Literature DB >> 36083612

Content and Effectiveness of Web-Based Treatments for Online Behavioral Addictions: Systematic Review.

Jennifer J Park1, Daniel L King2, Laura Wilkinson-Meyers1, Simone N Rodda3.   

Abstract

BACKGROUND: Very few people seek in-person treatment for online behavioral addictions including gaming and gambling or problems associated with shopping, pornography use, or social media use. Web-based treatments have the potential to address low rates of help seeking due to their convenience, accessibility, and capacity to address barriers to health care access (eg, shame, stigma, cost, and access to expert care). However, web-based treatments for online behavioral addictions have not been systematically evaluated.
OBJECTIVE: This review aimed to systematically describe the content of web-based treatments for online behavioral addictions and describe their therapeutic effectiveness on symptom severity and consumption behavior.
METHODS: A database search of MEDLINE, Embase, PsycInfo, Web of Science, Cochrane Central Register of Controlled Trials, and Google Scholar was conducted in June 2022. Studies were eligible if the study design was a randomized controlled trial or a pre-post study with at least 1 web-based intervention arm for an online behavioral addiction and if the study included the use of a validated measure of problem severity, frequency, or duration of online behavior. Data on change techniques were collected to analyze intervention content, using the Gambling Intervention System of CharacTerization. Quality assessment was conducted using the Effective Public Health Practice Project Quality Assessment Tool.
RESULTS: The review included 12 studies with 15 intervention arms, comprising 7 randomized controlled trials and 5 pre-post studies. The primary focus of interventions was gaming (n=4), followed by internet use inclusive of screen time and smartphone use (n=3), gambling (n=3), and pornography (n=2). A range of different technologies were used to deliver content, including websites (n=6), email (n=2), computer software (n=2), social media messaging (n=1), smartphone app (n=1), virtual reality (n=1), and videoconferencing (n=1). Interventions contained 15 different change techniques with an average of 4 per study. The techniques most frequently administered (>30% of intervention arms) were cognitive restructuring, relapse prevention, motivational enhancement, goal setting, and social support. Assessment of study quality indicated that 7 studies met the criteria for moderate or strong global ratings, but only 8 out of 12 studies evaluated change immediately following the treatment. Across included studies, two-thirds of participants completed after-treatment evaluation, and one-quarter completed follow-up evaluation. After-intervention evaluation indicated reduced severity (5/9, 56%), frequency (2/3, 67%), and duration (3/7, 43%). Follow-up evaluation indicated that 3 pre-post studies for gaming, gambling, and internet use demonstrated reduced severity, frequency, and duration of consumption. At 3-month evaluation, just 1 pre-post study indicated significant change to mental health symptoms.
CONCLUSIONS: Web-based treatments for online behavioral addictions use an array of mechanisms to deliver cognitive and behavioral change techniques. Web-based treatments demonstrate promise for short-term reduction in symptoms, duration, or frequency of online addictive behaviors. However, there is limited evidence on the effectiveness of web-based treatments over the longer term due to the absence of controlled trials. ©Jennifer J Park, Daniel L King, Laura Wilkinson-Meyers, Simone N Rodda. Originally published in JMIR Mental Health (https://mental.jmir.org), 09.09.2022.

Entities:  

Keywords:  gambling; gaming; internet intervention; pornography; social media; systematic review; treatment

Year:  2022        PMID: 36083612     DOI: 10.2196/36662

Source DB:  PubMed          Journal:  JMIR Ment Health        ISSN: 2368-7959


  47 in total

1.  The effects of a virtual reality treatment program for online gaming addiction.

Authors:  Sung Yong Park; Sun Mi Kim; Sungwon Roh; Min-Ah Soh; Sang Hoon Lee; Hyungjin Kim; Young Sik Lee; Doug Hyun Han
Journal:  Comput Methods Programs Biomed       Date:  2016-01-22       Impact factor: 5.428

2.  The comparison of temperament and character between patients with internet gaming disorder and those with alcohol dependence.

Authors:  Young Sik Lee; Ji Hyun Son; Jeong Ha Park; Sun Mi Kim; Baik Seok Kee; Doug Hyun Han
Journal:  J Ment Health       Date:  2017-01-28

3.  Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective.

Authors:  Daniel L King; Paul H Delfabbro; Young Yim Doh; Anise M S Wu; Daria J Kuss; Ståle Pallesen; Rune Mentzoni; Natacha Carragher; Hiroshi Sakuma
Journal:  Prev Sci       Date:  2018-02

4.  Internet-based intervention for the treatment of online addiction for college students in China: a pilot study of the Healthy Online Self-helping Center.

Authors:  Wenliang Su; Xiaoyi Fang; John K Miller; Yiyuan Wang
Journal:  Cyberpsychol Behav Soc Netw       Date:  2011-02-05

5.  Possible End to an Endless Quest? Cognitive Bias Modification for Excessive Multiplayer Online Gamers.

Authors:  Sharon Rabinovitz; Maayan Nagar
Journal:  Cyberpsychol Behav Soc Netw       Date:  2015-09-18

6.  Person-centred interventions for problem gaming: a stepped care approach.

Authors:  Jennifer J Park; Laura Wilkinson-Meyers; Daniel L King; Simone N Rodda
Journal:  BMC Public Health       Date:  2021-05-06       Impact factor: 3.295

7.  Supportive accountability: a model for providing human support to enhance adherence to eHealth interventions.

Authors:  David C Mohr; Pim Cuijpers; Kenneth Lehman
Journal:  J Med Internet Res       Date:  2011-03-10       Impact factor: 5.428

8.  Natural course of behavioral addictions: a 5-year longitudinal study.

Authors:  Barna Konkolÿ Thege; Erica M Woodin; David C Hodgins; Robert J Williams
Journal:  BMC Psychiatry       Date:  2015-01-22       Impact factor: 3.630

Review 9.  Research progress and debates on gaming disorder.

Authors:  Qianjin Wang; Honghong Ren; Jiang Long; Yueheng Liu; Tieqiao Liu
Journal:  Gen Psychiatr       Date:  2019-07-18

Review 10.  Therapist-delivered and self-help interventions for gambling problems: A review of contents.

Authors:  Simone Rodda; Stephanie S Merkouris; Charles Abraham; David C Hodgins; Sean Cowlishaw; Nicki A Dowling
Journal:  J Behav Addict       Date:  2018-06-13       Impact factor: 6.756

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