| Literature DB >> 35992955 |
Karina Aparecida Rodrigues1, João Vitor da Silva Moreira1, Daniel José Lins Leal Pinheiro1, Rodrigo Lantyer Marques Dantas1, Thaís Cardoso Santos2, João Luiz Vieira Nepomuceno2, Maria Angélica Ratier Jajah Nogueira3, Esper Abrão Cavalheiro1, Jean Faber1,2.
Abstract
Therapeutic strategies capable of inducing and enhancing prosthesis embodiment are a key point for better adaptation to and acceptance of prosthetic limbs. In this study, we developed a training protocol using an EMG-based human-machine interface (HMI) that was applied in the preprosthetic rehabilitation phase of people with amputation. This is a case series with the objective of evaluating the induction and enhancement of the embodiment of a virtual prosthesis. Six men and a woman with unilateral transfemoral traumatic amputation without previous use of prostheses participated in the study. Participants performed a training protocol with the EMG-based HMI, composed of six sessions held twice a week, each lasting 30 mins. This system consisted of myoelectric control of the movements of a virtual prosthesis immersed in a 3D virtual environment. Additionally, vibrotactile stimuli were provided on the participant's back corresponding to the movements performed. Embodiment was investigated from the following set of measurements: skin conductance response (affective measurement), crossmodal congruency effect (spatial perception measurement), ability to control the virtual prosthesis (motor measurement), and reports before and after the training. The increase in the skin conductance response in conditions where the virtual prosthesis was threatened, recalibration of the peripersonal space perception identified by the crossmodal congruency effect, ability to control the virtual prosthesis, and participant reports consistently showed the induction and enhancement of virtual prosthesis embodiment. Therefore, this protocol using EMG-based HMI was shown to be a viable option to achieve and enhance the embodiment of a virtual prosthetic limb.Entities:
Keywords: agency; amputee; embodiment; ownership; prosthesis; virtual reality
Year: 2022 PMID: 35992955 PMCID: PMC9387771 DOI: 10.3389/fnhum.2022.870103
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.473
Characterization of the sociodemographic, physical, functional, cognitive, and psychological aspects of the participants.
| Measures | Participants | ||||||
| A | B | C | D | E | F | G | |
| | |||||||
| Age (years) | 46 | 32 | 22 | 32 | 24 | 46 | 41 |
| Sex | Male | Male | Male | Male | Male | Female | Male |
| Education (years) | 11 | 11 | 11 | 7 | 5 | 11 | 5 |
| | |||||||
| Height (m) | 1.69 | 1.87 | 1.81 | 1.79 | 1.69 | 1.67 | 1.75 |
| Body mass (kg) | 80.9 | 64.5 | 60.0 | 88.3 | 46.0 | 78.7 | 67.0 |
| Amputation time (months) | 11 | 3 | 11 | 74 | 21 | 13 | 5 |
| Amputation side | Right | Right | Left | Right | Left | Right | Right |
| Residual limb length (cm) | 34 | 35 | 37 | 13 | 20 | 37 | 30 |
| Residual limb pain intensity | 8 | 3 | 0 | 0 | 0 | 0 | 0 |
| Phantom limb sensation | No | Yes | Yes | No | Yes | Yes | No |
| Functional level | 34 | 34 | 37 | 37 | 39 | 27 | 30 |
| Physical activity level | High level | Low level | High level | High level | High level | High level | High level |
| | |||||||
| Flexors | 29.2 | 17.5 | 14.2 | 16.6 | 14.7 | 15.7 | 17.0 |
| Extenders | 20.5 | 9.6 | 13.9 | 12.8 | 12.9 | 14.1 | 12.8 |
| Abductors | 14.8 | 11.4 | 12.2 | 17.2 | 11.3 | 13.7 | 12.4 |
| Adductors | 15.0 | 10.1 | 12.2 | – | 9.9 | 11.3 | 10.8 |
| | |||||||
| Cognitive level | 26 | 28 | 23 | 23 | 20 | 29 | 18 |
| Depression level | 5 | 2 | 4 | 8 | 1 | 7 | 1 |
| Anxiety level | 4 | 5 | 7 | 6 | 2 | 1 | 3 |
*1 Residual limb measurement reference was made considering the distance from the greater trochanter of the femur to the distal extremity (Pedrinelli, 2004).
*2 Numerical pain scale, where ‘0’ indicates no pain and ‘10’ indicates the worst pain (Jensen et al., 1986; Hawker et al., 2011).
*3 The Amputee Mobility Predictor No Prosthesis (AMPnoPRO) assesses mobility aspects of amputees and predicts functional levels related to the use of prostheses (Gailey et al., 2002).
*4 The International Physical Activity Questionnaire - short version (IPAQ) was used to assess the level of physical activity (Matsudo et al., 2001).
*5 Measurement made using a digital dynamometer. The point of force application was considered the midpoint of the residual limb length. Three isometric contractions were performed for each muscle group, and the mean peak strength was calculated over the last 5 s of contraction (Mentiplay et al., 2015).
*6 The Montreal Cognitive Assessment (MoCA) was used to assess cognitive functions (Sarmento, 2009).
*7 The Hospital Anxiety and Depression (HAD) Scale was used to assess levels of anxiety and depression (Botega et al., 1995).
** For participant “D”, it was not possible to assess the strength of the adductor muscles due to the small size of the residual limb.
FIGURE 1EMG-based human-machine interface scheme. (A) Muscle activity recording through a surface EMG. (A.1) Illustration of the rectus femoris (RF) (hip flexor and knee extensor), femoral biceps long head (FB) and semitendinosus (ST) muscles (hip extensors and knee flexors) and positions of the surface electrodes on these muscles responsible for controlling the movements of the virtual prosthesis knee. (A.2) Schematic diagram of the real-time processing of electromyographic activity and root mean square (RMS) calculations to estimate the level of muscle contraction. The RMS was normalized to the maximum voluntary isometric contraction (MVIC) of each muscle. Regarding recognition of the movement direction, the activity of the agonist muscle should be twice as high as the average of the baseline signal, and the antagonist muscle could not exceed a threshold relative to the agonist, which was initially set at 80%. The recognized EMG patterns were mapped into visual and vibrotactile feedback. (B) Feedback. (B.1) Visual feedback. Avatar modeled with a transfemoral prosthesis and visualization from the first-person perspective are shown. The range of motion available to the prosthetic knee was set between 0° and 90°. (B.2) Vibrotactile feedback scheme. The positioning of vibrotactile actuators on the participant’s back was organized in a 4 × 4 matrix. The paradigm for the applied vibratory stimuli was associated with the movements of the virtual prosthesis: upward vibration during knee extension and downward vibration during knee flexion. The vibratory intensity peak of a given row corresponded to a specific angle of knee movement (row A, 0°; B, 30°; C, 60°; and D, 90°), with an overlap of 30° between adjacent rows.
FIGURE 2Training protocol with the EMG-based HMI scheme. (A) Training protocol diagram. Feedback within the virtual environment consisted of visual clues indicating the target angles that the participants had to reproduce. The target angles used were 0°, 30°, 60°, and 90°. Each angle was randomly presented four times during each task block (the participant had 20 s to establish each target angle). In addition to visual feedback, the participants received concomitant vibrotactile feedback on their back. The training sessions lasted 30 mins, and within that time, as many task blocks as possible were performed. (B) Difficulty of progression. Two criteria were adopted to increase the difficulty: (i) Tolerance of antagonist muscle contraction. Initially, the antagonist muscle could have up to 80% activation in comparison to the agonist muscle. The tolerance decreased progressively by 10% at each new difficulty level (the lower the tolerance was, the greater the need to isolate the agonist muscle contraction). (ii) Precision movement. To evaluate whether a target angle has been reached, different ranges of prosthesis position, in relation to the target angle, were adopted (15°, 10°, and 5°: the lower the range was, the greater the necessary precision of movement). Given a tolerance of antagonist muscle contraction, the different precision difficulties were progressively combined. If the participant had a success rate ≥ 75% on a task block with a certain combination of difficulties, the next block instituted a new combination of difficulties.
FIGURE 3Embodiment assessment. (A) Affective measurement–Skin conductance response. Two surface electrodes were placed on the intermediate phalanges of the second and third left hand fingers, and the SCR was recorded once a chandelier dropped on the virtual prosthesis, representing a threatening stimulus. (B) Spatial perception measurement–Crossmodal congruency task (CCT). During the CCT, visual stimuli were applied within the VR environment close to the avatar’s feet (close to the hallux or heel) soon after the appearance of the visual distractor, and a vibratory stimulus was applied on the participant’s back (thoracic or lumbar). The CCT was composed of sixteen different combinations of visual and vibrotactile stimuli, each presented four times at random, for a total of sixty-four trials. The participants were instructed to press a button corresponding to the location on their back where they received the vibratory stimulation as quickly as possible while ignoring the visual distractor. (C) Motor measurement. The participants moved the virtual prosthesis until they reached a specific predetermined position set at four target angles: 0°, 30°, 60°, or 90°. The participants’ performances, execution time and success rates during the training were used to assess their ability to control the virtual prosthesis. (D) Self-perception. The participants quantified on a scale from 0 to 10, where 0 indicated “none” and 10 indicated “totally,” how much they felt the virtual prosthesis was part of their own body and how much they felt that they could control it.
FIGURE 4Affective, spatial perception measurements, and self-perception. (A) Skin conductance response (SCR) to a threat to the virtual prosthesis. (A.1) Two-way ANOVA with Tukey-Kramer correction. (A.2) Application of one-way MANOVA followed by canonical discriminant analysis. (B) Crossmodal congruency task (CCT) and crossmodal congruency effect (CCE) (two-way ANOVA with Tukey-Kramer correction). Comparison for stimuli applied on the same side (SS) and opposite side (OS). (C) Self-perception (absolute values quantified by the participants). (C.1) Sense of ownership. (C.2) Sense of agency. (D) Correlations between the SCR and CCE results (Pearson’s correlation coefficients). *p < 0.05.
FIGURE 5Motor measurement. (A) Comparison of execution times between the intermediate (30° and 60°) and extreme (0° and 90°) target angles (Mann–Whitney test). (B) Comparison of execution times across levels of difficulty related to the precision of movement (15°, 10°, and 5° of variation in relation to the target angle) for the intermediate and extreme angles (Kruskal–Wallis with Tukey–Kramer correction). (C) Success rate on tasks involving intermediate and extreme target angles at each level of required movement precision (average of the proportion and CI). The red line indicates a success rate of 75%, and the blue line indicates 100%. *p < 0.05.