| Literature DB >> 35730013 |
Feng-Kuang Chiang1,2, Yicong Zhang2,3, Dan Zhu2, Xiaojing Shang2, Zhujun Jiang2.
Abstract
As a result of COVID-19, various forms of education and teaching are moving online. However, the notion of an online STEM camp is still in its beginnings, and there is little relevant research and experience in this context. At the beginning of April 2021, the research team launched an online STEM charity camp with the theme of "Shen Nong Tastes Herbs." Participants included 113 third- and fourth-grade primary school students ranging from 8 to 12 years of age from four schools in Karamay, Xinjiang Uygur Autonomous Region with weak educational capabilities. The camp lasted for 3 days and included 7 activities, while remote teaching was accomplished through Dingtalk. Pre- and post-test questionnaires and interviews were used to explore the impact of this camp on students. We found that online STEM camps could improve students' self-efficacy, computational thinking, and task value, and there is a significant improvement in the self-efficacy (p = 0.000) and task value (p = 0.001) dimensions. In addition, students with high self-efficacy had higher scores in the other two dimensions. Finally, we summarized the experiences and gains of students and teachers and proposed suggestions for developing online camps based on this experience. [Table: see text]. Supplementary Information: The online version contains supplementary material available at 10.1007/s10956-022-09967-y.Entities:
Keywords: Computational thinking; Online camps; STEM education; Self-efficacy; Task value
Year: 2022 PMID: 35730013 PMCID: PMC9197723 DOI: 10.1007/s10956-022-09967-y
Source DB: PubMed Journal: J Sci Educ Technol ISSN: 1059-0145 Impact factor: 3.419
Fig. 1The implementation form of the online SN STEM education camp
Fig. 2Curriculum design and implementation process of online SN STEM education camps
Students’ mean scores on the pre-test and post-test (N = 109)
| Factors | Pre-test | Post-test | ||||
|---|---|---|---|---|---|---|
| Self-efficacy | 4.70 | 0.35 | 4.83 | 0.30 | 0.13 | 0.000*** |
| Computational thinking | 4.76 | 0.32 | 4.83 | 0.31 | 0.07 | 0.053 |
| Task value | 4.79 | 0.34 | 4.89 | 0.26 | 0.10 | 0.001*** |
*p < 0.05; **p < 0.01; ***p < 0.001
ANCOVA analysis of computational thinking in the context of students’ engineering and programming experience (N = 109)
| Factors | ||||||
|---|---|---|---|---|---|---|
| Engineering experience | 40 | 4.93 | 4.91 | 0.05 | 5.20 | 0.025* |
| No engineering experience | 69 | 4.77 | 4.78 | 0.04 | ||
| Programming experience | 77 | 4.87 | 4.87 | 0.03 | 4.53 | 0.036* |
| No programming experience | 32 | 4.72 | 4.74 | 0.05 |
*p < 0.05
Changes in self-efficacy among three distinct groups (N = 109)
| Group | N | Pre-test | Post-test | Comparison | ||
|---|---|---|---|---|---|---|
| G1 (high) | 58 | 4.97 | 0.06 | 4.96 | 0.17 | 0.507 |
| G2 (medium) | 37 | 4.54 | 0.13 | 4.80 | 0.27 | 0.000*** |
| G3 (low) | 14 | 4.00 | 0.11 | 4.41 | 0.42 | 0.003** |
**p < 0.01; ***p < 0.001
Fig. 3The relationship between the computational thinking and task value of three groups of students (The X-axis represented the three groups of students with high, medium and low self-efficacy, and the Y-axis represented the mean values of students in computational thinking and task value.)
Students’ experiences and suggestions concerning online SN STEM education camps
| Types | Contents | Coding of students’ answers | Frequency* |
|---|---|---|---|
Experience (36) | Ability improvement | Teamwork | 7 |
| Hands-on practice | 3 | ||
| Observation and reflection | 2 | ||
| Emotional expression | Feel interesting | 6 | |
| Promote friendship | 4 | ||
| Provide pleasure | 3 | ||
| Knowledge acquisition | Basic knowledge of curriculum | 6 | |
| LEGO programming knowledge | 5 | ||
Suggestions (27) | Project practice | Increase the number of activities | 10 |
| Adjust the duration of teaching activities | 4 | ||
| Improve the sound quality of distance teaching | 1 | ||
| Curriculum design | Adjust the curriculum content | 8 | |
| Improve the activities’ difficulty | 2 | ||
| Expand the teaching scope | 2 |
*The numbers indicate the frequency of keywords mentioned by 57 students. One student may mention multiple keywords
• STEM and robotics education have a positive impact on student development. • Students’ self-efficacy, computational thinking, and task value are very important and popular research areas in STEM education. • STEM education camps can promote students’ teamwork skills and other abilities. However, due to the influence of the COVID-19 pandemic, there is little research concerning online STEM education. | |
• An online STEM education charity camp was launched for schools with weak educational capabilities. • Against the backdrop of the COVID-19 pandemic, the online camp effectively integrated traditional Chinese herbal medicine culture, LEGO robots, and STEM knowledge. • This paper explored the relationship among students’' self-efficacy, computational thinking and task value. | |
• This paper developed an online STEM course with multidisciplinary integration to provide ideas for instructional designers. • This paper summarized the experience of online STEM education camps and provided suggestions for the implementation of online camps in the future. • This paper encouraged more educators to pay attention to students living in areas with weak educational capabilities and to actually promote the balanced development of education. |