Literature DB >> 33510315

Virtual reality video game improves high-fidelity memory in older adults.

Peter E Wais1, Melissa Arioli2, Roger Anguera-Singla2, Adam Gazzaley2,3.   

Abstract

Therapeutic interventions have not yet been shown to demonstrate restorative effects for declining long-term memory (LTM) that affects many healthy older adults. We developed a virtual reality (VR) spatial wayfinding game (Labyrinth-VR) as a cognitive intervention with the hypothesis that it could improve detailed, high-fidelity LTM capability. Spatial navigation tasks have been used as a means to achieve environmental enrichment via exposure to and learning about novel and complex information. Engagement has been shown to enhance learning and has been linked to the vitality of the LTM system in the brain. In the current study, 48 older adults (mean age 68.7 ± 6.4 years) with average cognitive abilities for their age were randomly assigned to 12 h of computer game play over four weeks in either the Labyrinth-VR or placebo control game arms. Promptly before and after each participant's treatment regimen, high-fidelity LTM outcome measures were tested to assess mnemonic discrimination and other memory measures. The results showed a post-treatment gain in high-fidelity LTM capability for the Labyrinth-VR arm, relative to placebo, which reached the levels attained by younger adults in another experiment. This novel finding demonstrates generalization of benefits from the VR wayfinding game to important, and untrained, LTM capabilities. These cognitive results are discussed in the light of relevant research for hippocampal-dependent memory functions.

Entities:  

Year:  2021        PMID: 33510315     DOI: 10.1038/s41598-021-82109-3

Source DB:  PubMed          Journal:  Sci Rep        ISSN: 2045-2322            Impact factor:   4.379


  45 in total

1.  Age differences in using source-relevant cues.

Authors:  S A Ferguson; S Hashtroudi; M K Johnson
Journal:  Psychol Aging       Date:  1992-09

2.  Modeling hippocampal and neocortical contributions to recognition memory: a complementary-learning-systems approach.

Authors:  Kenneth A Norman; Randall C O'Reilly
Journal:  Psychol Rev       Date:  2003-10       Impact factor: 8.934

3.  Support for a continuous (single-process) model of recognition memory and source memory.

Authors:  Scott D Slotnick; Chad S Dodson
Journal:  Mem Cognit       Date:  2005-01

4.  Pattern separation in the human hippocampal CA3 and dentate gyrus.

Authors:  Arnold Bakker; C Brock Kirwan; Michael Miller; Craig E L Stark
Journal:  Science       Date:  2008-03-21       Impact factor: 47.728

5.  Retrieval of high-fidelity memory arises from distributed cortical networks.

Authors:  Peter E Wais; Sahar Jahanikia; Daniel Steiner; Craig E L Stark; Adam Gazzaley
Journal:  Neuroimage       Date:  2017-01-31       Impact factor: 6.556

6.  Age-related memory deficits linked to circuit-specific disruptions in the hippocampus.

Authors:  Michael A Yassa; Aaron T Mattfeld; Shauna M Stark; Craig E L Stark
Journal:  Proc Natl Acad Sci U S A       Date:  2011-05-09       Impact factor: 11.205

7.  Feature memory and binding in young and older adults.

Authors:  B L Chalfonte; M K Johnson
Journal:  Mem Cognit       Date:  1996-07

Review 8.  Why there are complementary learning systems in the hippocampus and neocortex: insights from the successes and failures of connectionist models of learning and memory.

Authors:  James L McClelland; Bruce L McNaughton; Randall C O'Reilly
Journal:  Psychol Rev       Date:  1995-07       Impact factor: 8.934

9.  Adult age differences in episodic memory: further support for an associative-deficit hypothesis.

Authors:  Moshe Naveh-Benjamin; Zahra Hussain; Jonathan Guez; Maoz Bar-On
Journal:  J Exp Psychol Learn Mem Cogn       Date:  2003-09       Impact factor: 3.051

10.  Learning and remembering real-world events after medial temporal lobe damage.

Authors:  Adam J O Dede; Jennifer C Frascino; John T Wixted; Larry R Squire
Journal:  Proc Natl Acad Sci U S A       Date:  2016-11-07       Impact factor: 11.205

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  6 in total

1.  Leveraging technology to personalize cognitive enhancement methods in aging.

Authors:  David A Ziegler; Joaquin A Anguera; Courtney L Gallen; Wan-Yu Hsu; Peter E Wais; Adam Gazzaley
Journal:  Nat Aging       Date:  2022-06-17

2.  Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring.

Authors:  Victòria Brugada-Ramentol; Amir Bozorgzadeh; Hossein Jalali
Journal:  Front Digit Health       Date:  2022-06-03

3.  Physiotherapy Programmes Aided by VR Solutions Applied to the Seniors Affected by Functional Capacity Impairment: Randomised Controlled Trial.

Authors:  Marek Zak; Tomasz Sikorski; Szymon Krupnik; Magdalena Wasik; Katarzyna Grzanka; Daniel Courteix; Frederic Dutheil; Waldemar Brola
Journal:  Int J Environ Res Public Health       Date:  2022-05-15       Impact factor: 4.614

4.  Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old.

Authors:  Tomihiro Ono; Takeshi Sakurai; Shinichi Kasuno; Toshiya Murai
Journal:  Sci Rep       Date:  2022-07-21       Impact factor: 4.996

5.  Integrated cognitive and physical fitness training enhances attention abilities in older adults.

Authors:  Joaquin A Anguera; Joshua J Volponi; Alexander J Simon; Courtney L Gallen; Camarin E Rolle; Roger Anguera-Singla; Erica A Pitsch; Christian J Thompson; Adam Gazzaley
Journal:  NPJ Aging       Date:  2022-08-30

6.  Playing Minecraft Improves Hippocampal-Associated Memory for Details in Middle Aged Adults.

Authors:  Craig E L Stark; Gregory D Clemenson; Ujwal Aluru; Nikki Hatamian; Shauna M Stark
Journal:  Front Sports Act Living       Date:  2021-07-05
  6 in total

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