| Literature DB >> 35925913 |
Kim van Broekhoven1, Barbara Belfi2, Lex Borghans3.
Abstract
Many popular pedagogical approaches instruct children to construct their ideas into tangible and physical products. With the prospect of implementation, do children decide to go for the most creative ideas or do they shift towards ideas that are perhaps less creative but easier to construct? We conducted a field experiment to test whether expected construction affects children's creative idea selection. In this experiment, 403 children were asked to select the most original ideas to make a toy elephant more fun to play with. We randomly assigned them to a treatment condition-in which they were informed they had to construct one of the original ideas that they selected-and a control group-in which children were informed that, after idea selection, they had to perform another task. Children who were instructed to construct the selected idea into a tangible product turned a blind eye to original ideas and preferred the more feasible ideas. Thus, pedagogical approaches that aim to stimulate creativity by instructing children to construct original ideas into tangible and physical products may unintentionally change children's choices for creative ideas. This finding highlights the importance for educators of guiding children's decision-making process in creative problem solving, and to be aware of children's bias against original ideas when designing creative assignments for them.Entities:
Mesh:
Year: 2022 PMID: 35925913 PMCID: PMC9352014 DOI: 10.1371/journal.pone.0271621
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.752
Fig 1The experimental design.
Fig 2Two examples of final products for the toy elephant.
Picture A presents the idea of ‘make the elephant soft’, and picture B presents the idea of ‘make the elephant in such a way that it can fly’.
Fig 3Estimated effect of expected implementation on children’s feasibility and originality ratings.
Error bars represent 1 SE. This figure summarizes the intervention’s effect on children’s feasibility and originality ratings. Error bars reflect 95% confidence intervals.
Idea selection conditional on alternative ideas (odds ratios and Z-statistics).
| Model 1 | Model 2 | Model 3 | ||||
|---|---|---|---|---|---|---|
| Feasibility | 0.604 |
| 0.621 |
| ||
| (-11.05) | (-10.33) | |||||
| Treatment | 2.073 |
| 2.026 |
| ||
| (12.29) | (11.78) | |||||
| Originality | 1.296 |
| 1.202 |
| ||
| (5.94) | (4.13) | |||||
| Treatment | 0.771 |
| 0.859 |
| ||
| (-4.41) | (-2.52) | |||||
Notes: Z-statistics are reported in parentheses to indicate statistical significance. Effects are interpreted as the probability of favoring idea k multiplied by a one-unit increase in that variable. Estimates greater than 1 are considered positive effects, while estimates smaller than 1 are considered negative effects.
*** Statistical significance at the 0.10% level (Z-statistics > 3.10)
** Statistical significance at the 1% level (Z-statistics > 2.58)
* Statistical significance at the 5% level (Z-statistics > 1.96).