| Literature DB >> 29593625 |
Abstract
Along with the dissemination of technical assistance in nearly every part of life, there has been growing interest in the potential of technology to support well-being and human flourishing. "Positive technology" thereby takes the responsible role of a "digital coach," supporting people in achieving personal goals and behavior change. The design of such technology requires knowledge of different disciplines such as psychology, design and human-computer interaction. However, possible synergies are not yet used to full effect, and it needs common frameworks to support a more deliberate design of the "therapeutic interaction" mediated through technology. For positive technology design, positive psychology, and resource oriented approaches appear as particularly promising starting point. Besides a general fit of the basic theoretical conceptions of human change, many elements of established interventions could possibly be transferred to technology design. However, besides the power of focusing on the positive, another psychological aspect to consider are the bitter components inherent to change, such as the confrontation with a negative status quo, threat of self-esteem, and the effort required. The present research discusses the general potential and challenges within positive technology design from an interdisciplinary perspective with theoretical and practical contributions. Based on the bitter-sweet ambivalence of change as present in many psychological approaches of motivation and behavior change, the bitter-sweet continuum serves as a proxy for the mixed emotions and cognitions related to change. An empirical investigation of those factors among 177 users of self-improvement technologies provides initial support for the usefulness of the bitter-sweet perspective in understanding change dynamics. In a next step, the bitter-sweet concept is transformed into different design strategies to support positive change. The present article aims to deepen the discussion about the responsible role of technology as a well-being enhancement tool and to provide a fruitful frame for different disciplines involved in positive technology. Two aspects are highlighted: First, investigating well-being technology as a form of "therapeutic interaction," focusing on the need for sensible design solutions in the emerging dialogue between technology and user. Second, a stronger consideration of the bitter-sweet ambivalence of change, utilizing (positive) psychology interventions to full effect.Entities:
Keywords: bitter-sweet ambivalence; positive change strategies; positive technology; technology design; user experience; well-being interventions
Year: 2018 PMID: 29593625 PMCID: PMC5859069 DOI: 10.3389/fpsyg.2018.00331
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1A working concept: change as a bitter-sweet experience.
Self-improvement technologies under study.
| Fitness apps | 53 (30%) | Runtastic, Freeletics, 7 Min Workout |
| Nutrition apps | 34 (19%) | Weight Watchers App, MyFitnessPal, Lifesum |
| Language apps | 32 (18%) | Babbel, Busuu, Duolingo, Obenkyo |
| Fitness gadgets | 20 (11%) | Polar M400 running watch, Mi Band fitness & sleep tracker |
| Health apps | 16 (9%) | Health, S Health, Global Corporate Challenge |
| Relaxation apps | 6 (3%) | 7Mind, Provider Resilience |
| Other | 16 (9%) | card2brain, NeuroNation, Memrise |
Correlations between bitter/sweet factors of change, product evaluation, and change success (N = 177).
| Demand | 0.17 | 0.46 |
| Confrontation with deficits | 0.07 | 0.30 |
| Autonomy | 0.34 | 0.35 |
| Encouraging feedback | 0.28 | 0.46 |
p < 0.05,
p < 0.01.
Correlations between bitter/sweet factors of change, product evaluation, and change success for early stages (n = 89) and advanced stages of change (n = 88).
| Demand | −0.04 | 0.40 | 0.29 | 0.44 |
| Confrontation with deficits | −0.06 | 0.23 | 0.17 | 0.34 |
| Autonomy | 0.31 | 0.28 | 0.16 | 0.20 |
| Encouraging feedback | 0.29 | 0.51 | 0.24 | 0.42 |
p < 0.05,
p < 0.01.
Figure 2Different strategies for the utilization of bitter and sweet components in positive change interventions and design of interactive technology.
Three strategies for positive change.
| Alternative connotation of the bitter | Around the critical barrier, before full commitment to change | Transfer pure bitterness into a something sweeter, more energizing | Positive re-framing | Labels, stories Visualizations |
| Early experience of change | Arena of change | Push into the loop of positive change | Early reactivity | Constant documentation of change Reminders, push-up notifications |
| Unintended success | An (unplanned) jump from bitter to sweet, avoiding the barrier to change | Risk-free change | Ordeals | Apps providing missions/tasks |
Figure 3Prototypical visualization of using the zoom gesture to change perspectives on problems and solutions: standing right in front of a problem wall (Left) vs. exploring possible ways around the wall (Right).
| … makes me realize that I have not yet reached my ideal state | 0.79 | |||
| … confronts me with my dissatisfaction with the current state | 0.78 | |||
| … shows me that I haven't done enough yet | 0.71 | |||
| … does not accept that I put off getting active any longer | 0.89 | |||
| … definitely reminds me to start the planned behavior change | 0.82 | |||
| … clearly states that it is time to act | 0.55 | 0.53 | ||
| …leaves it up to me how to design the change process | 0.86 | |||
| … lets me make autonomous decisions how to proceed | 0.88 | |||
| … provides considerable freedom about how to reach my goals | 0.76 | 0.32 | ||
| … praises me for my actions | 0.88 | |||
| … provides positive feedback | 0.85 | |||
| … acknowledges small steps on the way to self-improvement | 0.76 | |||
All items were originally in German; component loadings <0.30 are suppressed.