| Literature DB >> 36119755 |
Se Young Kim1, Hahyeon Park1, Hongbum Kim2, Joon Kim3, Kyoungwon Seo1.
Abstract
In the midst of the COVID-19 pandemic, the use of non-face-to-face information and communication technology (ICT) such as kiosks has increased. While kiosks are useful overall, those who do not adapt well to these technologies experience technostress. The two most serious technostressors are inclusion and overload issues, which indicate a sense of inferiority due to a perceived inability to use ICT well and a sense of being overwhelmed by too much information, respectively. This study investigated the different effects of hybrid technostress-induced by both inclusion and overload issues-on the cognitive load among low-stress and high-stress people when using kiosks to complete daily life tasks. We developed a 'virtual kiosk test' to evaluate participants' cognitive load with eye tracking features and performance features when ordering burgers, sides, and drinks using the kiosk. Twelve low-stress participants and 13 high-stress participants performed the virtual kiosk test. As a result, regarding eye tracking features, high-stress participants generated a larger number of blinks, a longer scanpath length, a more distracted heatmap, and a more complex gaze plot than low-stress participants. Regarding performance features, high-stress participants took significantly longer to order and made more errors than low-stress participants. A support-vector machine (SVM) using both eye tracking features (i.e., number of blinks, scanpath length) and a performance feature (i.e., time to completion) best differentiated between low-stress and high-stress participants (89% accuracy, 100% sensitivity, 83.3% specificity, 75% precision, 85.7% F1 score). Overall, under technostress, high-stress participants experienced cognitive overload and consequently decreased performance; whereas, low-stress participants felt moderate arousal and improved performance. These varying effects of technostress can be interpreted through the Yerkes-Dodson law. Based on our findings, we proposed an adaptive interface, multimodal interaction, and virtual reality training as three implications for technostress relief in non-face-to-face ICT.Entities:
Keywords: Cognitive load; Eye tracking; Kiosk; Technostress; Virtual reality
Year: 2022 PMID: 36119755 PMCID: PMC9464304 DOI: 10.1016/j.ipm.2022.103093
Source DB: PubMed Journal: Inf Process Manag ISSN: 0306-4573 Impact factor: 7.466
Five factors that induce technostress, adapted from Nimrod (2018).
| Factor that induces technostress | Description |
|---|---|
| Overload | Too much information provided by ICT overwhelms people and consequently makes them perform tasks more slowly |
| Invasion | The application of ICT to personal contexts in daily life makes people feel uncomfortable as if they are being imposed upon |
| Complexity | The ever-changing nature of ICT makes it complicated and difficult for people to learn, use, and master |
| Privacy | The possibility that ICT use can be traced, documented, and exploited by others makes people feel threatened with the potential overstepping of their personal boundary |
| Inclusion | The pressure to be able to use ICT like everyone else makes people feel inferior and stressed |
Fig. 1Virtual kiosk test setup. (A) The experimental space and hardware for the virtual kiosk test. (B) Virtual kiosk test screen that participants see through a head-mounted display. A participant can use her/his virtual hand to select and order menus from a kiosk. The test starts when the participant clicks the ‘Start’ button with her/his virtual hand.
Fig. 2Six sequential action steps in the virtual kiosk test between ‘Start’ and ‘End’ screens. In Step 1, the participants decide either to eat at the restaurant or to take out. In Step 2, participants select a burger. In Step 3, participants select a side. In Step 4, participants select a drink. In Step 5, participants select either to pay with cash or a credit card. In Step 6, participants enter the four-digit credit card password and then complete the order.
Fig. 3A stressful situation in the virtual kiosk test. While the participant uses a hand controller to interact with the virtual kiosk, virtual avatars A and B behind the participant verbally complain together that the participant is taking too much time to order using the kiosk.
Basic demographic characteristics of low-stress and high-stress participants.
| Low-stress participants | High-stress participants | ||
|---|---|---|---|
| Number of participants (male) | 12 (6) | 13 (7) | 0.848 |
| Age | 22.667 ± 2.060 | 23.231 ± 2.522 | 0.841 |
| Education level | 12.333 ± 1.155 | 12.0 ± 0.0 | 0.288 |
Values for age and education level are expressed as the mean±SD.
Eye tracking features (number of blinks, scanpath length) and performance features (time to completion, the number of errors) from the virtual kiosk test.
| Low-stress participants | High-stress participants | Effect size | ||
|---|---|---|---|---|
| Eye tracking features | ||||
| Number of blinks | 9.667 ± 4.661 | 16.846 ± 10.227 | 0.043 | 0.903 |
| Scanpath length (pixels) | 10.55 ± 3.745 | 14.799 ± 5.491 | 0.042 | 0.904 |
| Performance features | ||||
| Time to completion (seconds) | 20.59 ± 4.952 | 30.469 ± 13.609 | 0.032 | 0.434 |
| The number of errors | 0.083 ± 0.276 | 0.462 ± 1.082 | 0.271 | - |
Values are expressed as mean±SD. Effect sizes are reported by Cohen's d.
Fig. 4Heatmaps of low-stress participants (top) and high-stress participants (bottom) based on eye tracking data in the virtual kiosk test. The colored areas indicate the degree of cumulative fixation time. Red areas indicate the participant's high interest. Blue areas indicate the participant's low interest.
Fig. 5Gaze plots of low-stress participants (top) and high-stress participants (bottom) based on eye tracking data in the virtual kiosk test. The red and purple circles represent the first and last fixation points, respectively. The blue circles with numbers indicate the fixation points and their order. The size of the circle is proportional to the fixation duration. The line connecting the circles represents the saccade.
Support-vector machine for classifying the low-stress and high-stress participants.
| Input features | Accuracy (%) | Sensitivity (%) | Specificity (%) | Precision (%) | F1 score (%) |
|---|---|---|---|---|---|
| Eye tracking features (number of blinks, scanpath length) | 78.0 | 100.0 | 33.3 | 60.0 | 75.0 |
| Performance feature (time to completion) | 78.0 | 100.0 | 33.3 | 60.0 | 75.0 |
| Performance feature (time to completion) + Eye tracking features (number of blinks, scanpath length) | 89.0 | 100.0 | 83.3 | 75.0 | 85.7 |
Fig. 6The Yerkes–Dodson graph on the time to completion (performance) and scanpath length (cognitive load).
Codebook for classifying participants into either the low-stress participant group or high-stress participant group.
| Code | Description | Example response |
|---|---|---|
| Low-stress participant group | ||
| Better performance | Participants felt confidence when using ICT that they could complete their order more accurately and faster | (P22) “It is not hard to order faster if people are waiting behind me because I am accustomed to using kiosks.” |
| Focused attention | Participants didn't feel any pressure so that they could focus on finding their menu items | (P12) “Even with other people around, I can focus on searching for my menu.” |
| Indifference | Participants felt indifference regarding other people around them | (P5) “Even if other people are around, it doesn't affect me.” |
| High-stress participant group | ||
| Worse performance | Participants felt a lack of confidence when using ICT. It made them worry about the delay in finding the menu item correctly | (P1) “I feel pressured to complete my order quickly because of the people behind me. Perhaps, I will make more mistakes.” |
| Distraction | Participants felt pressured by others, which interrupted them in their efforts to find the menu item they wanted when using ICT | (P2) “When someone is looking at my order, it makes it difficult for me to focus on finding the menu item.” |
| Negative emotions | Participants felt stressed, reacting excessively and negatively to those around them | (P6) “I get very nervous and stressed when someone looks at me while using the kiosk.” |
Comparison of the discriminative performance of the classification algorithms.
| Algorithms | Accuracy (%) | Sensitivity (%) | Specificity (%) | Precision (%) | F1 score (%) |
|---|---|---|---|---|---|
| SVM | 89.0 | 100.0 | 83.3 | 75.0 | 85.7 |
| LR | 66.7 | 60.0 | 75.0 | 75.0 | 66.7 |
| DT | 55.6 | 50.0 | 60.0 | 50.0 | 50.0 |
| KNN | 55.6 | 50.0 | 60.0 | 50.0 | 50.0 |
SVM: support-vector machine, LR: logistic regression, DT: decision tree, and KNN: k-nearest neighbors.