| Literature DB >> 35916692 |
Mariam Almeqbaali1, Sofia Ouhbi1, Mohamed Adel Serhani2, Leena Amiri3, Reem K Jan4, Nazar Zaki1, Ayman Sharaf1, Abdulla Al Helali3, Eisa Almheiri3.
Abstract
BACKGROUND: Following the outbreak of COVID-19, several studies have reported that young adults encountered a rise in anxiety symptoms, which could negatively affect their quality of life. Promising evidence suggests that mobile apps with biofeedback, serious games, breathing exercises, and positive messaging, among other features, are useful for anxiety self-management and treatment.Entities:
Keywords: anxiety; app; biofeedback; connected mental health; development; digital game; gamification; gaming; mHealth; mental health; mobile health; serious game; stress; stress relief; usability; user experience; user feedback; user need; user-centered design; user-centred design; young adult; youth
Year: 2022 PMID: 35916692 PMCID: PMC9382548 DOI: 10.2196/36936
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1App development process. MHPs: mental health professionals.
Figure 2Selection process.
Figure 3Screenshots of the low-fidelity prototype.
Figure 4The final version of the app's homepage in English and Arabic.
Figure 5User interfaces for the biofeedback game.
Figure 6Mini-games including (A) the card game, (B) the falcon game, and (C) the memory game.
Figure 7Other app functionalities include (A) a breathing exercise, (B) yoga videos, and (C) a mood tracking calendar.
Usability heuristics score (n=5).
| Question | Mean (SD)a | ||
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| 1. The app’s terminology is exposed in a familiar way to the user | 4.6 (0.55) | |
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| 2. The app icons and images are exposed in a familiar way to the user | 4.4 (0.55) | |
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| 3. The app’s screens are presented in the most logical way | 4.0 (1.00) | |
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| 4. There is visual feedback that highlights the options that can be selected | 3.6 (1.14) | |
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| 5. There is no observable delay in the response time of the system | 4.8 (0.45) | |
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| 6. The app provides feedback to the user about its current status | 4.4 (0.55) | |
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| 7. There is enough information displayed at each step in the tasks | 4.4 (0.55) | |
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| 8. The user can easily navigate back and forth without the need to remember each step | 4.6 (0.55) | |
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| 9. The duplicated information is eliminated | 4.8 (0.48) | |
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| 10. It is possible to display or hide information (ie, expanding, collapsing lists) | 2.4 (1.52) | |
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| 11. The app design is minimalistic | 4.4 (0.55) | |
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| 12. The app’s design minimizes the possibility of errors | 4.6 (0.55) | |
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| 13. The app warns the user of the error type in plain language | 3.4 (1.52) | |
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| 14. The app remains consistent with elements that perform the same actions | 4.8 (0.45) | |
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| 15. The names of the options in the homepage are consistent in grammatical style and terminology | 4.8 (0.45) | |
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| 16. It is always possible to cancel the actioning of a task | 4.2 (1.30) | |
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| 17. It is easy for the user to undo and redo the actions | 3.8 (1.30) | |
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| 18. The user can change some properties of the interface | 3.6 (0.89) | |
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| 19. The app’s functionality can be customized by the user | 3.2 (1.48) | |
| Rating scale of all items (total=95) | 78.8 (9.58) | ||
aAll items were rated on a 5-point scale from 1=strongly disagree to 5=strongly agree.
Rating score for each feature in the app.a
| Question | Participants | Mean (SD) | |||||
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| P1 | P2 | P3 | P4 | P5 |
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| Biofeedback game | 4 | 4 | 3.5 | 5 | 4 | 4.1 (0.55) | |
| Card game | 4 | 5 | 4.5 | 4 | 5 | 4.5 (0.50) | |
| Falcon game | 4.5 | 5 | 4 | 4 | 3 | 4.1 (0.74) | |
| Memory game | 4.5 | 5 | 4 | 4 | 4 | 4.3 (0.45) | |
| Breathing exercise | 5 | 3 | 4.5 | 5 | 4 | 4.3 (0.84) | |
| Yoga videos | 5 | 4 | 3.5 | 4 | 4 | 4.1 (0.55) | |
| Positive messaging | 5 | 5 | 3.5 | 5 | 5 | 4.7 (0.67) | |
| Calendar mental status tracking | 5 | 3 | 3.5 | 5 | 5 | 4.3 (0.97) | |
| Overall app design | 4.5 | 4 | 4 | 4.5 | 3 | 4.0 (0.61) | |
aAll items were rated out of 5.
Suggestions provided by experts for improvement of the current version of the app.
| Category | Suggestions |
| Minimization |
Reduce the text on the instructions page of the breathing exercise, as the page is crowded. |
| Error handling |
Display an error message to warn the user when the smartwatch is not detected in the biofeedback game. |
| Design |
Improve the button design to make it clear where to click. |
| Consistency |
Present the icon of the ‘mood tracking calendar’ in the same way as other features are displayed on the homepage. Improve the position of icons on the homepage. |
| Customization |
Add “delete” and “edit” options in the mood tracking calendar. Allow for customization of the time duration in the breathing exercise. Provide mute/unmute options for the music in the breathing exercise. Allow full-screen viewing of yoga videos. |