| Literature DB >> 35967185 |
Toma Spiriev1, Atanas Mitev2, Viktor Stoykov2, Nikolay Dimitrov2, Ivan Maslarski2, Vladimir Nakov3.
Abstract
Introduction The distinct anatomy of the superficial and deep back muscles is characterized by complex layered courses, fascial planes, specific vascularization, and innervation. Knowledge of these anatomical parameters is important for some surgical approaches, including lumbar disc herniation, cerebrospinal fluid fistula repair, vascularized muscle pedicle flaps, and posterior fossa extra-intracranial bypass. In the present study, we use modern techniques of three-dimensional (3D) surface scanning to help better illustrate the layered anatomy of the back muscles. Material and methods We dissected in layers the back muscles of one cadaver. Every step of the dissection was 3D scanned using a technique called photogrammetry, which allows the extraction of 3D data from 2D photographs. The 3D data were processed using Blender software, and the 3D photorealistic models were uploaded to a dedicated website for 3D visualization. This allows users to see the 3D models from every desktop or mobile device, as well as augmented (AR) and virtual reality (VR) formats. Results The photorealistic 3D models present the back muscles' anatomy in a volumetric manner, which can be visualized on any computer device. The web 3D features, including AR and VR, allow users to zoom, pan, and rotate the models, which may facilitate learning. Conclusion The technology of photorealistic surface scanning, modern 3D visualization possibilities of web-dedicated formats, as well as advances in AR and VR, have the potential to help with a better understanding of complex anatomy. We believe that this opens the field for further research in the field of medical education.Entities:
Keywords: anatomy; augmented reality; back muscles; neurosurgery; photogrammetry; plastic surgery; surface scanning; virtual reality
Year: 2022 PMID: 35967185 PMCID: PMC9364063 DOI: 10.7759/cureus.26727
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Figure 1Example of superficial (extrinsic) back muscles dissection.
Rhomboid muscles are mobilized and reflected (1). The serratus posterior superior muscle is revealed (11) on the right side. The left side the more superficial muscles such as trapezius (5), latissimus dorsi m. (14) teres minor (16) and teres major m. (17) are presented on the left side. Levator scapulae muscle (9) is reflected and its innervation is revealed (dorsal scapular nerve (10)). Model 3: https://sketchfab.com/3d-models/3-layered-anatomy-back-muscles-dissection-339a5b701ea94eafa2fa3ed12d955685.
Figure 2Deep (intrinsic) back muscles dissection.
The iliocostalis m. is mobilized and its attachments are presented. The individual muscles of the erector spinae muscle group are presented. https://sketchfab.com/3d-models/9-illiocostalis-m-mobilised-432130b7916a465d93597456b3c09f6a.
Presentation of all 3D models with their descriptions and associated weblinks.
| 3D model number | Description | Weblink to the 3D model |
| Model 1 | Superficial muscle anatomy of the back—extrinsic (superficial) muscles |
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| Model 2 | Right trapezius muscle is mobilized and reflected laterally showing its innervation (accessory nerve) |
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| Model 3 | Rhomboid muscles are mobilized and reflected |
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| Model 4 | Trapezius, splenius capitis, and cervicis muscles are reflected laterally |
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| Model 5 | The semispinalis capitis muscle is reflected and the semispinalis cervicis muscle as well as the occipital triangle are presented |
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| Model 6 | The latissimus dorsi muscle is fully dissected and presented |
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| Model 7 | The right latissimus dorsi muscle is mobilized and reflected revealing its innervation and vasculature (thoracodorsal artery and nerve) |
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| Model 8 | Erector spinae muscles presented |
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| Model 9 | The iliocostalis m. is mobilized and its attachments are presented |
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| Model 10 | Longissimus muscle reflected |
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| Model 11 | The deepest muscles of the back are presented - suboccipital triangle and multifidus mm. |
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Figure 3Virtual reality option within the Sketchfab editor.
The observer’s position as well as the size and location of the 3D model can be modified. The observer can be “teleported” to any of the squares. The size of the 3D model can be changed in the settings and later with the VR controller.
Figure 4Visualization of the 3D model through the virtual reality Oculus Quest 2 stand-alone headset.
The models can be viewed on a cinema like VR screen through the VR web browser.
Figure 5The immersive virtual reality on the Sketchfab virtual reality mode