| Literature DB >> 36015726 |
Bojan Ilijoski1, Nevena Ackovska1, Tatjana Zorcec2, Zaneta Popeska1.
Abstract
Robot treatments for children with autism have proven to be successful and effective. However, the resources needed for the treatments do not always meet the needs of the children. We overcame the lack of equipment and staff by extending the concept of robot therapy using a web and mobile application. This application enables greater availability and personification of the therapy itself. Its use in the majority of respondents contributes to improving their condition. This approach increases the flexibility of the therapy itself and makes it more accessible, enabling the patients to progress more rapidly. Although the robotic treatment presented in this paper is specific to children with autism, this approach can be generalized and applied to other areas where there are similar types of therapies.Entities:
Keywords: autism; autism treatment; human–computer interaction; human–robot interaction; mobile application; robot; web application
Mesh:
Year: 2022 PMID: 36015726 PMCID: PMC9415984 DOI: 10.3390/s22165965
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.847
Figure 1Therapeutic sessions with the Kaspar robot.
Figure 2Phases of the development process.
Figure 3Children while using the application.
Figure 4Main page web and mobile application (light and dark theme).
Statistics of answers from the questions of the first questionnaire.
| Question | Average Answer | Median | Mode |
|---|---|---|---|
| It should be easy to use (for me) | 5 | 5 | 5 |
| It should be easy to use (for my child) | 5 | 5 | 5 |
| Navigation and setting should be done in a minimum number of steps | 4.9 | 5 | 5 |
| I should be able to use it without written instructions | 4.85 | 5 | 5 |
| My child should be able to use it without written instructions | 5 | 5 | 5 |
| I should be able to correct wrong clicks quickly and easily (for example, with the “back” button) | 5 | 5 | 5 |
| I should be able to learn to use it quickly | 4.8 | 5 | 5 |
| My child should be able to learn to use it quickly | 4.9 | 5 | 5 |
| The app should have fun or playful elements | 4.95 | 5 | 5 |
| Video quality is important for my child’s experience | 3.85 | 4 | 4 |
| The app should have fun or playful elements | 4.85 | 5 | 5 |
| For my child, the presence of on-screen help messages will be disturbing | 3.2 | 3 | 3 |
Figure 5Answers regarding quality of the videos.
Figure 6Answers regarding on-screen additional messages and announcements.
Number of answers to the questions of application usefulness questionnaire (after application development).
| Question/Answer | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| My child enjoys using the app. | 3 | 2 | 5 | 5 | 5 |
| I initiate the use of the application. | 0 | 0 | 6 | 3 | 11 |
| My child initiates the use of the application. | 10 | 2 | 6 | 1 | 1 |
| Meets my needs. | 0 | 1 | 8 | 2 | 9 |
| Meets the needs of my child. | 2 | 0 | 10 | 3 | 5 |
| Does everything I expected. | 0 | 2 | 4 | 2 | 12 |
| Easy to use (for me) | 0 | 0 | 0 | 5 | 15 |
| Easy to use (for my child) | 0 | 1 | 2 | 3 | 14 |
| It takes the least possible steps to achieve what I want to do with the application | 0 | 2 | 2 | 1 | 15 |
| I can use it without written instructions | 0 | 0 | 1 | 3 | 16 |
| I did not notice any inconsistencies while using it | 0 | 1 | 3 | 2 | 14 |
| It is easy to learn to use (for me) | 0 | 0 | 0 | 2 | 18 |
| It is easy to learn to use (for my child) | 0 | 0 | 4 | 1 | 15 |
| Has fun and playful elements | 0 | 0 | 3 | 3 | 14 |
| I’m satisfied with the application | 0 | 0 | 2 | 3 | 15 |
| I would recommend it to a friend. | 1 | 0 | 4 | 3 | 12 |
| The reading of the text on the screen (size, color, font, etc.) is easy | 0 | 0 | 0 | 5 | 15 |
| The visual organization of the information is very clear | 0 | 1 | 2 | 1 | 16 |
| The sequences on the screen are very clear | 0 | 0 | 3 | 3 | 14 |
| The quality of the video is very good | 0 | 1 | 1 | 7 | 11 |
| Exploring new features by trial and error is easy | 0 | 0 | 3 | 3 | 14 |
| Completing tasks is always simple | 0 | 0 | 2 | 4 | 14 |
| For my child, the presence of on-screen help messages is helpful | 0 | 2 | 3 | 3 | 12 |
| For my child, the presence of the on-screen navigation keys is helpful | 0 | 0 | 6 | 3 | 11 |
| The user manual usage is very clear/helpful | 1 | 1 | 4 | 1 | 13 |
| The system speed is fast enough | 0 | 0 | 2 | 5 | 13 |
| The video loading is fast enough | 0 | 0 | 2 | 6 | 12 |
| The system reliability is very good | 0 | 1 | 3 | 3 | 13 |
| The system tends to be silent | 0 | 0 | 4 | 2 | 14 |
| Correcting my mistakes is easy | 0 | 0 | 5 | 2 | 13 |
| Using the system has improved my child’s functioning/behavior/skills | 4 | 3 | 9 | 2 | 2 |
| Using the system has increased the effectiveness of clinical treatment | 4 | 2 | 9 | 3 | 2 |
| I think the system is useful for its intended purpose | 1 | 1 | 5 | 1 | 12 |
Categories and number of questions per category.
| Category | Number of Questions |
|---|---|
| Communication skills | 9 |
| Shifting gaze and eye contact | 4 |
| Reacting to others | 10 |
| Turn taking activities | 6 |
| Imitation | 5 |
| Language skills | 9 |
| Vocalization and speech | 5 |
| Reason and effect | 4 |
| Play | 5 |
| Attention | 4 |
| Everyday abilities | 8 |
| Coping mechanisms | 6 |
Figure 7Color map of change. Red indicates a negative change; green indicates a positive change; white indicates no change. Each row is a questionnaire answered by a parent; each column is a question.
Changes in the answers by patient. Every row represents a questionnaire; columns represent negative, natural, or positive change.
| Patient No. | <0 | =0 | >0 |
|---|---|---|---|
| 0 | 9 | 35 | 30 |
| 1 | 29 | 29 | 16 |
| 2 | 1 | 18 | 55 |
| 3 | 5 | 35 | 34 |
| 4 | 13 | 49 | 12 |
| 5 | 15 | 34 | 25 |
| 6 | 21 | 41 | 12 |
| 7 | 1 | 68 | 5 |
| 8 | 4 | 48 | 22 |
| 9 | 2 | 9 | 63 |
| 10 | 1 | 72 | 1 |
| 11 | 0 | 2 | 72 |
| 12 | 1 | 7 | 66 |
| 13 | 1 | 16 | 57 |
| 14 | 2 | 59 | 13 |
| 15 | 2 | 55 | 17 |
| 16 | 2 | 59 | 13 |
| 17 | 0 | 41 | 33 |
| 18 | 1 | 47 | 26 |
| 19 | 0 | 5 | 69 |
Changes in the answers by category. Every row represents a category; columns represent negative, natural, or positive change in percentage.
| Category | <0 | =0 | >0 |
|---|---|---|---|
| communication | 5 | 56 | 39 |
| gaze shift | 6 | 49 | 45 |
| response | 10 | 44 | 46 |
| turn taking | 11 | 50 | 39 |
| imitation | 14 | 38 | 48 |
| language | 1 | 53 | 46 |
| vocalization | 5 | 59 | 36 |
| cause | 16 | 51 | 33 |
| play | 5 | 52 | 43 |
| attention | 6 | 43 | 51 |
| daily | 2 | 40 | 58 |
| coping | 12 | 56 | 32 |
Categories and number of questions for questionnaire for professionals.
| Category | Number of Questions |
|---|---|
| Frequency of use | 2 |
| Total hardware response | 13 |
| Total software response | 16 |
| Learning to work with the application | 3 |
| System capabilities | 3 |
| The concept of SMART | 4 |
Figure 8Example of one log.
Figure 9(a) Histogram for number of events. (b) Box plot for number of events.
Figure 10Positions of the all clicks/taps on the application.
Figure 11The most played scenarios.