Literature DB >> 35776219

Basketball videos presented on a computer screen appear slower than in virtual reality.

Gabriel Richard1, Jonathan S A Carriere1, Maxime Trempe2.   

Abstract

Decision-making skills are essential to successful performance. To train them, coaches frequently use video replays to show their athletes how to best respond when facing specific situations. Recently, it has been shown that presenting the videos in virtual reality (VR) led to enhanced transfer, from the laboratory to the playing field, compared to when the videos were presented on a standard computer screen (CS). Interestingly, although the videos were identical, many participants informally reported that the VR videos felt accelerated compared to those they usually see on television. Here, we tested this claim by having varsity-level basketball players perform a decision-making task concomitantly with a playback speed estimation task. All participants observed the same video clips in the VR and CS conditions, and the video clips were either presented at their normal speed or had been accelerated or decelerated by 10%. Our results revealed that participants perceived the VR videos as significantly faster than the CS videos (mean perceived playback speed of 100.7% ± 2.35% and 94.9% ± 2.24%, respectively). This difference was, however, caused by the CS videos appearing slower than they truly were. Our results indicate that VR videos appear immune to the speed underestimation frequently reported with CS videos.
© 2022. Marta Olivetti Belardinelli and Springer-Verlag GmbH Germany, part of Springer Nature.

Entities:  

Keywords:  Cognition; Decision-making; Perceptual-cognitive processes; Speed estimation; Team sport; Training; Virtual reality

Mesh:

Year:  2022        PMID: 35776219     DOI: 10.1007/s10339-022-01100-6

Source DB:  PubMed          Journal:  Cogn Process        ISSN: 1612-4782


  18 in total

1.  Implicit perceptual training: how, when, and why?

Authors:  R C Jackson; D Farrow
Journal:  Hum Mov Sci       Date:  2005-06       Impact factor: 2.161

2.  Perceptual-cognitive expertise in sport: a meta-analysis.

Authors:  Derek T Y Mann; A Mark Williams; Paul Ward; Christopher M Janelle
Journal:  J Sport Exerc Psychol       Date:  2007-08       Impact factor: 3.016

3.  Using video simulations and virtual reality to improve decision-making skills in basketball.

Authors:  Caleb Pagé; Pierre-Michel Bernier; Maxime Trempe
Journal:  J Sports Sci       Date:  2019-07-06       Impact factor: 3.337

Review 4.  Perceptual-cognitive skill training and its transfer to expert performance in the field: future research directions.

Authors:  David P Broadbent; Joe Causer; A Mark Williams; Paul R Ford
Journal:  Eur J Sport Sci       Date:  2014-09-24       Impact factor: 4.050

Review 5.  Temporal cognition: Connecting subjective time to perception, attention, and memory.

Authors:  William J Matthews; Warren H Meck
Journal:  Psychol Bull       Date:  2016-05-19       Impact factor: 17.737

Review 6.  Modified perceptual training in sport: A new classification framework.

Authors:  Stephen Mark Hadlow; Derek Panchuk; David Lindsay Mann; Marc Ronald Portus; Bruce Abernethy
Journal:  J Sci Med Sport       Date:  2018-02-03       Impact factor: 4.319

7.  Being present in a real or virtual world: A EEG study.

Authors:  Igor V Petukhov; Andrey E Glazyrin; Andrey V Gorokhov; Luydmila A Steshina; Ilya O Tanryverdiev
Journal:  Int J Med Inform       Date:  2020-01-18       Impact factor: 4.046

8.  Low perceptual sensitivity to altered video speed in viewing a soccer match.

Authors:  Claudio de'Sperati; Gabriel Baud Bovy
Journal:  Sci Rep       Date:  2017-11-13       Impact factor: 4.379

9.  Visual adaptation alters the apparent speed of real-world actions.

Authors:  George Mather; Rebecca J Sharman; Todd Parsons
Journal:  Sci Rep       Date:  2017-07-27       Impact factor: 4.379

Review 10.  How long did it last? You would better ask a human.

Authors:  Francesco Lacquaniti; Mauro Carrozzo; Andrea d'Avella; Barbara La Scaleia; Alessandro Moscatelli; Myrka Zago
Journal:  Front Neurorobot       Date:  2014-01-27       Impact factor: 2.650

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