| Literature DB >> 36009122 |
Yajie Si1, Xinyu Chen1, Wei Guo1,2, Biye Wang1,2.
Abstract
Devising cooperative or competitive situations is an important teaching strategy in educational practices. Nevertheless, there is still controversy regarding which situation is better for learning. This study was conducted to explore the effects of cooperative and competitive situations on statistical learning, through the alternating serial reaction time (ASRT) task. Individual cooperative and competitive situations were devised in this study, in which individual situation served as the control condition. Ninety recruited participants were randomly assigned to a cooperative, competitive, or individual group to perform the ASRT task. For general learning, cooperative and competitive situations could indeed make learners respond faster, and there was no significant difference in the RT between the cooperative and competitive groups. Moreover, statistical learning was observed in all three groups. An additional analysis of the early stage of the experiment showed that the learning effect of the competitive group was greater than those of the cooperative and individual groups, in terms of statistical learning. However, the final learning effect was not significantly different among the three groups. Overall, the cooperative and competitive situations had a positive impact on learning and enabled the students to acquire approximately the same learning effect in a shorter time period, compared with the individual situation. Specifically, the competitive situation accelerated the statistical learning process but not the general learning process.Entities:
Keywords: competition situation; cooperation situation; general learning; statistical learning
Year: 2022 PMID: 36009122 PMCID: PMC9405654 DOI: 10.3390/brainsci12081059
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Figure 1Paradigm of the alternating serial reaction time (ASRT) task (refer to [18,40]). (A) ASRT task: four squares were arranged horizontally in the center of the screen, with one of the squares filled with red as the target stimulus. The sequence order of the four possible positions (encoded as 1, 2, 3, and 4, respectively) of the target stimulus was determined by a sequence of eight elements (e.g., 3r1r2r4r, where the number represents the position of the four squares on the screen, and r represents events randomly selected from four possible positions). The stimulus remained visible until the participant pressed the corresponding key, and the inter-stimulus interval was 120 ms. (B) In the alternating sequence structure, some runs of three consecutive elements (called triplets) occurred more frequently (pink) than others (blue). In the sequence example shown (3-r-1-r-2-r-4-r), the triplet of r-1-r, r-2-r, r-4-r, or r-3-r is called a random triplet because it includes two random elements (the first and third elements) and only one pattern element (the second element) in the middle. (C) In the example shown, the triplet 3-r-1 has a probability of 62.5% and is called a high-frequency triplet (pink). The probability of occurrence of a pattern triplet is 50%; therefore, it is called a pattern high-frequency triplet. In a random triplet (r-2-r), the triplet 3-2-1 has a probability of 12.5%, so it is called a random high-frequency triplet (pink). In contrast, triplets such as 3-2-2, 3-2-3, and 3-2-4 have a low probability (12.5%) of occurring and are called random low-frequency triplets (blue), because they can only occur when the third element of the triplet is random. Statistical learning is defined as a faster response to random high-frequency triplets than to random low-frequency triplets.
Figure 2The description of the experimental procedure.
Figure 3Median reaction times (RTs) of the individual group, cooperative group, and competitive group across the learning process (epochs 1–4). The error bars indicate the standard error.
Figure 4The general learning effects for the individual group, cooperative group, and competitive group. The error bars indicate the standard error.
Figure 5Median reaction times (RTs) of random low-frequency triplets and random high-frequency triplets in the individual group, cooperative group, and competitive group, across the learning process (epochs 1–4). The error bars indicate the standard error.
Figure 6Statistical learning effects for the individual group, cooperative group, and competitive group. The error bars indicate the standard error.