| Literature DB >> 36034112 |
Ruth McLaren1, Shikha Chaudhary1, Usman Rashid1, Shobika Ravindran1, Denise Taylor1.
Abstract
Background: The triangle completion test has been used to assess egocentric wayfinding for decades, yet there is little information on its reliability. We developed a virtual reality (VR) based test and investigated whether either test of spatial navigation was reliable. Objective: To examine test-retest reliability of the real-world and VR triangle completion tests. A secondary objective was to examine the usability of the VR based test. Materials and methods: Thirty healthy adults aged 18-45 years were recruited to this block randomized study. Participants completed two sessions of triangle completion tests in the real-world and VR on the same day with a break between sessions.Entities:
Keywords: navigation; reliability; spatial cognition; spatial navigation; triangle completion test; vestibular; virtual reality; wayfinding
Year: 2022 PMID: 36034112 PMCID: PMC9411518 DOI: 10.3389/fnhum.2022.945953
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.473
FIGURE 1Flow chart of the study protocol. VR, virtual reality; TCT, triangle completion test.
FIGURE 2Visual representation of the triangle completion test.
FIGURE 3Image of the virtual environment.
FIGURE 4Raw data with least-squares regression line for the mean of six tests from session 1 vs. the mean of six tests from session 2 for the real-world triangle competition test (A) and the VR triangle competition test (B).
FIGURE 5Raw data with least-squares regression line (A) and Bland–Altman plot (B) for the mean of six tests for distance traveled from the real-world and VR triangle competition tests from session 2. TCT stands for triangle completion test.