| Literature DB >> 35756580 |
Sarah Dashti1, Edmond Prakash2, Andres Adolfo Navarro-Newball3, Fiaz Hussain1, Fiona Carroll1.
Abstract
Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application's performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist's imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins.Entities:
Keywords: Creative technology; Evaluation; Interaction; Methods; Usability; Virtual pottery
Year: 2022 PMID: 35756580 PMCID: PMC9208260 DOI: 10.1007/s00371-022-02521-2
Source DB: PubMed Journal: Vis Comput ISSN: 0178-2789 Impact factor: 2.835
Fig. 1Usability of VP physical and visual interaction
Fig. 2Overview of our VP system
Fig. 3Novel VP deformable shape modeling workflow
Fig. 4Texture deformation properties
Fig. 5Mesh blending
Fig. 6VP modeling outputs
Fig. 7Use case diagram
Fig. 8Design and usability overview of our novel VP system
VP system comparison and users experience criteria
| VP systems | Wowtao (Training) | PotteryGo (Training) | POTEL (Training) | Our VP system (Sound Modeling System) Game play / Training |
|---|---|---|---|---|
| User interface | Touch/Tablet | Gestures/PC | Gestures | Tracked motion controllers |
| Workflow | Includes: Modeling, painting/image pattern, bottom design, firing and final visual image. | Includes: Learning, interactive training, making vessel, surface painting/ free creation and share/teaching. | Creating a vessel in real-time pull/push, brush deformation, bake to STL. | Create vessel in VR space, extend VR object growth, adding sound shape surface texture, experimental slicing, prototype, and link physical object with AR |
| System setup | ||||
| Training module | ||||
| User study/Evaluation of visual feedback | Easy-to-use even for novice users were rather similar to those from the experienced users from visual feedback trials. | Strong effect of visual feedback on participants to learn pottery-making skills. | The visual feedback allows user to sync in VR environment by three ways Auditive, depth cues and haptic. | Future research step: the visual feedback may have effect on extending pottery making of creating a complex VR object and developing it in a multiple application with rapid prototyping. |
VR prototype demonstration: comparison with related work
| Comparison | Shamsuzzoha et al. | Quinn et al. | Dashti et al. |
|---|---|---|---|
| Framework | Five layers for database, product data model and maintenance, VR system monitoring and evaluation | VR structure modeler, reaction simulator, VR visualizer | VR for modeling, texture synthesis, blending shapes, slicing and prototyping |
| Technology and tools | Unreal Engine 4, HTC Vive, HTC Vive headset, HTC Vive controllers, HTC Vive base station, Vive tracker, etc., (VIVE, 2018). | Rhino/ Grasshopper, dynamic relaxation solver Kangaroo, rendering and design of unity; SteamVR; mixed reality Hololens | HTC Vive kit, steam apps, chladni plate, materialize, blender and 3D printers |
| Use cases | Engine maintenance | Structural modeling; physics simulation, VR rendering; data transfer | Shape generation; sound integration; visualization, slicing |
| Demonstration | The application of VR in industrial operations and maintenance | VR for structural modeling and interaction | VR for VP |
| Physical prototyping | No | No | Yes, Clay |
Comparison of VP systems
| Systems elements | [ | [ | [ | [ | [ | Our VP system |
|---|---|---|---|---|---|---|
| Game/ Research based | Research | Research | Game | Research | Game & Research | Game & Research |
| System type | Interactive deformation system | Interactive deformation system | Interactive deformation system | Interactive deformation system | Interactive deformation system | Integrated interactive deformation system |
| User interface | VR UI | Smart-phone (tablet computer) | VR UI | Computer screen | Finger gestures on a tablet PC | |
| Modeling form | Basic cylindrical shape | Basic cylindrical shape | Basic cylindrical shape | Basic cylindrical shape | Basic cylindrical shape | Cylindrical + free form deformation |
| Object coordinates | Single coordinate point with no additional geometry | Single coordinate point with no additional geometry | Single coordinate point with no additional geometry | Single coordinate point with no additional geometry | single coordinate point with no additional geometry | |
| Deformation | Basic deformation | Basic deformation | Basic deformation | Basic deformation | Basic deformation | Basic deformation + free-form deformation |
| Surface texture | – | – | – | – | – | Volumetric texture |
| Mesh count | Basic | Basic | Basic | Basic | Basic | Increase mesh count |
| Modeling tools | Basic | Basic | Advanced | Basic | Basic | Advanced (Integrated VR/3D tools) |
| Export | OBJ | X-change file | X-change file | – | – | X-change file |
| 3D print output | – | Yes | Yes | – | – | Yes |
| User interaction | Basic VR simulation interaction | Touch-screen based interactions | Advanced pottery making simulation | Kinect sensor based interaction | Leap motion sensor interaction | Advanced pottery making simulation |
VP systems prototyping comparison criteria
| VP systems | Wowtao | Pottery-Go | POTEL | Our VP system (Sound Modeling System) |
|---|---|---|---|---|
| Export | – | X-change STL | X-change STL/ Obj | |
| Slicing/ Support structure | Default FDM slicer | – | Default FDM slicer | Experimental FDM & DLP slicers |
| Relief prototyping | – | – | – |
Skills table
| Skills | Basic | Intermediate | Advanced |
|---|---|---|---|
| e-Learning | Short e-tutorials | e-course learning | Advanced self-learning and model development. |
| Gaming | Ability to understand and follow technical soft skills. Create on seat | Ability to recreate objects Set/ Walk in VR space | Ability to master control VR kit tools. Function under pressure; Create new models; Set/ Walk in VR space |
| VR Pottery/ Making | Under-standing basic pottery making; hand-building | Intermediate: throwing; hand-building; Sculpting. | Advanced deformation: Mantaflow; surface relief; Design new deformation algorithms. Mantaflow |
| Creativity | Minimal object deformation on VR object | Creating objects using: Mixed method of VR and 3D modeling | Developing /designing VR application for art output Combination of VR and physical object (augmented-reality) |
| 3D Printing | Use normal settings | Analyzing object errors using 3D print tool (changing slicing settings) | Develop new slicing setting Analyzing errors in the designs in VR/3D (changing settings) |
Fig. 9Forming and prototyping a virtual clay vessel
VP systems modeling comparison criteria
| VP modeling systems | Wowtao | Pottery-Go | POTEL | Our VP system (Sound Modeling System) |
|---|---|---|---|---|
| Deformation process / Types of gestures | ||||
| 2D Relief modeling / Surface detail | Image pattern (visual) | – | – | Sound resonance fractal images from (Chladni Plate) |
| 3D Texture / Surface detail | – | – | – | Sound resonance fractal images from (Chladni Plate) + displacement and bump mapping, controlled by normal-map colors for height and depth |
Fig. 10VP basic cylindrical shape
Fig. 11VR and immersive experience in different environments
Fig. 12Functionality of VP system
Fig. 13VP system shown in keyframes. The keyframes show the forming (top rows), sculpting (3rd row), adding surface relief (4th row) and the preparation for fabrication (last two rows)
Fig. 14Experimental results of VP modeling and sculpting in the first three rows: (1–3) the process of developing VP pottery basic modeling on VR wheel with sensitive haptic feedback in and out of the object, (4) extending with freeform modeling and sculpting, (5) texture application and viewing in VR, (6) and finally prototyping with ceramic resin