| Literature DB >> 35783809 |
Enguo Cao1, Yanjun Duan1, Jinzhi Jiang1, Hui Peng2, Weifeng Hu1.
Abstract
Since the last century, user experience has been regarded as a key concept in the process of product and service design. With the development of positive psychology, the transformation from negative to positive user experience has also taken place in the field of user experience; it emphasizes exploring the future possibility of positive user experience rather than just solving existing problems. Based on the research and analysis of existing literature, this study makes it clear that positive user experience research should be based on the "positive experience," and arousing a positive emotion is conducive to improving positive user experience. On this basis, the product emotion theory is applied to the analysis process of "positive experience." Through word frequency screening, thematic analysis, and correlation calculation, the relationship between product stimulus (object, activity, and identity) and user concern (goal, attitude, and standard) based on positive "user comments" is constructed, and positive user experience is understood from multiple levels. Based on the comment score, the positive user experience interval is divided in order to clarify the improvement direction. Finally, taking the "Angel Orange" unmanned retail terminal as an example, this study carried out an empirical analysis. As an exploratory study, this study can provide some insights into the quantitative research process of positive user experience design that evokes positive emotions from a user's "positive experience" story.Entities:
Keywords: future possibility; positive user experiences; product emotion; unmanned retail terminal; user experience design
Year: 2022 PMID: 35783809 PMCID: PMC9244544 DOI: 10.3389/fpsyg.2022.889664
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Product emotion theory parameter interpretation.
FIGURE 2Positive user experience design exploration process.
FIGURE 3Noun cloud figure of “Angel Orange” unmanned retail terminal.
FIGURE 4Adjective cloud figure of “Angel Orange” unmanned retail terminal.
FIGURE 5Relationship between noun number and proportion of cumulative word frequency.
FIGURE 6Relationship between adjective number and proportion of cumulative word frequency.
Thematized example of nouns table.
| Product stimulus | Noun tag words and frequency | Total |
| Product quality | Orange 1,826, additive 302, vitamin140, nutrition76… | 2,527 |
| Selling product | Orange juice1,688, juice710, beverage 70, drink 249… | 2,747 |
| Machine | Machine 1,174, juicer 143, vending machine 127, selling machine 105… | 1,918 |
| Brand | Angel Orange 887, angel city 61, brand 45, name 20… | 1,013 |
| Taste | Taste 592, flavor 237, texture94, sweetness94… | 961 |
| Operation process | Operation process 510, selection 156, purchasing process 120, use process 120… | 919 |
| Preferential activity | Promotions 440, recharge activity 294, member 75, free activity 49… | 858 |
| Price | Price 364, 15 yuan 307, original price35, selling price 32… | 997 |
| Production process | Production process 340, juicing process 147, production speed 75… | 562 |
| Location environment | Mall 339, subway station 227, place 136, palace 125… | 1,300 |
| Payment method | Alipay 294, WeChat 264, payment method 219, cash 103… | 1,096 |
| Accessory product | Cup 219, straw203, lid 167, package 150… | 1,024 |
| Maintenance service | Hygiene service 190, staff member 174, service 117, maintenance 45… | 591 |
Thematized example of adjectives table.
| User concern | Adjective tag words and frequency | Total |
| Healthy | Freshly squeezed 816, fresh 649, healthy 364, safe 22… | 1,581 |
| Process visible | Witnessed 732, transparent 72, clear 27… | 831 |
| Convenient | Convenient 559, easy 66, convenient and fast 30, fast 243… | 1,179 |
| Taste-suitable | Tasty 551, delicious 163, sour and sweet 111, quench thirst 56… | 1,215 |
| Feeling fulfilled | Happy 184, humane 162, delightful 88, fulfilled 155… | 725 |
| Self-help | Self-help 440, automatic 379, intelligent 23… | 842 |
| Hygienic | Clean 343, hygienic 155, relieved 126… | 624 |
| Social | Recommended 357, shared 68, social 51… | 481 |
| Easy-perceptible | Easy-perceptible 339, easy-finding 227, pervasive 136, obvious 134 … | 906 |
| Cost-effective | Cheap 209, affordable 142, inexpensive 140, cost -effective 111… | 794 |
| Aesthetic | Cool 137, cute 117, good-looking 106, beautiful 62… | 545 |
| Attractive | Favorite 405, curious 63, popular 50, interesting 75, fashionable… | 724 |
Meaning of product stimulus.
| Product stimulus | Meaning of product stimulus |
| Product quality | The quality and freshness of the drink |
| Selling product | Products sold by vending machines |
| Machine | Including the machine conditions of hardware and software |
| Brand | User’s awareness of products and product series |
| Taste | The hot, sour, sweetness, and sour attributes of the drink |
| Operation process | The operation required by the user to obtain the drink |
| Preferential activity | Various forms of promotional activities such as recharge and transaction gifts |
| Price | Price |
| Production process | Juicing process from oranges to orange juice |
| Location environment | The location and environment of the beverage machine |
| Payment method | The way to pay by yourself |
| accessory product | Accessories that assist users in a better experience |
| Maintenance service | Maintenance and adjustment of machines and interfaces, cleaning of internal juice extraction structure |
Results for extracted expectation.
| User concern | The meaning of user concern |
| Healthy | The product is good for the body |
| Process visible | The production process can be seen |
| Convenient | How smoothly users can obtain products by themselves |
| Taste-suitable | The taste adapts to the individual and the environment |
| Feeling fulfilled | The user is happy with the whole experience process |
| Self-help | Users can obtain products completely independently |
| Hygienic | The machine and the juicing structure are clean |
| Social | Connection with others through self-service kiosks |
| Easy-perceptible | The machine is easily discovered and perceived by users |
| Cost-effective | The user’s expenditure is in line with the product acquisition |
| Aesthetic | Visual information such as machine appearance conforms to human perception |
| Attractive | The experience process meets user expectations and feels interesting |
FIGURE 7Division of user concerns and product stimuli.
FIGURE 8NPMI value between 12 user concerns and 13 product stimuli.
FIGURE 9Three types of user concern correlation networks.
FIGURE 10Division of positive user experience interval.
FIGURE 11Improvement direction around “Angel Orange” unmanned retail terminal.