Literature DB >> 31280685

Using video simulations and virtual reality to improve decision-making skills in basketball.

Caleb Pagé1, Pierre-Michel Bernier1, Maxime Trempe1,2.   

Abstract

A large body of literature supports the effectiveness of using video simulations to improve decision-making skills in invasion sports. However, whether these improvements are transferable (from the laboratory to the court/field) and generalizable (from trained to untrained plays) remains unknown. In addition, it remains to be determined whether presenting the video simulations using virtual reality provides an added-value. To investigate these questions, varsity-level basketball players underwent four training sessions during which they observed video clips of basketball plays presented either on a computer screen (CS group) or using a virtual reality headset (VR group). A third group watched footage from NCAA playoff games on a computer screen (CTRL group). Decision-making was assessed on-court before and after the training sessions using two types of plays: "trained" plays (presented during the CS and VR training sessions) and "untrained" plays (presented only during the on-court tests). When facing the trained plays in the posttest, both VR and CS groups significantly outperformed the CTRL group. In contrast, when facing the untrained plays, the VR group outperformed both the CS and CTRL groups. Our results indicate that CS training leads to transferable but non-generalized decision-making gains while VR training leads to transferable and generalized gains.

Entities:  

Keywords:  Decision-making; learning generalization; learning transfer; video simulation training; virtual reality

Year:  2019        PMID: 31280685     DOI: 10.1080/02640414.2019.1638193

Source DB:  PubMed          Journal:  J Sports Sci        ISSN: 0264-0414            Impact factor:   3.337


  8 in total

1.  Basketball videos presented on a computer screen appear slower than in virtual reality.

Authors:  Gabriel Richard; Jonathan S A Carriere; Maxime Trempe
Journal:  Cogn Process       Date:  2022-07-01

Review 2.  Gaze Behavior of Referees in Sport-A Review.

Authors:  Gal Ziv; Ronnie Lidor; Sima Zach; Stephanie Brams; Werner F Helsen
Journal:  Front Sports Act Living       Date:  2020-11-10

3.  Decision-Making Skills in Youth Basketball Players: Diagnostic and External Validation of a Video-Based Assessment.

Authors:  David Rösch; Florian Schultz; Oliver Höner
Journal:  Int J Environ Res Public Health       Date:  2021-02-27       Impact factor: 3.390

4.  Using Evidence-Based Learning Theories to Guide the Development of Virtual Simulations.

Authors:  Chad McDonald; Matt Davis; Cole Benson
Journal:  Clin Soc Work J       Date:  2021-05-03

5.  Perceptions of professional soccer coaches, support staff and players toward virtual reality and the factors that modify their intention to use it.

Authors:  Ben Greenhough; Steve Barrett; Chris Towlson; Grant Abt
Journal:  PLoS One       Date:  2021-12-30       Impact factor: 3.240

6.  Motor Imagery and Action Observation: A Case for the Integration of 360°VR.

Authors:  Riki Lindsay; Aden Kittel; Michael Spittle
Journal:  Front Psychol       Date:  2022-04-26

Review 7.  A Narrative Review of the Current State of Extended Reality Technology and How it can be Utilised in Sport.

Authors:  Peter Le Noury; Remco Polman; Michael Maloney; Adam Gorman
Journal:  Sports Med       Date:  2022-03-14       Impact factor: 11.928

Review 8.  Global trends and hotspots in research on extended reality in sports: A bibliometric analysis from 2000 to 2021.

Authors:  Jie Zhao; Jie Mao; Jing Tan
Journal:  Digit Health       Date:  2022-10-09
  8 in total

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