| Literature DB >> 36006079 |
Philip Connors1, Declan Browne1, Des Earls1, Paula Fitzpatrick1, Paula Rankin1.
Abstract
Training to meet match-play demands is a primary objective in an athlete's preparation for their games. Despite camogie match-play running demands being available, how current training practices compare, specifically individual training components, remains unknown. This study aimed to investigate and compare current elite camogie training to match-play demands. Thirty-three (n = 33) elite camogie players wore 10 Hz Playertek GPS units during twenty-five training sessions and ten competitive matches. Training sessions were analysed using ball-in-play time and split into warm-ups, drills, small-sided games, running, and training matches. Metrics were converted into relative terms (per minute), to allow comparisons. Players cover significantly greater (p < 0.05) total distance (non-parametric standardised effect sizes (r = 0.45)), peak speed (r = 0.45), high-speed running (r = 0.13), sprint distance (r = 0.20), and total decelerations (r = 0.12-0.22) during match-play than training. Relatively, players cover significantly greater distance during running, small-sided games, and training matches compared to match-play (r = 0.21-0.29). Compared with match-play, running results in significantly greater high-speed running and sprint distance (r = 0.18-0.41), with greater accelerations (3-4 m∙s-2) during warm-ups, running, and small-sided games (r = 0.14-0.28). Current total training demands seem to fall behind match-play. However, relatively, training matches and small-sided games match or surpass competitive match-play demands. These findings may be utilised in preparing camogie teams for competition.Entities:
Keywords: Gaelic games; intermittent exercise; team sports performance; training load
Year: 2022 PMID: 36006079 PMCID: PMC9413591 DOI: 10.3390/sports10080113
Source DB: PubMed Journal: Sports (Basel) ISSN: 2075-4663
Definition of each training component.
| Warm-up | Any activity or movement with the main aim of preparing the body mentally, physically, and psychologically for the forthcoming session. |
| Drills | Defined as repetitive tasks, with the focus on improving technical and tactical skills in the absence of opposition. |
| Small-sided games | Both possession and bi-directional games, with the aim of outperforming an opposing team, with varying pitch sizes, playing numbers, and rules compared to the traditional games. |
| Running | Any activity with the main focus on improving speed or aerobic endurance through traditional methods with the absence of technical skills. |
| Training matches | Traditional 15 v 15 games, played on a full-size pitch with standard rules applied. |
| Transition | Any element of training without the ball in play, such as drink breaks, and explanations or discussion of previous or forthcoming activities. |
The median (interquartile) performance running metrics of elite camogie match-play and training.
| Total Distance (km) | Relative Distance (m∙min−1) | Peak Speed (m∙s−1) | High-Speed running (m) | Sprint Distance (m) | Acceleration Count (3–4 m∙s−2) | Acceleration Count (>4 m∙s−2) | Deceleration Count (3–4 m∙s−2) | Deceleration Count (>4 m∙s−2) | |
|---|---|---|---|---|---|---|---|---|---|
| Total match | 6.13 (5.57–6.75) * | 92 (83–103) | 7.22 (6.94–7.62) * | 546 (451–674) * | 256 (200–331) * | 30 (22–38) | 8 (5–12) | 32 (24–41) * | 19 (14–25) * |
| Total training (ball-in-play) | 4.25 (2.75–5.50) | 96 (88–104) ** | 6.66 (6.34–7.00) | 481 (286–684) | 182 (94–321) | 33 (24–42) ** | 11 (7–17) ** | 28 (21–36) | 15 (9–21) |
| Training as percent of match data (%) | 69 | 104 | 92 | 88 | 71 | 110 | 137.5 | 87.5 | 79 |
* Significantly greater than total training (ball-in-play) (p < 0.05). ** Significantly greater than match-play (p < 0.05).
The median (interquartile range) training component relative distances compared in percentage terms to match-play.
| Relative Distance | High-Speed Running (m∙min−1) | Sprint Distance | Acceleration Count (per min) | Acceleration Count (per min) | Deceleration Count (per min) | Deceleration Count (per min) | |
|---|---|---|---|---|---|---|---|
| Match-play | 92 (83–103) | 8.29 (6.89–10.27) | 3.92 (2.95–5.04) | 0.46 (0.34–0.57) | 0.12 (0.08–0.18) | 0.49 (0.36–0.62) | 0.29 (0.22–0.37) |
| Warm-up | 76 (69–84) * | 2.75 (1.25–5.17) * | 0 (0–0.43) * | 0.60 (0.32–0.95) * | 0.20 (0–0.36) | 0.51 (0.28–0.81) | 0.16 (0–0.33) * |
| Percent of Match Data (%) | 83 | 33 | 0 | 129 | 164 | 104 | 55 |
| Drills | 96 (76–114) | 7.53 (0.80–17.14) | 0 (0–3.54) * | 1.09 (0.47–2.00) * | 0 (0–0.71) | 0.67 (0–1.43) * | 0 (0–0.57) * |
| Percent of Match Data (%) | 105 | 91 | 0 | 236 | 0 | 136 | 0 |
| Small-sided games | 116 (96–134) * | 11.29 (5.54–17.23) | 1.22 (0–5.33) * | 0.75 (0.31–1.33) * | 0 (0–0.42) | 0.75 (0.31–1.33) * | 0.34 (0–0.75) |
| Percent of Match Data (%) | 127 | 136 | 31 | 162 | 0 | 154 | 117 |
| Running | 112 (80–140) * | 24.36 (10.80–48.44) * | 14.53 (4.68–38.64) * | 0.82 (0.44–1.29) * | 0.50 (0.21–1.07) * | 0.27 (0–0.81) | 0 (0–0.44) * |
| Percent of Match Data (%) | 122 | 294 | 371 | 177 | 409 | 56 | 0 |
| Training matches | 112 (99–122) * | 12.17 (9.16–16.18) * | 5.17 (2.96–7.86) | 0.50 (0.36–0.73) | 0.13 (0.06–0.21) | 0.55 (0.41–0.77) | 0.35 (0.20–0.48) |
| Percent of Match Data (%) | 122 | 147 | 132 | 108 | 104 | 112 | 120 |
* Significantly different (p < 0.05) from match-play.