| Literature DB >> 35902829 |
Olof Molander1,2, Jonas Ramnerö3,4, Johan Bjureberg3,4, Anne H Berman3,4,5.
Abstract
BACKGROUND: From a clinical perspective, knowledge of the psychological processes involved in maintaining gambling disorder has been lacking. This qualitative study formulated hypotheses on how gambling disorder is maintained by identifying clinically relevant behaviors at an individual level, as a means to guide the development of new cognitive behavioral interventions.Entities:
Keywords: Cognitive behavioral treatment; Functional assessment; Gambling disorder
Mesh:
Year: 2022 PMID: 35902829 PMCID: PMC9331573 DOI: 10.1186/s12888-022-04152-2
Source DB: PubMed Journal: BMC Psychiatry ISSN: 1471-244X Impact factor: 4.144
Participant characteristics
| Participant characteristics | |
|---|---|
| Age, years M (Sd) | 34 (9) |
| Gender | |
| Occupation | Working ( |
| Civil status | Single, married or in relationship ( |
| Gambling typesa | Casino online ( |
| Age first gambled, years M (Sd) | 18 (3) |
| Duration of gambling problems, years M (Sd) | 7 (6) |
| Number of GD criteria M (Sd) | 7 (2) |
| Type value GD severity | Severe |
| Current psychiatric comorbidities | Alcohol use disorder, antisocial personality disorder, attention deficit hyperactivity disorder, depression, emotionally unstable personality disorder, generalized anxiety disorder, panic disorder, social anxiety disorder, suicide risk |
Note: Patient characteristics were collected during baseline in the original treatment study [37]
a The participants were able to report multiple gambling types
GD Gambling Disorder, DSM-5 the Diagnostic and Statistical Manual of Mental Disorders 5th edition
Results of self-report measures assessing gambling behavior
| Total ( | Pathway subtypesa | |||
|---|---|---|---|---|
| Conditioned ( | Emotional ( | Impulsive ( | ||
| GFA-R | M (Sd) | M (Sd) | M (Sd) | M (Sd) |
| Positive Reinforcement | 19 (7) | 18 (2) | 26 (6) | 13 (1) |
| Negative Reinforcement | 25 (10) | 17 (10) | 33 (0) | 26 (11) |
| CAMH-IGSb | ||||
| Negative Affect Situations | ||||
| Negative Emotions | 66c (16) | 65c (7) | 65c (3) | 68c (35) |
| Conflict with Others | 46 (16) | 57 (0) | 34 (6) | 48 (27) |
| Positive Affect Situations | ||||
| Pleasant Emotions | 48 (20) | 56 (33) | 50 (14) | 37 (14) |
| Social Pressure | 27 (17) | 12 (3) | 36 (23) | 34 (13) |
| Temptation Situations | ||||
| Urges and Temptations | 74c (13) | 78c (16) | 70c (16) | 74c (16) |
| Testing Personal Control | 58 (23) | 78b (30) | 48 (13) | 48 (13) |
| Gambling Cycle Situations | ||||
| Need for Excitement | 53 (19) | 47 (35) | 58 (4) | 53 (20) |
| Worried about Debts | 48 (21) | 56 (33) | 47 (28) | 40 (10) |
| Winning and Chasing | 48 (21) | 84c (23) | 75c (4) | 70c (28) |
| Confidence in Skill | 56 (30) | 54 (66) | 54 (9) | 60 (10) |
Conditioned = Pathway 1 behaviorally conditioned subtype [18]
Emotional = Pathway 2 emotionally vulnerable subtype [18]
Impulsive = Pathway 3 antisocial impulsive risk-taking subtype [18]
GFA-R the Gambling Functional Assessment Revised, CAMH-IGS the Centre for Addiction and Mental Health Inventory of Gambling Situations [44]
a Gambling Pathway subtypes [18] according to clinical assessment in this study
b Results presented in Problem Index Scores
c Clinical cut-off score (> 60) of the Centre for Addiction and Mental Health Inventory
of Gambling Situations
Examples of FAI-G participant answers, coding and categorization
| FAI-G section | Participant | Coded short | Functional |
|---|---|---|---|
| Antecedents that increase gambling behavior | “Mmm, today it will go well […] the race in on, great, let's go […] Sort of a feeling of exhilaration and expectation” Participant 6 | “Exhilaration”, “Positive expectation” (assessor 1) “Exhilarated expectation” (assessor 2) | Emotion (positive or negative) |
Strategies to control gambling | “I have tried to let my mother handle my economy, but we argue all the time and it drains our relationship” Participant 3 | “Let mom handle the economy” (assessor 1) “Mother handles the economy “ (assessor 2) | Avoidance |
| Function and maintenance of gambling behavior | “I have gambled for the sake of gambling […]Everything else is pushed aside. The only thing that exists is focus on the game. An excitement, an anticipation, and yes, a joy […] Entering a sort of bubble” Participant 1 | “Gambling for the sake of gambling”, “All focus on gambling, no other thoughts”, “Entering a bubble “ (assessor 1) “Focus-bubble “ (assessor 2) | Emotional: Zone |
FAI-G The Functional Assessment Interview [42], adapted for gambling
Frequencies of constructs endorsed by total number of participants and specific Pathway subtypes
| Pathway subtypes | ||||
|---|---|---|---|---|
| FAI-G | All | C | E | I |
| Antecedents that increase gambling | (n phrases per construct) | |||
| Emotion (positive or negative) | 6 (50) | 2 (14) | 2 (18) | 2 (18) |
| Resources (money) | 6 (12) | 2 (4) | 2 (5) | 2 (3) |
| Location | 6 (11) | 2 (3) | 2 (4) | 2 (4) |
| Social stimuli (absence or presence) | 6 (10) | 2 (3) | 2 (2) | 2 (5) |
| Time of the day | 5 (12) | 2 (6) | 2 (4) | 1 (2) |
| Behavior (specific activities) | 4 (9) | 1 (1) | 2 (4) | 1 (4) |
| Specific discriminative stimuli | 2 (4) | 2 (4) | 0 (0) | 0 (0) |
| Gambling losses | 2 (3) | 1 (2) | 1 (1) | 0 (0) |
| Substance use | 2 (3) | 0 (0) | 1 (1) | 1 (2) |
| Antecedents that decrease gambling | ||||
| Social stimuli (absence or presence) | 6 (12) | 2 (3) | 2 (5) | 2 (4) |
| Emotion (positive or negative) | 5 (15) | 2 (8) | 2 (4) | 1 (3) |
| Time of the day | 5 (9) | 2 (4) | 2 (4) | 1 (1) |
| Behavior (specific activities) | 4 (8) | 1 (1) | 2 (5) | 1 (2) |
| Location | 3 (3) | 1 (1) | 2 (2) | 0 (0) |
| Experiences when not being able to gamble | ||||
| Non-problematic response | 4 (12) | 2 (5) | 0 (0) | 2 (7) |
| Frustrative non-reward | 2 (5) | 0 (0) | 2 (5) | 0 (0) |
| Accompanying responses | ||||
| Emotion (positive or negative) "arousal" | 3 (7) | 1 (1) | 1 (1) | 1 (5) |
| Strategies to control gambling | ||||
| Avoidance | 4 (9) | 1 (3) | 1 (1) | 2 (5) |
| Monetary based strategies | 3 (4) | 1 (1) | 1 (1) | 1 (2) |
| Social strategies | 2 (5) | 0 (0) | 1 (4) | 1 (1) |
| Strategies to continue gambling | ||||
| Antecedent enable (resources) | 6 (12) | 2 (3) | 2 (4) | 2 (5) |
| Antecedent behavior | 3 (4) | 0 (0) | 1 (2) | 2 (2) |
| Consequences of gambling | ||||
| Emotional: Positive | 6 (31) | 2 (12) | 2 (12) | 2 (7) |
| Emotional: Zone | 6 (17) | 2 (4) | 2 (9) | 2 (4) |
| Emotional: Avoidance aversives | 5 (33) | 2 (7) | 2 (14) | 1 (12) |
| Tangible: Money | 4 (10) | 2 (7) | 2 (3) | 0 (0) |
| Terminating events of gambling | ||||
| Depleted resources (money, physical, time) | 6 (8) | 2 (2) | 2 (4) | 2 (2) |
| Behavior (specific activities) | 3 (3) | 0 (0) | 2 (2) | 1 (1) |
The table indicates the frequency of participants endorsing the behavioral construct, as well as frequency per gambling Pathways Model subtype [18] according to clinical assessment in this study. The number in parenthesis represents frequency of coded phrases representing the construct (e.g., in total 50 participant phrases were analyzed as Antecedent positive or negative emotions under FAI-G section Antecedents that increase gambling)
FAI-G = The Functional Assessment Interview [42], adapted for gambling