| Literature DB >> 35739912 |
Alexandra Martinez1, Marco Campera2, K A I Nekaris1.
Abstract
For over 100 years, non-human primates (primates) have been a part of the now hundred-billion-dollar global film industry in a variety of capacities. Their use in the film industry is of concern due to the negative welfare effects on individuals, the potential for increased pet trade, and the conservation impacts of public perception. While the effects on human perception of using live primates in film have been studied, little research has been performed on their appearance in animation and none in computer-generated imagery (CGI). We aimed to investigate how the portrayal of primates varied between depiction medium types and how this related to the films' performance with critics and in the box office. We observed 151 primates in 101 different English-speaking films that debuted between 2000 and 2019. For each appearance we recorded aspects of primate portrayals based on accuracy, anthropomorphism, environment, and agency displayed, along with the depiction medium. We used structural equation models to depict the highest likelihood of the portrayal aspects on the medium's relationship to the films gross profit worldwide and film critic consensus scores. We found that over the 20-year time frame, use of live primates has decreased, CGI has increased, and animations have remained relatively steady. While animation had no significant relationship to gross profit or critic consensus, both were significantly lower for films that used live primates and were significantly higher for films that used CGI primates. Due to the steady increase in the use of the CGI medium and its positive relationship with gross profit and critic consensus, it could have great effects on people's perceptions of primates and implications for conservation efforts.Entities:
Keywords: CGI; animal actors; animal welfare; conservation; movies; public perception
Year: 2022 PMID: 35739912 PMCID: PMC9219458 DOI: 10.3390/ani12121576
Source DB: PubMed Journal: Animals (Basel) ISSN: 2076-2615 Impact factor: 3.231
Categories used for the data collection on English-speaking films that portrayed any primate that debuted between 1 January 2000 and 31 December 2019.
| Category | Term | Criteria |
|---|---|---|
| Audience Reception | IMDb Score | Weighted average score given by film viewers out of 10 points acquired from International Movie Database pages. |
| RT Critics Score | The percent of positive reviews by verified movie critics of scores given on a 10-point scale. | |
| RT Audience Score | The percentage of positive audience reviews of scores given on a 5-point scale. | |
| USD Worldwide | Gross box office revenue in United States Dollars as reported by BoxOfficeMojo.com, an IMDb affiliate. | |
| Medium | Live Action | The primate shown was portrayed by a living non-human primate. |
| CGI | The primate shown was portrayed by computer-generated imagery with obvious attempted realism. | |
| Animated | The primate shown was portrayed with an animation or cartoon image. | |
| Costumed | The primate shown was portrayed by a human actor in a costume or a human-operated puppet. | |
| Anthropomorphized | Clothing | The primate is depicted wearing any bodily ornament or attire to cover or enhance appearance. |
| Anthro Vocals | The primate is depicted using human speech and/or voiced over by a human actor. | |
| Sign Language | The primate is depicted using and understanding sign language, even if it does not adhere to any one known defined sign language. | |
| Unnatural Locomotion | The primate engages in movements that are not typically seen by wild population, such as prolonged walking on hind legs or performing human tasks. | |
| Accurate Depiction | Accurate Coloration | The primate’s coloring is what is expected from wild populations of the intended genus/species. |
| Accurate locomotion | The primate moves in a manner that is natural to the wild populations of its intended genus/species. | |
| Accurate Range | The primate is shown in a country/region/place that is appropriate for wild populations of the intended genus/species. | |
| Natural Vocals | The primate exhibits natural-like vocalizations expected of wild primates. | |
| Primate Setting | Wild | The primate lives in a wild setting outside of direct human management. |
| Pet | The primate appears as a pet or companion animal of another individual. | |
| Captive | The primate lives in a facility controlled by others such as a zoo, sanctuary or laboratory. | |
| Anthro-like Society | The primate appears to live in an all-animal society that reflects human societal characteristics and/or physical structures. | |
| Self-Agency | Agency | The primate is shown to have their own motivations and ability to act on them. |
| Prop | The primate is shown as a symbol or tool to enhance the imagery or setting of scenes. | |
| Positive Portrayal | Friendly | The primate is shown to be friendly to those outside of its genus/species. |
| Protagonist | The primate is or is associated with the protagonist. | |
| Negative Portrayal | Dangerous | The primate is shown as a threatening figure capable of violence and considerable harm. |
| Antagonist | The primate is or is associated with the antagonist. | |
| Other | Mischievous | The primate engages in trickery, or mischievous behaviors as a salient element of personality. |
| Neutral | The primate is not shown to be particularly dangerous, friendly, or otherwise inclined towards other groups. | |
| No Vocal | The primate exhibits no vocal calls nor communication. | |
| Human Interaction | The primate is shown interacting with a human in anyway, not as a background image. |
Figure 1SEM Theoretical Model. Each line indicates a parameter set on the model. Double-headed arrows represent a covariance. Single-headed arrows represent direct effects. Rectangles are the observed variables. Circles are unobserved, latent variables where ‘e’ is the residual error.
Figure 2Annual frequency of medium use. Each point represents the number of recorded primate occurrences in each medium, per year. Dashed lines represent the average trends overtime for medium depiction.
Figure 3Path-analysis models for live-action, CGI and animation medium. Model A (χ2(4) = 1.693; p = 0.792; CFI = 1.000; RMSEA = 0.000) represents the most probable factors to predict the use of live-action primates based on the relationship with the film’s gross profit worldwide in USD. Model B (χ2(4) = 2.067; p = 0.723; CFI = 1.000; RMSEA = 0.000) represents the most probable factors to predict the use of live primates based on the relationship with the film’s critic consensus scores from Rotten Tomatoes. Model C (χ2(4) = 3.387, p = 0.495; CFI = 1.000; RMSEA = 0.000) represents the most probable factors to predict the use of animation based on its relationship with the film’s gross profit worldwide in USD. Model D (χ2(4) = 3.608, p = 0.462; CFI = 1.000; RMSEA = 0.000) represents the most probable factors to predict the use of animation based on its relationship with the film’s critic consensus scores from Rotten Tomatoes. Model E (χ2(4) = 1.823; p = 0.768; CFI = 1.000; RMSEA = 0.000) represents the most probable factors to predict the use of CGI based on its relationship with the film’s gross profit worldwide in USD. Model F (χ2(4) = 2.026; p = 0.731; CFI = 1.000; RMSEA = 0.000) represents the most probable factors to predict the use of CGI based on its relationship with the film’s critic consensus scores from Rotten Tomatoes. Bolded arrows, paired with starred standardized regression weight or covariance, indicate a statistically significant relationship.
SEM Outputs for the models of highest probability for live primates and USD worldwide (Model A), live primates and critic scores (Model B), CGI primates and USD worldwide (Model C), CGI primates and critic scores (Model D), animated primates and USD worldwide (Model E), and animated primate and critic scores (Model F).
| Parameter Estimates | Unstandardized |
|
|
|---|---|---|---|
| Model A | |||
| Live Action → USD Worldwide | 291,496,259.281 | 61,002,638.052 | <0.001 |
| Accurate Range → Live Action | −0.071 | 0.081 | 0.380 |
| Unnatural Locomotion → Live Action | −0.189 | 0.082 | 0.021 |
| Captive Setting → Live Action | 0.272 | 0.083 | <0.001 |
| Agency → Live Action | −0.263 | 0.079 | <0.001 |
| Covariance in Accurate Range & Unnatural Locomotion | 0.001 | 0.018 | 0.975 |
| Covariance in Accurate Range & Captive Setting | −0.065 | 0.018 | <0.001 |
| Covariance in Accurate Range & Agency | 0.019 | 0.018 | 0.292 |
| Covariance in Unnatural Locomotion & Captive Setting | −0.054 | 0.019 | 0.004 |
| Covariance in Unnatural Locomotion & Agency | 0.114 | 0.022 | <0.001 |
| Covariance in Captive Setting & Agency | −0.041 | 0.019 | 0.032 |
| Model B | |||
| Live Action→ Rotten Tomatoes Critic Score | −11.548 | 4.111 | 0.005 |
| Accurate Range → Live Action | −0.071 | 0.081 | 0.380 |
| Unnatural Locomotion → Live Action | −0.189 | 0.081 | 0.021 |
| Captive Setting → Live Action | 0.272 | 0.083 | <0.001 |
| Agency → Live Action | −0.263 | 0.079 | <0.001 |
| Covariance in Accurate Range & Unnatural Locomotion | 0.001 | 0.018 | 0.975 |
| Covariance in Accurate Range & Captive Setting | −0.065 | 0.018 | <0.001 |
| Covariance in Accurate Range & Agency | 0.019 | 0.018 | 0.292 |
| Covariance in Unnatural Locomotion & Captive Setting | −0.054 | 0.019 | 0.004 |
| Covariance in Unnatural Locomotion & Agency | 0.114 | 0.022 | <0.001 |
| Covariance in Captive Setting & Agency | −0.041 | 0.019 | 0.032 |
| Model C | |||
| CGI → USD Worldwide | 511,825,654.070 | 68,074,420.024 | <0.001 |
| Natural-like Vocals → CGI | 0.205 | 0.062 | <0.001 |
| Clothing→ CGI | −0.265 | 0.069 | <0.001 |
| Pet Setting → CGI | −0.005 | 0.078 | 0.952 |
| Agency → CGI | 0.159 | 0.062 | 0.010 |
| Covariance in Natural-like Vocals & Clothing | −0.005 | 0.019 | 0.817 |
| Covariance in Natural-like Vocals & Pet Setting | 0.022 | 0.017 | 0.199 |
| Covariance in Natural-like Vocals & Agency | −0.017 | 0.020 | 0.411 |
| Covariance in Clothing & Pet Setting | 0.072 | 0.017 | <0.001 |
| Covariance in Clothing & Agency | 0.040 | 0.020 | 0.043 |
| Covariance in Pet Setting & Agency | 0.005 | 0.017 | 0.767 |
| Model D | |||
| CGI → Rotten Tomatoes Critic Score | 16.378 | 4.961 | <0.001 |
| Prop → CGI | −0.200 | 0.069 | 0.004 |
| Accurate Locomotion → CGI | 0.310 | 0.071 | <0.001 |
| Anthro-like Vocals → CGI | −0.085 | 0.080 | 0.288 |
| Pet Setting → CGI | −0.164 | 0.074 | 0.025 |
| Covariance in Pet Setting & Prop | −0.001 | 0.017 | 0.973 |
| Covariance in Prop & Anthro-Like Vocals | −0.113 | 0.021 | <0.001 |
| Covariance in Prop & Accurate Locomotion | 0.038 | 0.020 | 0.057 |
| Covariance in Pet & Anthro-like Vocals | −0.018 | 0.016 | 0.270 |
| Covariance in Pet & Accurate Locomotion | 0.040 | 0.017 | 0.018 |
| Covariance in Anthro-like Vocals & Accurate Locomotion | −0.106 | 0.021 | <0.001 |
| Model E | |||
| Animated → USD World Wide | −25,115,947.527 | 70,283,735.982 | 0.721 |
| Agency → Animated | 0.222 | 0.066 | <0.001 |
| Clothing →Animated | 0.185 | 0.074 | 0.012 |
| Natural-like Vocals → Animated | −0.357 | 0.066 | <0.001 |
| Pet → Animated | −0.106 | 0.084 | 0.206 |
| Covariance in Pet & Agency | 0.005 | 0.017 | 0.767 |
| Covariance in Agency & Natural-like Vocals | −0.017 | 0.020 | 0.411 |
| Covariance in Agency & Clothing | 0.040 | 0.020 | 0.043 |
| Covariance in Pet & Natural-like Vocals | 0.022 | 0.017 | 0.199 |
| Covariance in Pet & Clothing | 0.072 | 0.017 | <0.001 |
| Covariance in Natural-like Vocals & Clothing | −0.005 | 0.019 | 0.817 |
| Model F | |||
| Animated → Rotten Tomatoes Critics Score | 3.752 | 4.504 | 0.405 |
| Prop → Animated | −0.136 | 0.071 | 0.054 |
| Accurate Color → Animated | −0.572 | 0.082 | <0.001 |
| Unnatural Locomotion → Animated | 0.181 | 0.072 | 0.012 |
| Pet Setting → Animated | −0.127 | 0.076 | 0.094 |
| Covariance in Pet Setting & Prop | −0.001 | 0.017 | 0.973 |
| Covariance in Prop & Unnatural Locomotion | −0.108 | 0.022 | <0.001 |
| Covariance in Prop & Accurate Color | 0.026 | 0.016 | 0.093 |
| Covariance in Pet & Unnatural Locomotion | 0.036 | 0.017 | 0.031 |
| Covariance in Pet & Accurate Color | −0.006 | 0.013 | 0.641 |
| Covariance in Unnatural Locomotion & Accurate Color | −0.011 | 0.015 | 0.456 |