| Literature DB >> 35719878 |
Ilan Fischer1, Daniel I Rubenstein2, Simon A Levin2.
Abstract
Although the COVID-19 vaccine has dramatically changed the fight against the pandemic, many exhibit vaccination-hesitancy. At the same time, continued human-induced emissions of greenhouse gases pose an alarming threat to humanity. Based on the theory of Subjective Expected Relative Similarity (SERS) and a recent international study that drastically modified COVID-19 health-related attitudes, we explain why a similar approach and a corresponding public policy are expected to help resolve both behavioural issues: reduce vaccination hesitancy and motivate climate actions.Entities:
Keywords: SERS; behaviour; global warming; vaccination hesitancy
Year: 2022 PMID: 35719878 PMCID: PMC9198505 DOI: 10.1098/rsos.211515
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 3.653
Figure 1Vaccination hesitancy and global warming behavioural choices modelled as two Similarity Sensitive Games—the Chicken and the Prisoner's Dilemma game, played by an individual who considers the wider public (others) as the opponent. The payoffs in each cell (left for the row player—Me, right for the column player—Others) are presented by their classical notations: Temptation (T), Reward (R), Punishment (P) and Sucker (S). These payoffs are described by the following inequalities for the Chicken game: T > R > S > P, and T > R > P > S, for the PD game. The payoffs are also denoted by their rank orders (1,2,3,4) in the bottom line of each cell. When others are considered to be completely similar (ps = 1, purple cells) the individual (Me) is expected to prefer the payoff in the upper left cell over the payoff in the lower right cell. When others are regarded as completely dissimilar (ps = 0, yellow cells) the individual (Me) is expected to prefer the payoff in the lower left cell over the payoff in the upper right cell. When 0 < ps < 1 the players' preferred choice is determined by comparing SERS's Expected Values (EV) of both alternatives [13,14]. The exact Expected payoffs, EVs, for the row player, as derived from SERS, are indicated on the right side of each game matrix (once by incorporating the variables, and once by illustrating the differences between the games by assuming the rank orders represent actual payoffs). When both EVs are equal, we may derive the exact similarity threshold of the game, or the switching point between the choice of cooperation and defection, denoted by ps*. The value of ps* for both games is given by (T − S)/(T − S + R − P).