| Literature DB >> 36118496 |
Alla Gubenko1, Claude Houssemand1.
Abstract
Why does one need creativity? On a personal level, improvisation with available resources is needed for online coping with unforeseen environmental stimuli when existing knowledge and apparent action strategies do not work. On a cultural level, the exploitation of existing cultural means and norms for the deliberate production of novel and valuable artifacts is a basis for cultural and technological development and extension of human action possibilities across various domains. It is less clear, however, how creativity develops and how exactly one arrives at generating new action possibilities and producing multiple alternative action strategies using familiar objects. In this theoretical paper, we first consider existing accounts of the creative process in the Alternative Uses Task and then present an alternative interpretation, drawing on sociocultural views and an embodied cognition approach. We explore similarities between the psychological processes underlying the generation of new uses in the Alternative Uses Task and children's pretend play. We discuss possible cognitive mechanisms and speculate how the generation of new action possibilities for common objects in pretend play can be related to adults' ability to generate new action strategies associated with object use. Implications for creativity development in humans and embodied artificial agents are discussed.Entities:
Keywords: action strategies; affordances; creative process; embodied creativity; pretend play; tool use
Year: 2022 PMID: 36118496 PMCID: PMC9480609 DOI: 10.3389/fpsyg.2022.893420
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Cognitive processes posited by existing accounts of creativity. Images sourced with permission from Nfsphoto/Dreamstime; Mishoo/Dreamstime. Other images author’s own creation.
Figure 2Mediational triangle. Adapted from Vygotsky (1983).
Figure 3Cognitive strategies used by participants in the Alternative Uses Task (AUT).
Figure 4A tentative model of response generation in the AUT. Similar to the naming and action model (Yoon et al., 2002), it posits an interaction between semantic and sensorimotor routes to action. Images sourced with permission from Syda Productions/Adobe Stock; Icefront/Dreamstime; Nfsphoto/Dreamstime; Mishoo/Dreamstime. Other images author’s own creation.
Figure 5The zone of proximal development as an extension of children’s action possibilities.