| Literature DB >> 36078856 |
Michela Ponticorvo1, Elena Dell'Aquila1, Raffaele Di Fuccio2.
Abstract
The COVID-19 pandemic has accelerated the adoption of digital tools for learning. Experiential learning, a crucial process in the educational pathway, can also be promoted at a distance. This paper describes HAB, hyper-activity books and serious games (SG) as methodologies to be used for assessment and training that overcome physical distancing due to COVID-19 in learning. We introduce some examples of these methodologies. The experiences and results represent a pool of resources for experiential learning in everyday educational practice and not merely for responding to emergencies caused by pandemics.Entities:
Keywords: hybrid materials; learning materials; serious games; technology enhanced learning
Mesh:
Year: 2022 PMID: 36078856 PMCID: PMC9518082 DOI: 10.3390/ijerph191711132
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1HAB architecture.
Figure 2Block Magic architecture.
Figure 3ACCORD debriefing system.