| Literature DB >> 35941621 |
Megan Wilkerson1, Vitali Maldonado1, Srikanth Sivaraman1, Raj R Rao1, Mostafa Elsaadany2.
Abstract
BACKGROUND: The Covid-19 pandemic caused a sudden shift towards remote learning, moving classes to online formats. Not exempt from this switch, laboratory courses traditionally taught in-person were also moved to remote methods, costing students the opportunity to learn these skills hands-on. In order for instructors to provide course materials effectively and engagingly, non-traditional methods should be explored. Virtual reality (VR) has become more accessible in recent years. VR simulations have been used for many years as educational tools in high-risk settings such as flight or medical simulations. Immersive VR videos implemented in a remote laboratory course could provide the students with an engaging and suitable learning experience. To test the effectiveness of VR videos as a tool for remote education, VR videos of the laboratory component of a Biomolecular Engineering course were provided to students. A survey was distributed for students to self-report their experience with the videos. The survey contained quantitative and qualitative ratings of VR as an educational tool.Entities:
Keywords: Biomedical engineering laboratory; Engineering education; STEM remote learning; Virtual reality
Year: 2022 PMID: 35941621 PMCID: PMC9360725 DOI: 10.1186/s13036-022-00300-0
Source DB: PubMed Journal: J Biol Eng ISSN: 1754-1611 Impact factor: 6.248
Fig. 1The Insta360 EVO VR camera in 180° 3D mode and the Google Cardboard headset folded into viewer position
Fig. 2Screenshot of a VR lab video displaying a diagram of a centrifugal filtration unit
Fig. 3Details each aspect of the videos the survey questions are measuring
5-point Likert scale questions
| Questions | What is being measured? |
|---|---|
| 1.The use of VR helped me feel more engaged with the lesson | Engagement |
| 2.The use of VR allowed me to learn at my own pace | Engagement |
| 3.The use of VR technology eliminated or reduced auditory and visual distractions from the environment | Engagement |
| 4.The use of VR technology helped me understand the material | Video Content |
| 5.The VR videos increased my retention of the course material | Video Content |
| 6.The videos provided enough information to understand the task | Video Content |
| 7.The use of videos met my expectations about this lab | Video Content |
| 8.The videos provided an acceptable alternative to in-person labs | Potential for future use |
| 9.I would feel confident applying the skills/techniques from the videos in person | Potential for future use |
| 10.I would like to use this kind of video in future labs | Potential for future use |
| 11.I experienced some kind of discomfort (e.g. claustrophobia, nausea, dizziness) while using the VR technology | Functionality |
Open response questions
| Questions | What is being measured? |
|---|---|
| 12.Was the length of the videos appropriate for the material covered? Please explain your answer | Engagement |
| 13.Did you watch any of the videos multiple times? If so, why? | Video Content |
| 14.Did you experience any problems using/viewing the videos for the lab? If so, which ones? | Functionality |
| 15.Did you use the headset while watching the VR videos? Please explain | Functionality |
| 16.What aspects of the VR lessons were helpful and/or effective? | N/A |
| 17.What aspects of the VR lessons were not helpful nor effective? | N/A |
| 18.Suggestions or comments | N/A |
Fig. 4Student responses to the questions measuring engagement during the VR experience reported as a percentage
Fig. 5Student responses to the questions regarding the content of the VR videos, reported as a percentage
Fig. 6Student responses to the questions regarding the potential for future use of the VR experience, reported as a percentage
Fig. 7Student responses to the survey question “I experienced some kind of discomfort (e.g. claustrophobia, nausea, dizziness) while using the VR technology.”
Fig. 8Box plot distributions of (A) pre-lab quiz scores in percentage and (B) post-lab quiz scores in percentage. * indicates statistical significance (p < 0.05)