| Literature DB >> 35910517 |
Chris Jacobs1,2, Jacob M Rigby3.
Abstract
Introduction: Medical education has benefitted from the introduction of new technology within recent years. Immersive devices, such as, 360-degree films and virtual reality have become new ways of simulating clinical experiences. The aim of the study was to validate and test reliability of a new measure of engagement.Entities:
Keywords: Educational assessment; Immersion; Patient simulation; Virtual reality
Year: 2022 PMID: 35910517 PMCID: PMC9309165 DOI: 10.30476/JAMP.2022.95226.1632
Source DB: PubMed Journal: J Adv Med Educ Prof ISSN: 2322-2220
Development of AIEQ (Adapted Immersion Experience Questionnaire) from original experimental IEQ (Immersion Experience Questionnaire). Commentary is provided to describe process of adaptations
| Original Question | Adapted Question (changes in bold) | Commentary |
|---|---|---|
| I felt that I really empathised/felt for with the game. | I felt that I really empathised/felt for with the |
|
| I did not feel any emotional attachment to the game. | I did not feel any emotional attachment to the | |
| I was interested in seeing how the game’s events would progress. | I was interested in seeing how the | |
| It did not interest me to know what would happen next in the game. | It did not interest me to know what would happen next during the consultation. | |
| I was in suspense about whether I would win or lose the game. | Omitted |
|
| I was not concerned about whether I would win or lose the game. | Omitted | |
| I sometimes found myself to become so involved with the game that I wanted to speak to the game directly. | I sometimes found myself to become so involved with the consultation that I wanted to speak |
|
| I did not find myself to become so caught up with the game that I wanted to speak to directly to the game. | I did not find myself to become so caught up with the | |
| I enjoyed the graphics and imagery of the game. | I enjoyed the |
|
| I did not like the graphics and imagery of the game. | I did not like the | |
| I enjoyed playing the game. | Omitted | |
| Playing the game was not fun. | Omitted | |
| The controls were not easy to pick up. | The controls were not easy to pick up. |
|
| There were not any particularly frustrating aspects of the controls to get the hang of. | There were not any particularly frustrating aspects of the controls to get the hang of. | |
| I became unaware that I was even using any controls. | Omitted | |
| The controls were not invisible to me. | Omitted |
|
| I felt myself to be directly travelling through the game according to my own volition. | Omitted | |
| I did not feel as if I was moving through the game according to my own will. | Omitted | |
| It was as if I could interact with the world of the game as if I was in the real world. | It was as if I could interact with the | |
| Interacting with the environment did not feel as real to me as it would be in the real world. |
| |
| I was unaware of what was happening around me. | I was unaware of what was happening around me. | |
| I was aware of surroundings. | I was aware of surroundings. | |
| I felt detached from the outside world. | I felt detached from the outside world. | |
| I still felt attached to the real world. | I still felt attached to the real world. | |
| At the time the game was my only concern. | At the time the consultation was my only concern. |
|
| Everyday thoughts and concerns were still very much on my mind. | Everyday thoughts and concerns were still very much on my mind. | |
| I did not feel the urge at any point to stop playing and see what was going on around me. | I did not feel the urge at any point to stop |
|
| I was interested to know what might be happening around me. | I was interested to know what might be happening around me. | |
| I did not feel like I was in the real world but the game world. | ||
| I still felt as if I was in the real world whilst playing. |
| |
| To me it felt like only a very short amount of time had passed. | To me it felt like only a very short amount of time had passed. | |
| When playing the game time appeared to go by very slowly. | When | |
| How immersed did you feel? (10=very immersed; 0=not at all immersed) | How immersed did you feel? (10=very immersed; 0=not at all immersed) |
|
Frequency and relative proportion according to HCP (Health care professionals) status
| HCP background | Frequency | Relative proportion |
|---|---|---|
| Doctor | 5 | 12.5% |
| Medical student | 17 | 42.5% |
| Physician associate | 2 | 5% |
| Physician associate student | 16 | 40% |
Figure 1CONSORT flow diagram of trial
Results from 2 groups. Key AIEQ- Adapted Immersion Experience Questionnaire, AIMI- Abridged Intrinsic Motivation Inventory, 2D- flat screen monitor, 360- 360-degree headset
| Variables | AIEQ score 2D | AIEQ score 360 | AIMI score 2D | AIMI score 360 |
|---|---|---|---|---|
| Valid data | 17 | 23 | 17 | 23 |
| Missing data | 0 | 0 | 0 | 0 |
| Standard deviation | 8.86 | 8.07 | 13.20 | 10.71 |
| Standard error of mean | 2.14 | 1.68 | 3.20 | 2.233 |
| Lower 95% CL of mean | 61.62 | 75.85 | 49.44 | 63.54 |
| Maximum | 83.00 | 92.00 | 78.00 | 84.00 |
| Upper quartile | 70.00 | 85.00 | 61.00 | 76.00 |
| Median | 65.00 | 80.00 | 58.00 | 69.00 |
| Lower quartile | 59.00 | 75.00 | 50.00 | 61.00 |
| Interquartile range | 11.00 | 10.00 | 11.00 | 15.00 |
| Minimum | 52.00 | 65.00 | 23.00 | 43.00 |
| Range | 31.00 | 27.00 | 55.00 | 41.00 |
| Centile 95 | 83.00 | 92.00 | 78.00 | 82.00 |
| Centile 5 | 52.00 | 65.00 | 23.00 | 52.00 |
Figure 2Scatter plot representing variable of total immersion score and total motivation score