| Literature DB >> 36034971 |
V Stavropoulos1,2, K Monger1, Daniel Zarate1, Maria Prokofieva1, Bruno Schivinski3.
Abstract
Gambling disorder behaviours, such as one's preoccupation with gambling and/or mood modification due to gambling, have been proposed to differ in their diagnostic weight/importance, especially when informing diagnostic scales. Such potential differences are imperative to be considered to improve assessment accuracy. The latter is particularly important in the light of the rapidly increasing gambling opportunities offered online. To contribute to this area of knowledge, the current study assessed an online adult community sample (N = 968, Mage = 29.5 years, SDage = 9.36 years) regarding their responses on the Online Gambling Disorder Questionnaire (OGD-Q). Item response theory (IRT) procedures examined the psychometric properties of the instrument, at both the item and the scale level. Results indicated that the OGD-Q demonstrated good capacity to reliably assess problem gambling and differentiate between individuals at similar levels of the trait, particularly between 1 and 3 SDs above the mean. The findings also showed OGD-Q components/items possess varying discrimination capacities, whilst they also differ in reliability across respondents with different levels of disordered gambling behaviours. Thus, it is supported that consideration is required regarding the differential weighting of one's item responses in the assessment procedure, taking concurrently into account their severity of disordered gambling behaviours.Entities:
Keywords: Item response theory; Online gambling disorder questionnaire; Problem gambling; Psychometric properties
Year: 2022 PMID: 36034971 PMCID: PMC9399468 DOI: 10.1016/j.abrep.2022.100449
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Local independence values by OGD-Q item.
| Item | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ||||||||||
| 2 | –0.2 | |||||||||
| 3 | 0.8 | –0.1 | ||||||||
| 4 | –0.9 | 0.2 | 0.1 | |||||||
| 5 | –0.3 | –1.4 | 0.3 | 0.7 | ||||||
| 6 | –0.2 | 0.9 | 0.5 | –0.1 | –0.6 | |||||
| 7 | 0.5 | 0.4 | 1.4 | 0.6 | 2.9 | 3.2 | ||||
| 8 | –1.2 | 0.0 | 1.6 | –1.2 | 4.0 | 1.4 | 0.6 | |||
| 9 | 0.8 | 2.0 | 0.4 | –0.1 | 0.8 | 0.8 | 0.2 | 0.4 | ||
| 10 | –0.6 | –0.9 | 1.7 | 0.3 | 0.2 | –0.2 | 0.5 | –0.3 | –0.2 | |
| 11 | –0.5 | 1.2 | 1.3 | 1.4 | 1.4 | 1.5 | 0.4 | 0.5 | 1.0 | 0.2 |
Note: Local independence represented by standardised LD χ2 statistic for each item.
3PL IRT item properties and fit statistics for all OGD-Q items.
| Item | Component | α | β 1 | β2 | β3 | β4 | λ | S-χ2 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | |||||||||||||||
| 1 | Tolerance | 2.93 | (0.35) | 0.90 | (0.09) | 1.80 | (0.19) | 2.17 | (0.23) | 2.90 | (0.33) | 0.87 | 52.00 | 47 | 0.285 |
| 2 | Withdrawal | 4.71 | (0.67) | 1.31 | (0.13) | 1.82 | (0.19) | 2.18 | (0.24) | 2.57 | (0.30) | 0.94 | 42.49 | 35 | 0.179 |
| 3 | Intrapsychic Conflict | 4.33 | (0.61) | 1.23 | (0.12) | 1.75 | (0.18) | 2.18 | (0.24) | 2.72 | (0.33) | 0.93 | 41.27 | 36 | 0.251 |
| 4 | Interpersonal | 4.00 | (0.58) | 1.23 | (0.12) | 1.68 | (0.17) | 2.10 | (0.23) | 2.69 | (0.32) | 0.92 | 44.87 | 43 | 0.395 |
| 5 | Salience | 3.20 | (0.44) | 0.87 | (0.09) | 1.60 | (0.16) | 2.10 | (0.22) | 2.79 | (0.33) | 0.88 | 59.36 | 47 | 0.106 |
| 6 | Mood Modification | 4.03 | (0.69) | 1.21 | (0.12) | 1.68 | (0.18) | 2.01 | (0.22) | 3.02 | (0.35) | 0.92 | 48.67 | 42 | 0.222 |
| 7 | Intrapsychic Conflict | 4.29 | (0.79) | 1.24 | (0.12) | 1.76 | (0.19) | 2.13 | (0.24) | 2.48 | (0.30) | 0.93 | 49.37 | 38 | 0.102 |
| 8 | Gambling through behaviours | 2.88 | (0.38) | 0.75 | (0.08) | 1.52 | (0.15) | 2.08 | (0.22) | 2.59 | (0.29) | 0.86 | 64.11 | 52 | 0.121 |
| 9 | Deception | 4.88 | (0.86) | 1.27 | (0.12) | 1.71 | (0.18) | 2.12 | (0.23) | 2.50 | (0.29) | 0.94 | 46.01 | 35 | 0.101 |
| 10 | Borrowing due to gambling | 4.66 | (1.12) | 1.61 | (0.17) | 1.98 | (0.23) | 2.26 | (0.27) | 2.57 | (0.33) | 0.94 | 31.35 | 29 | 0.348 |
| 11 | Salience | 6.31 | (1.15) | 1.42 | (0.13) | 1.84 | (0.19) | 2.18 | (0.23) | 2.46 | (0.28) | 0.97 | 34.24 | 28 | 0.193 |
Note: Standard errors are in parentheses. α = item discrimination, i.e., the ability of an item to discriminate between varying levels of the underlying trait (θ), gambling behaviour. β = item difficulty, i.e., the level of gambling behaviour intensity, where subsequent response rates are more likely to be increasingly positive. λ = item loadings, i.e., the amount of variance of an item explained by the latent factor. S-χ2 = the item fit statistic for each item, which behaves similarly to χ2 in CFA, with non-significant rates showing no deviation of the item modelling from the data.
Fig. 1OGD-Q item characteristic curves. Note Fig. 1: Theta = latent trait level. Probability = the likelihood of item endorsement based on difficulty and latent trait level.
3PL IRT pseudo-guessing parameters for all OGD-Q items.
| Item | Component | α | c1 | c2 | c3 | c4 | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Tolerance | 2.93 | (0.35) | –2.64 | (0.21) | –5.27 | (0.32) | –6.35 | (0.38) | –8.50 | (0.59) |
| 2 | Withdrawal | 4.71 | (0.67) | –6.18 | (0.55) | –8.55 | (0.69) | –10.28 | (0.81) | –12.08 | (0.98) |
| 3 | Intrapsychic Conflict | 4.33 | (0.61) | –5.32 | (0.44) | –7.55 | (0.56) | –9.44 | (0.67) | –11.79 | (0.91) |
| 4 | Interpersonal | 4.00 | (0.58) | –4.93 | (0.41) | –6.73 | (0.50) | –8.41 | (0.60) | –10.79 | (0.81) |
| 5 | Salience | 3.20 | (0.44) | –2.80 | (0.23) | –5.13 | (0.33) | –6.72 | (0.41) | –8.92 | (0.61) |
| 6 | Mood Modification | 4.03 | (0.69) | –4.89 | (0.47) | –6.77 | (0.58) | –8.09 | (0.66) | –12.16 | (1.28) |
| 7 | Intrapsychic Conflict | 4.29 | (0.79) | –5.32 | (0.57) | –7.54 | (0.72) | –9.14 | (0.84) | –10.62 | (0.96) |
| 8 | Gambling through behaviours | 2.88 | (0.38) | –2.17 | (0.19) | –4.37 | (0.28) | –5.99 | (0.35) | –7.46 | (0.46) |
| 9 | Deception | 4.88 | (0.86) | –6.21 | (0.66) | –8.32 | (0.79) | –10.36 | (0.95) | –12.20 | (1.11) |
| 10 | Borrowing due to gambling | 4.66 | (1.12) | –7.50 | (1.12) | –9.22 | (1.29) | –10.50 | (1.44) | –11.98 | (1.61) |
| 11 | Salience | 6.31 | (1.15) | –8.93 | (1.03) | –11.63 | (1.26) | –13.74 | (1.45) | –15.50 | (1.61) |
Note: Standard errors are in parentheses. α = item discrimination, i.e., the ability of an item to discriminate between varying levels of the underlying trait (θ), problem gambling behaviour. c = pseudo-guessing parameter, i.e., decreasing probability of response based on lower latent trait level.
Fig. 2OGD-Q item information function curves. Note Fig. 3: Theta = latent trait level. Information = the precision of an item presented as a curve that is shaped by its difficulty and discrimination across latent trait level.
Fig. 3OGD-Q test information curve (a) and test characteristic curve (b). Note Figure 4: Theta = latent trait level. Information = the overall precision of the scale presented as a solid curve that is shaped by its difficulty and discrimination across latent trait level. Standard error, the inverse of information variance, is represented by a broken curve. Expected score is the expected overall score on the OGD-Q based on latent trait level.