| Literature DB >> 36051192 |
Madeleine Fricke1, Christina Morawietz2, Anna Wunderlich1, Thomas Muehlbauer2, Carl-Philipp Jansen3,4, Klaus Gramann1, Bettina Wollesen1,5.
Abstract
Introduction: Spatial navigation is a complex cognitive function that declines in older age. Finding one's way around in familiar and new environments is crucial to live and function independently. However, the current literature illustrates the efficacy of spatial navigation interventions in rehabilitative contexts such as pathological aging and traumatic injury, but an overview of existing training studies for healthy older adults is missing. This scoping review aims to identify current evidence on existing spatial navigation interventions in healthy older adults and analyze their efficacy.Entities:
Keywords: cognitive aging; healthy older adults; spatial navigation; spatial orientation; wayfinding
Year: 2022 PMID: 36051192 PMCID: PMC9424919 DOI: 10.3389/fpsyg.2022.867987
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1PRISMA flow diagram (according to Moher et al., 2011).
Quality assessment (according to Kmet et al. (2004)).
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| Binder et al. | 2016 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 20/22 | 0.90 |
| Kober et al. | 2013 | 2 | 2 | 1 | 2 | n/a | 2 | 1 | 2 | 2 | 2 | 2 | 18/20 | 0.90 |
| Lövdén et al. | 2012 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 20/22 | 0.90 |
| Mitolo et al. | 2016 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 2 | 18/22 | 0.81 |
| Nemmi et al. | 2016 | 2 | 2 | 0 | 2 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 15/22 | 0.68 |
| Schaie et al. | 1987 | 1 | 1 | 2 | 2 | 0 | 2 | 2 | 1 | 1 | 1 | 1 | 14/22 | 0.63 |
| Serino et al. | 2017 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 2 | 18/22 | 0.81 |
| Whitlock et al. | 2012 | 2 | 2 | 2 | 2 | 0 | 2 | 1 | 1 | 2 | 2 | 2 | 18/22 | 0.81 |
| Wiener et al. | 2012 | 2 | 2 | 1 | 2 | n/a | 1 | 1 | 1 | 2 | 2 | 2 | 16/20 | 0.80 |
| Willis & Schaie | 1986 | 1 | 1 | 2 | 2 | 0 | 2 | 2 | 1 | 1 | 1 | 1 | 14/22 | 0.63 |
2 = yes; 1 = partially, with general remarks; no = 0; n/a = not applicable: Note: Studies with a score above 0.80 were considered high quality, with scores between 0.70 and 0.79 were considered good quality, with scores between 0.50 and 0.69 were considered moderate quality, and with a score below 0.50 were considered poor quality.
Item 1: sufficient description of question/objective.
Item 2: appropriate study design.
Item 3: appropriate method of participant selection or source of information/input variables.
Item 4: sufficient description of patient characteristics.
Item 5: description available of interventional and random allocation (if possible).
Item 6: report of means of assessment with outcome measures well defined and robust to measurement/misclassification bias.
Item 7: appropriate sample size.
Item 8: appropriate analytic methods and method description.
Item 9: report available of some estimates of variances in main outcomes.
Item 10: sufficiently detailed report of the results.
Item 11: conclusions supported by the results.
Characteristics of included spatial navigation interventions.
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| Multi-domain training enhances attentional control | Randomised controlled trial | Evaluation of the effects of three different single-domain and one multi-domain iPad-based interventions on attentional control | N = 84; IG1: n = 22, 70.50 ± 3.05, 14 f/8 m | IG1: Inhibition training group | Individual training |
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| Virtual reality in neurologic rehabilitation of spatial disorientation | Controlled clinical trial | Effects of VR-route-finding-training on spatial abilities in neurological patients with spatial disorientation and healthy older adults | N = 22; | IG1: VR-route finding-training | Individual training |
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| Spatial navigation training protects the hippocampus against age-related changes during early and late adulthood | Randomised controlled trial | Benefits of VR-navigation training on spatial navigation and hippocampal volumes in younger and older men | N = 91; | IG1 & IG2 (HOA & HYA): spatial navigation training in virtual zoos | Individual training |
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| How to enhance route learning and visuospatial working memory in aging: a training for residential care home residents | Randomised controlled trial | Efficacy of spatial navigation training on route-learning, sense of direction and spatial anxiety in healthy older nursing home residents | N = 30; | IG1: route-learning training | Group training (group size has not been described) |
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| Does aging affect the formation of new topographical memories? Evidence from an extensive spatial training | Randomised controlled trial | Comparison of healthy older and healthy younger adults in route learning and survey learning | N = 39; | IG1: training path A from the route perspective and path B from the survey perspective and vice versa | Individual training |
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| Effects of cognitive training on primary mental ability structure | Controlled clinical trial | Demonstration of training gain on the primary mental abilities inductive reasoning and spatial orientation | N = 401, 72.5 ± 6.41, 224 f/177 m | IG1: spatial orientation training | Individual training |
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| A novel virtual reality-based training protocol for the enhancement of the “mental frame syncing” in individuals with alzheimer’s disease: a development-of-concept trial | Randomised controlled trial | Evaluation of a VR-based training of syncing between allocentric viewpoint-dependent and allocentric viewpoint-independent representations in healthy older adults and older adults with AD | N = 28; | IG1 (AD): VR-training | Individual training |
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| Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults | Controlled clinical trial | Effects of a video game-based intervention in attention and spatial navigation in healthy older adults | N = 39; | IG: video gaming | Individual, unaccompanied training at home |
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| Route repetition and route retracing: effects of cognitive aging | Controlled clinical trial | Investigation of age-related differences in route repetition and route retracing | N = 40; | IG1 & 2 (HYA & HOA): VR-training | Individual training |
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| Training the elderly on the ability factors of spatial orientation and inductive reasoning | Controlled clinical trial | Examination of cognitive training effects in participants from a longitudinal research program | N = 229, 72.8 ± 6.41; | IG: spatial orientation training | Individual training at home, guided by one of two trainers |
IG: intervention group; CG: control group; VR: virtual reality; VE: virtual environment; AD: Alzheimer’s Disease; HOA: healthy older adults; HYA: healthy younger adults; MMSE: Mini-Mental State Examination. The target sample (healthy older adults) was highlighted in bold.
Spatial navigation intervention contents and outcomes.
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| iPad-based intervention of 5 mini-games (6–10 min. each) in fixed order, adaptive and progressive task difficulty, addressing (1) inhibition, (2) visuomotor function and (3) spatial navigation | 45–50 h, 5 × 45–60 min. per week for 10 weeks | visuospatial short-term memory | Corsi Block Forward Test (CBFT, subtest of Wechsler Memory Scale Revised, | Spatial navigation (composite scores of CBFT, 3D SOT, CMPLT) showed a statistical trend for improvement in IG3 & IG4 |
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| Verbally guided VR navigation training, divided into 2 parts: | 100 min., 5 x | visual–spatial memory | Benton Visual Retention Test ( | The raw score increased significantly in healthy older CG. |
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| Search for animals and the exit in virtual zoos while walking at a comfortable speed on a treadmill (animals displayed on screen in random order; new zoo after 4 trials) | 35 h, 2–3 × 50 min. per week for 16 weeks (total 42 sessions) | route learning & survey learning | Navigation performance in virtual zoos (number of animals and exits found) | Significant performance improvements in both intervention groups (OHA, YHA). Non-significant larger performance improvement in older adults. |
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| Behavioural spatial navigation intervention, divided into 3 parts: | 14 h, 1–2 × 60 min. per week for 8 weeks | route learning | Route Learning Test ( | Significant improvement in all 3 subtests in IG, also at 3-month follow-up; no improvement in CG. |
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| Route and survey learning sessions, using screenshots of 46 crossroads of two pathways (path A and B; similar length) | 5 training sessions on consecutive days, duration per session has not been described | route learning | Route Task (RT) | Significant improvement in reaction times in healthy older adults (session 1 to 2, learning continued in ongoing sessions) |
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| The majority of participants were trained at home, no further information about training content was described | 5 h, 1–2 × 60 min. per week for 4 weeks | two-dimensional mental rotation ability | Primary Mental Abilities Space ( | There was no statistical evaluation of the intervention effects. |
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| Training started with a short VR technology briefing and was then structured in 2 parts: | 200 min, approx. 3 × 20 min. per week for 3–4 weeks (total 10 sessions) | executive functions | Frontal Assessment Battery ( | General increase, but no significant improvements in HOA. |
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| Home-based playing of “World of Warcraft,” including the navigation through the environment | 14 h, 7 × 60 min. per week, for 2 weeks (120 min. Pre-training session for demonstration and practice) | mental rotation ability | Mental Rotation Test | No significant changes in pre-post comparison. |
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| Each session was structured in 2 parts: | 6 sessions including the training and test phase; training duration and frequency has not been described | route learning | Route direction task | Significant improvements in route repetition condition for HOA and HYA, significant lower accuracy in HOA for route retracing condition |
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| i.e. development of concrete terms for various angles, practice with manual rotation of figures prior to mental rotation, practice with rotations of drawings of familiar objects prior to the introduction of abstract figures, subject-generated names for abstract figures, having subjects focus on two or more features of the figure during rotation | 5 h, 5 × 60 min. within 2 weeks | two-dimensional mental rotation ability | Primary Mental Abilities Space ( | spatial measurements were grouped as one factor; pre-post-test factor gain scores show significant improvement of IG1 in spatial orientation |
AD: Alzheimer’s Disease; CG: control group; HOA: healthy older adults; HYA: healthy younger adults; IG: intervention group; MMSE: Mini-Mental State Examination; RL: route learning; SL: survey learning; VE: virtual environment; VR: virtual reality.