-Upton2, Peter Meulenbroek3.
Abstract
Persons with traumatic brain injuries (TBIs) who return to work often struggle with managing environmental distractions due to residual cognitive impairments. Previous literature has established that environmental distractions impact persons with TBI, yet, the extent to which distractions impact workplace performance is unknown. This qualitative descriptive study using phenomenology methods, explored the experiences of seven individuals with TBIs and how they perceived workplace distractions to impact their productivity. Data was collected using semi-structured interviews with seven participants who were diagnosed with mild, moderate, and severe TBIs. Interviews were transcribed and analyzed using thematic analysis. Main findings centered around what environmental distractions impacted work performance, the farther-reaching consequences of distractibility, strong emotional feelings and worry about perceived work performance associated with distractibility, mitigating distractibility through "gaming the attentional system", and utilizing music as a distraction masker to enhance task performance. In light of this study's findings, researchers, and clinicians are encouraged to consider the wider impact of distractions on persons with TBI. The real-life accounts documented in this study will assist researchers and clinicians to account for the impact of environmental distractions in rehabilitation and support employment for persons with TBI.Entities:
Mesh:
Year: 2022 PMID: 36151133 PMCID: PMC9508104 DOI: 10.1038/s41598-022-20083-0
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.996
Participant demographics.
| Participant identifier | Self-reported TBI severity level | CFQ score (Out of 100) | Employment status prior to TBI | Current employment status | Part-time definition | Skill level |
|---|---|---|---|---|---|---|
| M1 | Mild | 24 | In school | Full-time | 30–40 h per week | Skilled |
| F2 | Severe | 49 | Employed | Part-time | 2–3 days monthly | Semi-skilled |
| F3 | Mild | 48 | Employed | Part-time | 20 h per week | Skilled |
| F4 | Mild | 38 | Employed | Part-time | 20 h per week | Skilled |
| F5 | Mild | 32 | Employed | Part-time | 20 h per week | Semi-skilled |
| F6 | Mild | 36 | Employed | Part-time | 2–3 days monthly | Unskilled |
| F7 | Severe | 93 | Employed | Full-time | 40 h per week | Semi-skilled |
CFQ scores are cumulative and can range from 0 to 100 with a higher score indicating subjective cognitive difficulties. A high score is defined as a score ≥ 43.
Master themes and sub-themes.
| Master themes | Sub-themes |
|---|---|
| Environmental distractions impact reliable work performance | Work performance outcomes External distractions (auditory and visual) Internal distractions |
| Consequences of distractibility reach beyond task outcomes | Social consequences with colleagues Financial consequences |
| Distractibility creates strong emotional feelings and worry about perceived work performance | Fear and anxiety about others’ perceptions of work performance Chain effect on emotions |
| Mitigating distractibility requires “gaming the system” | Beating the fatigue clock Environmental supports |
| Utilizing music as a distraction masker to enhance task performance | |