| Literature DB >> 35933491 |
Madeleine de Lotbiniere-Bassett1,2, Arthur Volpato Batista3, Carolyn Lai4, Trishia El Chemaly5, Joseph Dort3, Nikolas Blevins6, Justin Lui3.
Abstract
PURPOSE: Virtual reality (VR) simulation has the potential to advance surgical education, procedural planning, and intraoperative guidance. "SurgiSim" is a VR platform developed for the rehearsal of complex procedures using patient-specific anatomy, high-fidelity stereoscopic graphics, and haptic feedback. SurgiSim is the first VR simulator to include a virtual operating room microscope. We describe the process of designing and refining the VR microscope user experience (UX) and user interaction (UI) to optimize surgical rehearsal and education.Entities:
Keywords: Medical education; Microscope; Microsurgery; Surgery; Surgical simulation; Virtual reality
Year: 2022 PMID: 35933491 PMCID: PMC9358070 DOI: 10.1007/s11548-022-02727-8
Source DB: PubMed Journal: Int J Comput Assist Radiol Surg ISSN: 1861-6410 Impact factor: 3.421
Fig. 1A surgeon wearing an Oculus Rift S with his left hand holding a controller and his right hand holding a haptic hand controller
Fig. 2Comparison of SurgiSim microscope (a) and the ZEISS (Carl Zeiss AG, Germany) Kinevo® 900 surgical microscope (b), after which it was modeled. The user’s hands, the tray, a surgical specimen, and the surgical table can be seen below the microscope, with the television screen in the background. The projected specimen was provided courtesy of Stanford NeuroTraIn
Fig. 4Illustration of the Oculus Quest 2 hand controllers with labels indicating their function within the SurgiSim environment
Fig. 3Comparison of the ZEISS (Carl Zeiss AG, Germany) Kinevo® 900 surgical microscope handle and the SurgiSim VR surgical microscope handle
Fig. 5Screenshot of microscopic view with the OR layout map visualized at the bottom of the user’s field of view