| Literature DB >> 35742670 |
Ze-Min Liu1, Chuang-Qi Chen1, Xian-Li Fan2, Chen-Chen Lin2, Xin-Dong Ye1.
Abstract
Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical-cognitive intervention training utilizing active video games (exergames) could be a viable strategy to improve EFs. However, there is a shortage of empirical evidence on the application of this approach in preschool education. The effectiveness of exergame intervention training in preschools must be evaluated. This study conducted a randomized controlled trial to assess the effects of exergames intervention training on preschool children's EFs. A total of 48 participants aged 4-5 years were enrolled; 24 were randomly allocated to receive exergames physical activity training, and the remaining 24 received conventional physical activity training. After a four-week intervention, the children who received the exergames intervention training exhibited considerably greater gains in all three EFs tasks than children who received the conventional physical activity program. Follow-up interviews revealed that the children accepted the exergames well. The results demonstrate the viability of incorporating exergames into preschool education to improve children's EFs, supporting prior findings and offering more empirical evidence from early childhood research.Entities:
Keywords: active video games; cognitive functions; executive function; exergames; physical activity; preschool children
Mesh:
Year: 2022 PMID: 35742670 PMCID: PMC9223543 DOI: 10.3390/ijerph19127420
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Three-point ordinal Smileyometer scale.
Figure 2Experimental flow chart of the study.
Descriptive statistics of executive function test scores at each time point for the control and exergames groups.
| Executive | Time | Control Group ( | Exergames Group ( | ||
|---|---|---|---|---|---|
| Mean |
| Mean |
| ||
| Inhibition | T0 | 0.74 | 0.14 | 0.71 | 0.16 |
| T1 | 0.73 | 0.15 | 0.75 | 0.16 | |
| T2 | 0.74 | 0.14 | 0.84 | 0.11 | |
| Shifting | T0 | 5.21 | 3.15 | 5.13 | 2.94 |
| T1 | 5.29 | 3.43 | 6.50 | 2.45 | |
| T2 | 5.88 | 2.40 | 6.92 | 2.21 | |
| Working Memory | T0 | 1.68 | 0.76 | 1.71 | 0.77 |
| T1 | 1.72 | 1.02 | 2.22 | 0.46 | |
| T2 | 1.90 | 0.76 | 2.53 | 0.73 | |
SD, standard deviation; T0, pre-intervention phase; T1, intervention phase; T2, post-intervention phase.
Figure 3The executive function test score means over time and the random effects of participant intercepts.
Summary of the Linear mixed model for the Inhibition scores.
| Estimate | SE | 95% CI |
|
| |
|---|---|---|---|---|---|
|
| |||||
| (Intercept) | 0.736 | 0.029 | (0.678, 0.794) | 24.95 | <0.001 |
| Age | 0.018 | 0.048 | (−0.075, 0.111) | 0.38 | 0.704 |
| Group Effect a | −0.024 | 0.042 | (−0.106, 0.058) | −0.58 | 0.564 |
| Group * Time Effect b (T1) | 0.049 | 0.053 | (−0.053, 0.151) | 0.95 | 0.345 |
| Group * Time Effect b (T2) | 0.118 | 0.053 | (0.016, 0.220) | 2.27 | 0.026 |
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| |||
|
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| Subject (Intercept) | 0.0047 | 0.068 | 0.224 | ||
| Residual | 0.0162 | 0.127 |
R2 Marginal: 0.0721; R2 Conditional: 0.2795; SE, standard error; CI, confidence interval. Model equation: Inhibition ~ 1 + age + time + group + time:group + (1|subject). a Group effect is defined as the between-group difference between the experimental and control groups at baseline. b Group * Time effect is defined as the group difference between the experimental and control groups in the magnitude of change in scores at T1 and T2 time points relative to the baseline at T0.
Post-hoc comparison of executive function measurements at different time points.
| Comparison | Groups ( | Difference | SE |
|
|
|---|---|---|---|---|---|
|
| |||||
| T0 → T1 | Intervention group | 0.042 | 0.037 | 1.13 | 0.26 |
| Control group | −0.008 | 0.037 | −0.21 | 0.835 | |
| T1 → T2 | Intervention group | 0.081 | 0.037 | 2.22 | 0.029 |
| Control group | 0.013 | 0.037 | 0.35 | 0.726 | |
| T0 → T2 | Intervention group | 0.123 | 0.037 | 3.35 | 0.001 |
| Control group | 0.005 | 0.037 | 0.14 | 0.887 | |
|
| |||||
| T0 → T1 | Intervention group | 1.375 | 0.354 | 3.89 | <0.001 |
| Control group | 0.083 | 0.354 | 0.24 | 0.814 | |
| T1 → T2 | Intervention group | 0.417 | 0.354 | 1.18 | 0.242 |
| Control group | 0.583 | 0.354 | 1.65 | 0.103 | |
| T0 → T2 | Intervention group | 1.792 | 0.354 | 5.07 | <0.001 |
| Control group | 0.667 | 0.354 | 1.89 | 0.063 | |
|
| |||||
| T0 → T1 | Intervention group | 0.514 | 0.192 | 2.68 | 0.009 |
| Control group | 0.042 | 0.192 | 0.22 | 0.828 | |
| T1 → T2 | Intervention group | 0.306 | 0.192 | 1.60 | 0.114 |
| Control group | 0.181 | 0.192 | 0.94 | 0.348 | |
| T0 → T2 | Intervention group | 0.819 | 0.192 | 4.28 | <0.001 |
| Control group | 0.222 | 0.192 | 1.16 | 0.249 |
SE, standard error; T0, pre-intervention phase; T1, intervention phase; T2, post-intervention phase.
Summary of the Linear mixed model for the Shifting scores.
| Estimate | SE | 95% CI |
|
| |
|---|---|---|---|---|---|
|
| |||||
| (Intercept) | 5.252 | 0.561 | (4.153, 6.352) | 9.36 | <0.001 |
| Age | 2.109 | 1.211 | (−0.264, 4.482) | 1.74 | 0.088 |
| Group Effect | −0.171 | 0.794 | (−1.728, 1.385) | −0.22 | 0.830 |
| Group * Time Effect (T1) | 1.292 | 0.50 | (0.311, 2.27) | 2.58 | 0.011 |
| Group * Time Effect (T2) | 1.125 | 0.50 | (0.145, 2.11) | 2.25 | 0.027 |
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| Subject (Intercept) | 6.04 | 2.46 | 0.801 | ||
| Residual | 1.50 | 1.23 |
R2 Marginal: 0.105; R2 Conditional: 0.822; SE, standard error; CI, confidence interval. Model equation: Shifting ~ 1 + age + time + group + time:group + (1|subject).
Summary of the Linear mixed model for the Working Memory scores.
| Estimate | SE | 95% CI |
|
| |
|---|---|---|---|---|---|
|
| |||||
| (Intercept) | 1.687 | 0.156 | (1.381, 1.993) | 10.81 | <0.001 |
| Age | 0.312 | 0.255 | (−0.189, 0.812) | 1.22 | 0.229 |
| Group Effect | 0.015 | 0.221 | (−0.418, 0.448) | 0.067 | 0.947 |
| Group * Time Effect (T1) | 0.472 | 0.271 | (−0.059, 1.003) | 1.74 | 0.085 |
| Group * Time Effect (T2) | 0.597 | 0.271 | (0.066, 1.128) | 2.21 | 0.030 |
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| Subject (Intercept) | 0.144 | 0.379 | 0.246 | ||
| Residual | 0.440 | 0.664 |
R2 Marginal: 0.157; R2 Conditional: 0.364; SE, standard error; CI, confidence interval. Model equation: Working Memory~1 + age + time + group + time:group + (1|subject).
Results of a survey on young children’s acceptance of the exergames.
| Questions | Yes | Neutral | No | |
|---|---|---|---|---|
| Perceived usefulness | Do you think that playing this game is useful to you? | 11 (50%) | 6 (27%) | 5 (22%) |
| Perceived ease of use | Do you think this game is easy to play? | 18 (82%) | 1 (5%) | 3 (14%) |
| Attitude | Would you like to play this game in your kindergarten? | 21 (95%) | 0 (0%) | 1 (5%) |
| Intention | Would you like to continue using this game to learn more dances? | 18 (82%) | 3 (14%) | 1 (5%) |
| Anxiety | Do you think this dance game is boring? | 2 (9%) | 1 (5%) | 19 (86%) |
| Satisfaction | Is this dance game satisfying to you? | 19 (86%) | 2 (9%) | 1 (5%) |